View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0025592 | AI War 2 | Bug - Gameplay | Sep 30, 2021 5:22 am | Oct 1, 2021 12:41 pm | |
Reporter | whimsee | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.703 Smooth Sim | ||||
Fixed in Version | Beta 3.704 Unexpected Turbo Sim Speed | ||||
Summary | 0025592: Auto build watchman/assault frigates not working | ||||
Description | This probably needs to be tested more, but in my first two games on this patch I noticed that the auto-build for Assault PFFL hasn't been working. Tried switching on for Watchman PFFL and that didn't work as well. It still works for factories and engineers. | ||||
Tags | No tags attached. | ||||
related to | 0025596 | resolved | Chris_McElligottPark | Auto-build watchmen frigates no longer working |
|
Thanks! * The internal nomenclature for getting network-attached settings is now a lot more clear. It says NetworkAttached, specifically. ** In order to trigger journal entries properly in multiplayer, the network-attached settings idiom is still really useful for our automation settings. At first it seemed superfluous, but it's really not. ** Found and fixed a problem (maybe from the great refactor, not sure), where network-attached settings were not properly being sent. This affects singleplayer as well as multiplayer. ** With that, watchmen frigates now auto-build again, and any other non-default automation settings also work properly. * The timings window now shows us how many player accounts are in a game (way down below the threading info), and which one is the local account, if any. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 30, 2021 5:22 am | whimsee | New Issue | |
Oct 1, 2021 12:10 pm | Chris_McElligottPark | Relationship added | related to 0025596 |
Oct 1, 2021 12:41 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 1, 2021 12:41 pm | Chris_McElligottPark | Status | new => resolved |
Oct 1, 2021 12:41 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 1, 2021 12:41 pm | Chris_McElligottPark | Fixed in Version | => Beta 3.704 Unexpected Turbo Sim Speed |
Oct 1, 2021 12:41 pm | Chris_McElligottPark | Note Added: 0062875 |