View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024564 | AI War 2 | Bug - Gameplay | Mar 16, 2021 3:04 pm | Mar 16, 2021 6:34 pm | |
Reporter | Sigma7 | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | Beta 2.757 Super Mega Exciting Sidebar | ||||
Summary | 0024564: Exostrike not synchronizing with Wormhole invasion | ||||
Description | The AI Risk Analyzer faction seems to want to synchronize with wormhole invasion, but the end result is that it fires about 15 minutes after the wormhole finishes. Expected result: * Wormhole + incoming exostrike, at the same time. Actual result * Wormhole -> significant delay -> exostrike. Attached saves: * Autosave at 3h 57m 0s: This is the first wormhole invasion. * Autosave at 4h 5m 0s: This is the last wormhole invasion, although loading from here may cause another one. * Autosave at 4h 6m 0s: This is after the wormhole invasions. * Autosave at 4h 21m 0s: This is one minute before the exostrike. I see some comments in golem.cs waying that wormhole invasion units don't appear for a while, probably a misinterpretation because wormhole units drop instantly while exo units take a while to move to the front line. I believe it's also resynchronizing on each wormhole wave. | ||||
Tags | No tags attached. | ||||
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Wormhole invasion units are dropping instantly after the wormhole appears?! |
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No, wormhole invasion has the standard response delay. The issue is with the exostrike, which synchronizes with the wormhole but starts a long time after the wormhole closes. |
Date Modified | Username | Field | Change |
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Mar 16, 2021 3:04 pm | Sigma7 | New Issue | |
Mar 16, 2021 3:04 pm | Sigma7 | File Added: wormhole.zip | |
Mar 16, 2021 3:25 pm | BadgerBadger | Note Added: 0060802 | |
Mar 16, 2021 6:34 pm | Sigma7 | Note Added: 0060804 |