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IDProjectCategoryLast Update
0025086AI War 2Balance IssueJun 8, 2022 7:50 pm
ReporterCRCGamer Assigned ToBadgerBadger  
Severityminor 
Status closedResolutionno change required 
Product Version3.003 Continuing To Refine 
Summary0025086: Player allied Svikari do not trigger Alarm Posts even when severly outpowering a planet.
DescriptionAs per the summary line. Allied Svikari currently do not trigger Alarm Posts of the AI while laying waste to a planet. They'll eventually kill it and give the player 5 AIP, but they fail to trigger the mass release of threat that would normally be warranted by a player allied force waltzing on planet with three to four times the power on planet controlled by the AI in such an instance.
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BadgerBadger

May 27, 2021 11:23 am

manager   ~0061849

This is working as intended; I think players would complain about their allies triggering alarm posts that went after the player. The classic example is player-allied nanocaust that spawns away from the player and then triggers an alarm post on a Mark VI at 5 minutes into the game, killing the player.

Issue History

Date Modified Username Field Change
May 26, 2021 1:38 pm CRCGamer New Issue
May 27, 2021 11:23 am BadgerBadger Note Added: 0061849
Jun 8, 2022 7:50 pm BadgerBadger Assigned To => BadgerBadger
Jun 8, 2022 7:50 pm BadgerBadger Status new => closed
Jun 8, 2022 7:50 pm BadgerBadger Resolution open => no change required