View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024846 | AI War 2 | Bug - Gameplay | May 8, 2021 10:28 am | May 8, 2021 12:07 pm | |
Reporter | RocketAssistedPuffin | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 2.901 AIP Reduction Clarity | ||||
Summary | 0024846: Mechanics to "Phase Out" enemies only work if energy levels are set. | ||||
Description | Testing my own version of a DLC2 faction for CF, has heavy use of this. Targets never appear to be put into a different state of matter, regardless of how many shots hit it. Far as I know, these are the only two lines needed on the system: inflicts_state_of_matter_on_target_for_seconds="8" state_of_matter_for_target_to_become="MultiPhase" Hopefully I have only missed something. Apologies if so. | ||||
Tags | No tags attached. | ||||
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Found the cause. * Added cannot_inflict_state_of_matter_if_target_has_energy_usage_of_at_least="3000" (or whatever number) for those same sort of systems. ** For this, if the number was set to 3000, then any ships with 3000 energy usage or more would not be affected by this phasing change. Any with 2999 would. Any ships with 0 energy usage will always be affected no matter what. ** If this field is omitted, then all targets are affected. That field needs to be set on the system for it to work, unlike what the note says. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 8, 2021 10:28 am | RocketAssistedPuffin | New Issue | |
May 8, 2021 10:43 am | RocketAssistedPuffin | Note Added: 0061420 | |
May 8, 2021 12:07 pm | Chris_McElligottPark | Summary | Mechanics to "Phase Out" enemies appears non-functional. => Mechanics to "Phase Out" enemies only work if energy levels are set. |