View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0025574 | AI War 2 | Bug - Gameplay | Sep 24, 2021 11:05 am | Sep 29, 2021 10:29 pm | |
Reporter | Arctic | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.701 Natural Object Order | ||||
Fixed in Version | Beta 3.703 Smooth Sim | ||||
Summary | 0025574: AIP is tracked between games, at least visually | ||||
Description | Start a game and kill a command station. Then start another game and the AIP will still be there. Kill a command station and the reason given changes. Screenshots show Game1 after killing a command station, game2 at start and game2 after killing a command station | ||||
Tags | No tags attached. | ||||
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Thanks! * Fixed an oversight in the great refactor, where I forgot to actually clear the AIP info between loads of the game! So that meant that starting a new game after having been in a game with AIP would leave you with extra AIP and a strange AIP history. Loading saves was fine. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 24, 2021 11:05 am | Arctic | New Issue | |
Sep 24, 2021 11:05 am | Arctic | File Added: Game1.PNG | |
Sep 24, 2021 11:05 am | Arctic | File Added: Game2a.PNG | |
Sep 24, 2021 11:05 am | Arctic | File Added: Game2b.PNG | |
Sep 28, 2021 6:12 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 28, 2021 6:12 pm | Chris_McElligottPark | Status | new => assigned |
Sep 29, 2021 10:29 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 29, 2021 10:29 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 29, 2021 10:29 pm | Chris_McElligottPark | Fixed in Version | => Beta 3.703 Smooth Sim |
Sep 29, 2021 10:29 pm | Chris_McElligottPark | Note Added: 0062856 |