View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0025592||AI War 2||Bug - Gameplay||Sep 30, 2021 5:22 am||Oct 1, 2021 12:41 pm|
|Product Version||Beta 3.703 Smooth Sim|
|Fixed in Version||Beta 3.704 Unexpected Turbo Sim Speed|
|Summary||0025592: Auto build watchman/assault frigates not working|
|Description||This probably needs to be tested more, but in my first two games on this patch I noticed that the auto-build for Assault PFFL hasn't been working. Tried switching on for Watchman PFFL and that didn't work as well.|
It still works for factories and engineers.
|Tags||No tags attached.|
* The internal nomenclature for getting network-attached settings is now a lot more clear. It says NetworkAttached, specifically.
** In order to trigger journal entries properly in multiplayer, the network-attached settings idiom is still really useful for our automation settings. At first it seemed superfluous, but it's really not.
** Found and fixed a problem (maybe from the great refactor, not sure), where network-attached settings were not properly being sent. This affects singleplayer as well as multiplayer.
** With that, watchmen frigates now auto-build again, and any other non-default automation settings also work properly.
* The timings window now shows us how many player accounts are in a game (way down below the threading info), and which one is the local account, if any.
|Sep 30, 2021 5:22 am||whimsee||New Issue|
|Oct 1, 2021 12:10 pm||x4000Bughunter||Relationship added||related to 0025596|
|Oct 1, 2021 12:41 pm||x4000Bughunter||Assigned To||=> x4000Bughunter|
|Oct 1, 2021 12:41 pm||x4000Bughunter||Status||new => resolved|
|Oct 1, 2021 12:41 pm||x4000Bughunter||Resolution||open => fixed|
|Oct 1, 2021 12:41 pm||x4000Bughunter||Fixed in Version||=> Beta 3.704 Unexpected Turbo Sim Speed|
|Oct 1, 2021 12:41 pm||x4000Bughunter||Note Added: 0062875|