View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0025332 | AI War 2 | Bug - Gameplay | Jun 24, 2021 10:17 am | Feb 28, 2022 5:10 pm | |
Reporter | Darkshade | Assigned To | ZeusAlmighty | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.304 Coilbeams No Longer Tickle | ||||
Summary | 0025332: Voidpiercer Cruiser not automatically moving when in pursuit mode. | ||||
Description | Titel says it all. In the attached save the Voidpiercer is on Omega Flare. There are hostile unit on the planet, yet it does not move despite being in pursuit mode and not close enough to attack. | ||||
Tags | No tags attached. | ||||
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019 voidpiercer.savemet (127 bytes)
OC 644076698 19624 2406Oc100F644076698 <color=#66ffce>Easier </color> Full Ensemble Difficulty 7 0 <color=#636363>Cyrus</color> |
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The gungir cruiser shows the same behavior, happily spawning its bombs from the backline but showing no intend to move closer to use its beams, despite being in pursuit mode. |
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Fixed |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 24, 2021 10:17 am | Darkshade | New Issue | |
Jun 24, 2021 10:17 am | Darkshade | File Added: 019 voidpiercer.save | |
Jun 24, 2021 10:17 am | Darkshade | File Added: 019 voidpiercer.savemet | |
Jun 24, 2021 1:01 pm | Darkshade | Note Added: 0062285 | |
Jun 27, 2021 5:57 pm | ZeusAlmighty | Assigned To | => ZeusAlmighty |
Jun 27, 2021 5:57 pm | ZeusAlmighty | Status | new => assigned |
Feb 28, 2022 5:10 pm | Daniexpert | Status | assigned => resolved |
Feb 28, 2022 5:10 pm | Daniexpert | Resolution | open => fixed |
Feb 28, 2022 5:10 pm | Daniexpert | Note Added: 0064971 |