View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024782 | AI War 2 | Gameplay Idea | Apr 30, 2021 4:42 pm | May 4, 2021 11:54 am | |
Reporter | Chris_McElligottPark | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.814 Hotfix For Murder-By-Powerup | ||||
Fixed in Version | 2.850 Icons, Targeting, And ODSS | ||||
Summary | 0024782: Invasion times for fast games. | ||||
Description | Invasions to be based on number of hours, rather than early, mid, and late game. When a dire guard post first gets killed, any pending invasions go ahead and happen. Or adjust their counters to be a rand( 60, 300) seconds from the current second would be even better. That way it starts happening, but it's not this instant rush if there are 5 factions set to invade, and it's not SO immediate even though that is the trigger. | ||||
Tags | No tags attached. | ||||
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I've added in some mechanics to make invasions come more quickly once the player has hit mid-game. |
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This mechanic can be enhanced further if needed |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 30, 2021 4:42 pm | Chris_McElligottPark | New Issue | |
Apr 30, 2021 4:42 pm | Chris_McElligottPark | Status | new => assigned |
Apr 30, 2021 4:42 pm | Chris_McElligottPark | Assigned To | => BadgerBadger |
May 4, 2021 11:53 am | BadgerBadger | Status | assigned => resolved |
May 4, 2021 11:53 am | BadgerBadger | Resolution | open => fixed |
May 4, 2021 11:53 am | BadgerBadger | Fixed in Version | => 2.850 Icons, Targeting, And ODSS |
May 4, 2021 11:53 am | BadgerBadger | Note Added: 0061342 | |
May 4, 2021 11:54 am | BadgerBadger | Note Added: 0061343 |