View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0025563 | AI War 2 | Bug - Gameplay | Sep 23, 2021 11:21 am | Sep 24, 2021 12:26 am | |
Reporter | vinco | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.700 Bulk Of The Great Refactor | ||||
Fixed in Version | Beta 3.701 Natural Object Order | ||||
Summary | 0025563: Cannot move engineer fleet to new world | ||||
Description | Load attached save. Try to move the engineer fleet 2 to another world via either ctrl-right click on wormhole or right-click on galaxy map. It refuses. Confirmed to replicate on save/reload. | ||||
Tags | No tags attached. | ||||
has duplicate | 0025566 | resolved | Chris_McElligottPark | Fleets do not move when ordered from galaxy map |
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engibroke.savemet (110 bytes)
UK 739232991 677 VS37 <color=#66ffce>Easier </color> Full Ensemble Difficulty 7 1 <color=#0000fb>Vinco</color> ArcenDebugLog.txt (6,901 bytes)
9/23/2021 11:14:27 AM SINGLEP Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 9/23/2021 11:14:27 AM SINGLEP Boot up FleetOS (0.1613s) 9/23/2021 11:14:27 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 3070 graphicsDeviceID: 9348 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz processorCount: 16 processorFrequency: 3600 systemMemorySize: 32700 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/23/2021 11:14:27 AM SINGLEP Check System Logs For Rogue Intelligence (0.3886s) 9/23/2021 11:14:27 AM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/23/2021 11:14:27 AM SINGLEP Inspect Aft Hatches (0.3264s) 9/23/2021 11:14:27 AM SINGLEP Found 513 xml files in 120 folders in 98ms 9/23/2021 11:14:29 AM SINGLEP Check For Extra Modules (1.1621s) 9/23/2021 11:14:29 AM SINGLEP 513 Xml Files Parsed in 1,045ms 9/23/2021 11:14:29 AM SINGLEP Gather Ancient Lifeforms (0.0045s) 9/23/2021 11:14:29 AM 3.700 SINGLEP Game Version: 3.700 9/23/2021 11:14:29 AM 3.700 SINGLEP Eject Trash Into Hyperspace (0.0055s) 9/23/2021 11:14:29 AM 3.700 SINGLEP Bring Cloaking Systems Online (0.0169s) 9/23/2021 11:14:29 AM 3.700 SINGLEP Update mod and expansion statuses! 9/23/2021 11:14:29 AM 3.700 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 9/23/2021 11:14:29 AM 3.700 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) DevourerChrysalis (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) SuperSaiyanOverlord (Disabled) TameDarkSpire (Disabled) TheReprocessers (Disabled) 9/23/2021 11:14:29 AM 3.700 SINGLEP Check Nearby Stellar Masses (0.0327s) 9/23/2021 11:14:29 AM 3.700 SINGLEP 513 Xml Files Checked For Exp/Mod Status in 9ms 9/23/2021 11:14:29 AM 3.700 SINGLEP Pruning Excess Brain Cells (0.6354s) 9/23/2021 11:14:30 AM 3.700 SINGLEP Hello GOG user 'vinco' 9/23/2021 11:14:30 AM 3.700 SINGLEP No resolution change was required. 9/23/2021 11:14:30 AM 3.700 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/23/2021 11:14:30 AM 3.700 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/23/2021 11:14:30 AM 3.700 SINGLEP Remembering Alamo (0.9394s) 9/23/2021 11:14:30 AM 3.700 SINGLEP Calculate Odds Of Success (0.2852s) 9/23/2021 11:14:31 AM 3.700 SINGLEP Briefly Panic (0.2411s) 9/23/2021 11:14:31 AM 3.700 SINGLEP Install Confidence Routines (0.4320s) 9/23/2021 11:14:32 AM 3.700 SINGLEP Late Axionic Computations (0.7619s) 9/23/2021 11:14:32 AM 3.700 SINGLEP Acquiring Towel (0.0099s) 9/23/2021 11:14:32 AM 3.700 SINGLEP Inhibiting Visual Scans (0.0347s) 9/23/2021 11:14:32 AM 3.700 SINGLEP Ejecting Tactical Core (0.0992s) 9/23/2021 11:14:32 AM 3.700 SINGLEP Grouping Flow Fields (0.0233s) 9/23/2021 11:14:33 AM 3.700 SINGLEP Scattering Starfields (0.6215s) 9/23/2021 11:14:33 AM 3.700 SINGLEP Dissolving Distant Planets (0.5024s) 9/23/2021 11:14:33 AM 3.700 SINGLEP Calculating Firing Cones (0.0050s) 9/23/2021 11:14:34 AM 3.700 SINGLEP Ejecting Ship Parts Into Space (0.3536s) 9/23/2021 11:14:34 AM 3.700 SINGLEP Re-Aligning Objectives (0.0952s) 9/23/2021 11:14:39 AM 3.700 SINGLEP Expansion: The Neinzul Abyss Roaming Enclave Migrant is 23 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 9/23/2021 11:14:39 AM 3.700 SINGLEP Expansion: The Neinzul Abyss Militarized Roaming Enclave is 27 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less. 9/23/2021 11:14:39 AM 3.700 SINGLEP Detecting Antimatter (5.7243s) 9/23/2021 11:14:39 AM 3.700 SINGLEP Post-Proton Surge (0.0118s) 9/23/2021 11:14:39 AM 3.700 SINGLEP DELAYED1: We have 30 sapper difficulties 9/23/2021 11:14:39 AM 3.700 SINGLEP Background Radiation Taste Test (0.0169s) 9/23/2021 11:14:39 AM 3.700 SINGLEP Shuffling Chairs On Command Deck (0.0144s) 9/23/2021 11:14:40 AM 3.700 SINGLEP Windshield Wiping (0.1330s) 9/23/2021 11:14:40 AM 3.700 SINGLEP Last Organizational Modeling (0.1409s) 9/23/2021 11:14:40 AM 3.700 SINGLEP Stimulate Modulation (0.0957s) 9/23/2021 11:14:40 AM 3.700 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0 9/23/2021 11:14:40 AM 3.700 SINGLEP Order Cores By Seniority (0.0045s) 9/23/2021 11:14:40 AM 3.700 SINGLEP DELAYED2: Info: will dump 1503 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt. 9/23/2021 11:14:40 AM 3.700 SINGLEP Final Checks (0.3006s) 9/23/2021 11:14:40 AM 3.700 SINGLEP Load Historical Documents (0.0030s) 9/23/2021 11:14:40 AM 3.700 SINGLEP 13.6 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Inspect Aft Hatches (0.3s) Check For Extra Modules (1.2s) Pruning Excess Brain Cells (0.6s) Remembering Alamo (0.9s) Calculate Odds Of Success (0.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.8s) Scattering Starfields (0.6s) Dissolving Distant Planets (0.5s) Ejecting Ship Parts Into Space (0.4s) Detecting Antimatter (5.7s) Final Checks (0.3s) 9/23/2021 11:14:40 AM 3.700 SINGLEP Hello Steam user 'vinco' 9/23/2021 11:14:48 AM 3.700 SINGLEP Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/VS37\Autosave at 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 9/23/2021 11:14:49 AM 3.700 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 15ms 9/23/2021 11:14:49 AM 3.700 SINGLEP Finish load save in 424.8ms 9/23/2021 11:19:58 AM 3.700 SINGLEP Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/VS37/engibroke.save Source1: AnythingElse Source3: LoadingSaveGame 9/23/2021 11:19:58 AM 3.700 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 0ms 9/23/2021 11:19:58 AM 3.700 SINGLEP Finish load save in 162.4ms |
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Thanks! * Fixed an issue where NaturalObject (no owner) faction was not always set to faction index 0 anymore. This was something I was already aware of, but wasn't sure if it would be a problem. ** It turns out that this was a major problem, and would cause various ailments such as units not reacting to aggro and releasing units, to all sorts of other potentially unknown stuff. This will not fix existing 3.700 saves that had this problem, but any new saves will not have the problem. ** Additionally, this was causing units to not respond to move commands properly between planets. This again isn't fixed in existing 3.700 saves, but any new saves no longer exhibit the problem. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 23, 2021 11:21 am | vinco | New Issue | |
Sep 23, 2021 11:21 am | vinco | File Added: engibroke.savemet | |
Sep 23, 2021 11:21 am | vinco | File Added: engibroke.save | |
Sep 23, 2021 11:21 am | vinco | File Added: ArcenDebugLog.txt | |
Sep 23, 2021 4:54 pm | Daniexpert | Relationship added | has duplicate 0025566 |
Sep 23, 2021 4:54 pm | Daniexpert | Status | new => confirmed |
Sep 24, 2021 12:26 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 24, 2021 12:26 am | Chris_McElligottPark | Status | confirmed => resolved |
Sep 24, 2021 12:26 am | Chris_McElligottPark | Resolution | open => fixed |
Sep 24, 2021 12:26 am | Chris_McElligottPark | Fixed in Version | => Beta 3.701 Natural Object Order |
Sep 24, 2021 12:26 am | Chris_McElligottPark | Note Added: 0062823 |