View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0025489 | AI War 2 | Bug - Gameplay | Aug 7, 2021 2:23 am | Aug 12, 2021 10:54 pm | |
Reporter | Setsuna | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.505 Long-Term-Thread Efficiency | ||||
Fixed in Version | Beta 3.509 De-Apocalypsing The Code | ||||
Summary | 0025489: More misbehaving units - 100% built units that refuse to actually work. | ||||
Description | It's probably more symptoms of the structure change etc, etc... Placing a unit (like the forcefield generators as per the screenshot) prior to the autosave kicking in and completing the building after autosave will result in buildings that will end up stalling forever. Once again a soft save/reload will result in the building fixing itself. | ||||
Tags | No tags attached. | ||||
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There is a similar bug that has been around for a long time. Battle stations, citadels, centerpieces would sometimes die to remains which rebuild to 100% and would not "finish" building, leading to the centerpiece being unusable. This usually occurred when said center pieces died back to back really quickly. It's probably related since in both cases the remains get to 100% and the unit refuses to be built. |
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Should be fixed in 3.506, but please let me know what you see! |
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Should be fixed! If you see it again, please let me know. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 7, 2021 2:23 am | Setsuna | New Issue | |
Aug 7, 2021 2:23 am | Setsuna | File Added: Completed not working turrets.jpg | |
Aug 7, 2021 4:11 am | Zweihand | Note Added: 0062634 | |
Aug 9, 2021 10:50 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 9, 2021 10:50 pm | Chris_McElligottPark | Status | new => feedback |
Aug 9, 2021 10:50 pm | Chris_McElligottPark | Note Added: 0062658 | |
Aug 12, 2021 10:54 pm | Chris_McElligottPark | Status | feedback => resolved |
Aug 12, 2021 10:54 pm | Chris_McElligottPark | Resolution | open => fixed |
Aug 12, 2021 10:54 pm | Chris_McElligottPark | Fixed in Version | => Beta 3.509 De-Apocalypsing The Code |
Aug 12, 2021 10:54 pm | Chris_McElligottPark | Note Added: 0062682 |