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IDProjectCategoryLast Update
0024649AI War 2Balance IssueJul 17, 2021 11:32 pm
ReporterApthorpe Assigned To 
Severityminor 
Status newResolutionopen 
Product VersionBeta 2.768 RAM Reduction 
Summary0024649: Marauders being anti-spy
DescriptionMarauder outposts have such strong anti-stealth capabilities (outposts w/ max range decloaking at irresistible strength) that they frequently snipe my spies. It's rather annoying since even traveling thru their worlds with spies is difficult. Is this intended?
TagsNo tags attached.

Activities

Apthorpe

Apr 3, 2021 9:10 am

reporter  

Apthorpe

Apr 3, 2021 9:12 am

reporter   ~0060998

As an aside, I noticed a typo in the Marauder Outpost description which is present in the screenshot: "about this outpostls centerpiece"

BadgerBadger

Apr 3, 2021 1:19 pm

manager   ~0060999

Yes, because otherwise marauder logic can be circumvented by clever use of cloaked ships.

Apthorpe

Apr 3, 2021 3:16 pm

reporter   ~0061000

Can an exception be made for spies somehow? Perhaps by introducing a mechanic that distinguishes between offensive and harmless stealth units, so that marauders only have this hyper-detection capability against the former?

BadgerBadger

Apr 3, 2021 4:10 pm

manager   ~0061001

I don't really have a problem with marauders making life hard for spies personally, but Chris might be more amenable to making changes in this area

Zweihand

Jul 17, 2021 11:32 pm

reporter   ~0062498

I don't have a problem with marauders making life hard for spies. Spies are mostly used to abuse hunters, and they can be removed from the game for all I care.

Issue History

Date Modified Username Field Change
Apr 3, 2021 9:10 am Apthorpe New Issue
Apr 3, 2021 9:10 am Apthorpe File Added: marauders being anti-spy.png
Apr 3, 2021 9:12 am Apthorpe Note Added: 0060998
Apr 3, 2021 1:19 pm BadgerBadger Note Added: 0060999
Apr 3, 2021 3:16 pm Apthorpe Note Added: 0061000
Apr 3, 2021 4:10 pm BadgerBadger Note Added: 0061001
Jul 17, 2021 11:32 pm Zweihand Note Added: 0062498