View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000253 | AI War 1 / Classic | Suggestion - New Unit Ideas - Bonus Ships | Oct 4, 2010 7:27 am | Oct 4, 2010 3:55 pm | |
Reporter | Moonshine Fox | Assigned To | |||
Status | considering | Resolution | open | ||
Summary | 0000253: Interlock | ||||
Description | Interlock This long-ranged multi-functioned bombardment ship needs to have its target in range for a set amount of time for it to "lock-on", which afterward it is able to attack. When the target leaves the range of the unit, it loses the progress and has to reacquire targets. Generally fast ships are most effective against the Interlock--though the Interlock may move while shooting as long as its target remains in range. - Requires lock-on of targets before attacking, - Moderate-High HP, - Moderate Speed, - Long Range, - Moderate-High Attack Power. Use The use for this ship is being a very useful ship when it is facing enemies that do not move too rapidly in comparison to its own; therefore, it is great against static defenses and units. While it can hold its own against ships such as Fighters and Mini-pods, it is not as effective and will be damaged by larger numbers of them. The time it takes to target an enemy vessel naturally needs for additional escort. Originally by: Spikey00 http://www.arcengames.com/forums/index.php/topic,2550.0.html | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 4, 2010 7:27 am | Moonshine Fox | New Issue | |
Oct 4, 2010 3:18 pm | Chris_McElligottPark | Status | new => feedback |
Oct 4, 2010 3:18 pm | Chris_McElligottPark | Note Added: 0000165 | |
Oct 4, 2010 3:55 pm | Chris_McElligottPark | Status | feedback => considering |