View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0025487 | AI War 2 | Crash/Exception | Aug 6, 2021 10:55 am | Aug 12, 2021 10:56 pm | |
Reporter | Setsuna | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.504 Multiplayer Achievements | ||||
Fixed in Version | Beta 3.509 De-Apocalypsing The Code | ||||
Summary | 0025487: Exceptions - Serialisation to FakeEntity errors | ||||
Description | Will include 2 sets of the logs as well as the autosave as well as what hopefully results in replication (given how program close/open to load can reset things for a while might mean that further play is required and may or may not result in different replication) From the autosave: Force move fleet hotkey 1 and hotkey 2 from Gangers to Perlis while they are unloaded. Once all the flagships pass through Fuyushima force load the flagship group as they go past. This should cause the fleet units to be spread along the path and cause some of them to be picked apart as they all train through the AI planets. In the process, it throws Serialisation to Fake Entity errors, and the logs have been provided below. Additionally, I suspect that reloading is resetting the HP of owned enities to 100% hp, which can be (accidentally?) abused by save -> exit -> restart AI War 2 -> reloading turning partly repairing remains into full HP units. All files caught provided. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 6, 2021 10:55 am | Setsuna | New Issue | |
Aug 6, 2021 10:55 am | Setsuna | File Added: ArcenDebugLog.txt | |
Aug 6, 2021 10:55 am | Setsuna | File Added: ArcenDebugLog2.txt | |
Aug 6, 2021 10:55 am | Setsuna | File Added: ArcenDebugLog3.txt | |
Aug 6, 2021 10:55 am | Setsuna | File Added: Autosave at 3h 10m 0s.save | |
Aug 12, 2021 10:56 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 12, 2021 10:56 pm | Chris_McElligottPark | Status | new => resolved |
Aug 12, 2021 10:56 pm | Chris_McElligottPark | Resolution | open => fixed |
Aug 12, 2021 10:56 pm | Chris_McElligottPark | Fixed in Version | => Beta 3.509 De-Apocalypsing The Code |
Aug 12, 2021 10:56 pm | Chris_McElligottPark | Note Added: 0062688 |