View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0025291 | AI War 2 | Bug - Gameplay | Jun 18, 2021 5:22 pm | Jun 23, 2021 7:58 pm | |
Reporter | Lord Of Nothing | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | duplicate | ||
Product Version | 3.203 More Bugfixing | ||||
Fixed in Version | 3.304 Coilbeams No Longer Tickle | ||||
Summary | 0025291: Coilbeam damage amounts are very broken for multiple targets. | ||||
Description | The beam revisions in the last version seem to have severely broken coilbeams. I'm currently watching a Mk1 Spire cruiser firing at two targets total and dealing 750 damage to each, including the primary target, when it should be dealing 75,000 damage each. It seems to work fine shooting a single target, but it is severely broken for one target. | ||||
Tags | No tags attached. | ||||
duplicate of | 0025274 | resolved | Chris_McElligottPark | Spire ship's beam doing *very* little damage |
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Thanks! * Fixed some general broken logic with beam weapons, because we had some variables named in a confusing way. This naming has now been fixed. ** Most recently, this has been causing coilbeam shots to do something like 93 damage when their base was 75k and they were supposed to be doing 18.7k damage per correct math. This is fixed now. ** But in general, this was causing certain non-coilbeam beam weapons to also do similarly way-too-low amounts of damage. It's hard to know if we had any ships using that particular other code path or not (it's possible not), but those ships were either doing way too much or way too little damage, and will now work properly. So if some other beam weapon seems way off, then this is likely because we had tuned it wrong because of this longer-standing bug. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 18, 2021 5:22 pm | Lord Of Nothing | New Issue | |
Jun 19, 2021 1:57 pm | Lord Of Nothing | Relationship added | duplicate of 0025274 |
Jun 23, 2021 7:58 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 23, 2021 7:58 pm | Chris_McElligottPark | Status | new => resolved |
Jun 23, 2021 7:58 pm | Chris_McElligottPark | Resolution | open => duplicate |
Jun 23, 2021 7:58 pm | Chris_McElligottPark | Fixed in Version | => 3.304 Coilbeams No Longer Tickle |
Jun 23, 2021 7:58 pm | Chris_McElligottPark | Note Added: 0062267 |