View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0025549 | AI War 2 | Bug - Gameplay | Sep 7, 2021 4:33 pm | Sep 28, 2021 8:32 pm | |
Reporter | Arctic | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | no change required | ||
Product Version | Beta 3.605 Code Will Change | ||||
Summary | 0025549: AI Overlord Phase 2 arrived without any notification or AIP increase | ||||
Description | Around 4 hours into a game with many, many factions i noticed an AI Overlord Phase 2. There were no prior messages about the death of a phase 1 or any dire guard post, nor any AIP increase. as far as i can remember: 4 macrophages, 4 architraves, 2 dyson spheres, marauders, nanocause, dark zenith, devourer golem. screenshot and all savegames attached. | ||||
Tags | No tags attached. | ||||
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Per Arctic on discord: good news: the 6 dragons are not a problem bad news: the 1.8k dark zenith stack killing the dragons just might be :slight_smile: To my mind this is basically working as intended. If an Overlord gets killed by a minor faction before you've explored the overlord, this seems to be correct code behaviour. |
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This is allowed behaviour when playing with many powerful factions; if one of them takes out the overlord Mark 1 then this is normal |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 7, 2021 4:33 pm | Arctic | New Issue | |
Sep 7, 2021 4:33 pm | Arctic | File Added: CHAOS.7z | |
Sep 7, 2021 4:33 pm | Arctic | File Added: sneaky AI.jpg | |
Sep 7, 2021 4:46 pm | BadgerBadger | Note Added: 0062793 | |
Sep 28, 2021 8:32 pm | BadgerBadger | Assigned To | => BadgerBadger |
Sep 28, 2021 8:32 pm | BadgerBadger | Status | new => resolved |
Sep 28, 2021 8:32 pm | BadgerBadger | Resolution | open => no change required |
Sep 28, 2021 8:32 pm | BadgerBadger | Note Added: 0062854 |