View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0025254 | AI War 2 | Gameplay Issue | Jun 15, 2021 10:05 am | Jun 15, 2021 10:30 am | |
Reporter | DEMOCRACY_DEMOCRACY | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.104 Option For A Distributed Economy | ||||
Fixed in Version | 3.200 Variable Planet Gravity Well Scales And QoL | ||||
Summary | 0025254: Dark Zenith worlds lack metal mines | ||||
Description | The dark zenith are lacking their metal mines. To test, simply add them in, set invasion to immediate, scout all and you'll see that the DZ worlds have no metal mines. | ||||
Tags | No tags attached. | ||||
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This is a regression from the switch to using the Asteroid notion of metal generators. The game expects the Working Asteroid Count to be set on these newly created planets but it is not. I see that the CalculateAllTheAsteroidCountsPerPlanet() routine does correctly set the asteroid count for DZ planets. Unfortunately the DZ planets don't exist until the invasion starts, so this routine will not assign the asteroid count to planets that don't exist at all in the game yet. |
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Fixed |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 15, 2021 10:05 am | DEMOCRACY_DEMOCRACY | New Issue | |
Jun 15, 2021 10:30 am | BadgerBadger | Note Added: 0062094 | |
Jun 15, 2021 10:30 am | BadgerBadger | Assigned To | => BadgerBadger |
Jun 15, 2021 10:30 am | BadgerBadger | Status | new => resolved |
Jun 15, 2021 10:30 am | BadgerBadger | Resolution | open => fixed |
Jun 15, 2021 10:30 am | BadgerBadger | Fixed in Version | => 3.200 Variable Planet Gravity Well Scales And QoL |
Jun 15, 2021 10:30 am | BadgerBadger | Note Added: 0062095 |