View Issue Details

IDProjectCategoryLast Update
0025238AI War 2Gameplay IssueJun 13, 2021 1:34 am
Reportertadrinth Assigned To 
Status newResolutionopen 
Summary0025238: Expletive golem has 100% paralysis uptime on wendigos which seems OP
DescriptionThe expletive golem's 'Zenith Black Sabot' applies a base 8 seconds of paralysis per shot to ships with mass less than 8tx in a 7 shot volley every 2 seconds.

All tier 1 and tier 2 exo war units are 7tx except the Chimera.

Ergo, the expletive golem can paralyze almost any exo war unit you encounter outside of Fallen Spire, and keep it paralyzed indefinitely. They can't run, they can't fight, their only hope is for their allies to kill the expletive golem or for a friendly force field to wander over them. In practice, they mostly just die.

In theory, it fires fast enough and paralyzes long enough to lock down 28 such units.

I'm not sure if this is an intended level of power for a variant golem, given the AIP, metal, and HaP cost involved. It seems a bit much, given the degree to which it singlehandedly trivializes the AI Exo War units.

I was going to suggest tuning the paralysis mass threshold so that they can lock down dire guardians but not exo war units, but DGs are also 7tx. So possibly the mass of the exo war units could be increased up to 9tx to clearly establish them as bigger than DGs, and make them immune.

Or, reduce the paralysis time and reduce the fire rate to give it more like 50-75% uptime on paralysis, so they can still spend some of their time attacking or running. Unless you get two expletive golems, in which case you deserve to wombo combo exo war units anyway.

TagsNo tags attached.

Activities

There are no notes attached to this issue.

Issue History

Date Modified Username Field Change
Jun 13, 2021 1:34 am tadrinth New Issue