View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0025514 | AI War 2 | Bug - Gameplay | Aug 13, 2021 11:17 am | Aug 16, 2021 4:33 pm | |
Reporter | StarKelp_1 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.509 De-Apocalypsing The Code | ||||
Fixed in Version | Beta 3.510 Threads And Science | ||||
Summary | 0025514: Ships consider Drone Gun range while kiting | ||||
Description | Ships consider their Drone Gun while kiting. If you have a Drone Gun on a ship with 'Essentially Infinite' range, the ship will never move to get in range of other weapons. If you adjust the range of the Drone Gun to be lower, it will kite until in range of said Drone Gun. | ||||
Tags | No tags attached. | ||||
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Thanks! * Fixed it so that units that have drone guns should no longer use that as part of their kiting distance. ** Also, fixed it so that non-melee units should do better about using their smallest-ranged gun for kiting rather than anything else. Previously there was some notable oddness in how it was working for multi-weapon unit kiting. ** Please note, these fixes have not been tested, but they should work. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 13, 2021 11:17 am | StarKelp_1 | New Issue | |
Aug 16, 2021 4:33 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 16, 2021 4:33 pm | Chris_McElligottPark | Status | new => resolved |
Aug 16, 2021 4:33 pm | Chris_McElligottPark | Resolution | open => fixed |
Aug 16, 2021 4:33 pm | Chris_McElligottPark | Fixed in Version | => Beta 3.510 Threads And Science |
Aug 16, 2021 4:33 pm | Chris_McElligottPark | Note Added: 0062724 |