View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0025550 | AI War 2 | Suggestion | Sep 11, 2021 4:02 pm | Sep 11, 2021 4:03 pm | |
Reporter | Daniexpert | Assigned To | Daniexpert | ||
Status | feature for later | Resolution | open | ||
Summary | 0025550: Expert quickstarts (to add) | ||||
Description | Since Expert in the definitive version will include 2 AIs, this is just a reminder / storage of ideas to make some quickstarts using expert settings, but only one AI (mostly high difficulty). Attached discord chat. If you have ideas, feel free to leave a note here! | ||||
Tags | No tags attached. | ||||
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ExpertQS.txt (2,441 bytes)
[22:50] Chris McElligott Park: One thing I would like to note that is coming in expert mode (when I finally have another public build of the game in general) is that it will force a minimum of two AIs. A lot of the complexity of the game is lost when you only have one AI, because you don't get that ramp-up in challenge after defeating the first one, and have to figure out how to still deal with the second one. This is a lot closer to the design of the original AIWC, which really matters for the state of the endgame in particular for players who are looking for a proper challenge. [23:09] Daniexpert: Would it still be possible to have expert settings with 1 AI? In the sense that I don't have to manually set everything to be expert-like in the game settings [23:10] Daniexpert: It doesn't need to be called expert, but sometimes I'd personally like to play with expert settings with a single AI (mostly when doing diff 9 and 10) [23:10] Daniexpert: But adjusting everything manually can be tedious [02:12] Chris McElligott Park: Essentially that's mostly what Challenger is for, but I do see your point in terms of "I'd like to set a baseline of X and then change just a couple of things." I'll have to think about how to make that happen. [02:13] Chris McElligott Park: I do really think a LOT is lost when you don't have the flow of going for two AIs -- that's the flow that the entire first game was built around. [02:13] Chris McElligott Park: Ooh, I guess I have one idea. [02:13] Chris McElligott Park: I could make some quickstarts, later on, which have kind of a blank slate version in challenger mode that is "expert minus XYZ" [02:14] Chris McElligott Park: So instead of starting that quickstart or starting a custom game normally, you go to that quickstart and load it into the lobby as your starting point, then add whatever you want. [02:14] Chris McElligott Park: I think that's probably the best way for us to handle this sort of thing long-term, because there are so many permutations. [02:14] Chris McElligott Park: Expert mode has a long way to go, though, so let's get through most of that before we create these. [02:15] Chris McElligott Park: I will likely forget about it, so it's a good one for mantis, or the sort of thing you could do yourself with your preferred settings using this: https://wiki.arcengames.com/index.php?title=AI_War_2:Finalizing_Multiplayer#Make_Your_Own_Quickstarts.21 |
Date Modified | Username | Field | Change |
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Sep 11, 2021 4:02 pm | Daniexpert | New Issue | |
Sep 11, 2021 4:02 pm | Daniexpert | Status | new => assigned |
Sep 11, 2021 4:02 pm | Daniexpert | Assigned To | => Daniexpert |
Sep 11, 2021 4:02 pm | Daniexpert | File Added: ExpertQS.txt | |
Sep 11, 2021 4:03 pm | Daniexpert | Status | assigned => feature for later |