View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0025089 | AI War 2 | Bug - Gameplay | May 26, 2021 10:21 pm | Jun 23, 2021 4:05 pm | |
Reporter | Ranamar_1 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.003 Continuing To Refine | ||||
Fixed in Version | 3.304 Coilbeams No Longer Tickle | ||||
Summary | 0025089: Fleet level is bound to the fleet, rather than the centerpiece | ||||
Description | As title: Fleet level is bound to the fleet, rather than the centerpiece. However, fleet level-up costs are determined by the centerpiece. This is mildly exploitable because golems cost more than arks to level up. Also, sometimes when swapping centerpieces one gets exceptions for the wrong thing being there, but not always. I think there's a separate problem there where the game doesn't know how to handle this in conjunction with hacked golems. (or it's the armored golem duplication bug someone else found) | ||||
Tags | No tags attached. | ||||
related to | 0025193 | resolved | Chris_McElligottPark | Upgraded Transport flagships and swapping |
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Thanks! * The Swap fleet leader no longer actually swaps fleet leaders. This is problematic for a whole lot of reasons (upgrades from techs, upgrades from hacks, history of the fleet leader, drones, and many other things). ** Instead it swaps all of the non-fleet-leader, non-drone lines in the two fleets, thus bypassing this problem. ** There's a bunch of minor interface changes and improvements to get this working fully as well as showing clearly. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 26, 2021 10:21 pm | Ranamar_1 | New Issue | |
Jun 23, 2021 9:52 am | Chris_McElligottPark | Relationship added | related to 0025193 |
Jun 23, 2021 4:05 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 23, 2021 4:05 pm | Chris_McElligottPark | Status | new => resolved |
Jun 23, 2021 4:05 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 23, 2021 4:05 pm | Chris_McElligottPark | Fixed in Version | => 3.304 Coilbeams No Longer Tickle |
Jun 23, 2021 4:05 pm | Chris_McElligottPark | Note Added: 0062247 |