View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024528 | AI War 2 | Balance Issue | Mar 10, 2021 10:05 am | Mar 10, 2021 7:38 pm | |
Reporter | Arides | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.752 Golden Devourer | ||||
Fixed in Version | Beta 2.756 Choice Of Injury | ||||
Summary | 0024528: Feedback regarding new citadel AIP cost and turret hacks | ||||
Description | After playing several games, I have to say two things: 1. I really love the new hackable structures 2. Citadels don't exist - they are simply too expensive I read that the reasoning behind the expensive citadels was something around an "explosion of power" when you can hack multiple turret designs for *all* your citadels, while grabbing *all* the citadels, which quickly spirals out of control. I believe this concept is not a viable one, since it features exponential growth, and therefore tweaking the citadel AIP will only bring more dysfunctional balance attempts. My proposal for discussion is this: - Have the turret hack only provide 2 options: give turrets to a single citadel (as now), or give the turret to all *planets*. - Massively reduce citadel AIP cost, since it's not *OP* anymore. It's not like we want the parasitic citadel for the turrets anyhow. Thoughts? | ||||
Tags | No tags attached. | ||||
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Thanks! * Citadel rebalance. ** Citadels no longer come with a bunch of turrets already attached to them. You only get whatever you have from the TSS. ** Citadels themselves are of course very powerful still. ** AIP to claim has been reduced from 60 to 25. ** Defensive structure cap multiplier from 133% to 140%. ** Citaels now always come with 8 interplanetary engineers. ** Note that about half of these features will only apply on new savegames (AIP reduction, defensive structure cap increase). |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 10, 2021 10:05 am | Arides | New Issue | |
Mar 10, 2021 7:38 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 10, 2021 7:38 pm | Chris_McElligottPark | Status | new => resolved |
Mar 10, 2021 7:38 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 10, 2021 7:38 pm | Chris_McElligottPark | Fixed in Version | => Beta 2.756 Choice Of Injury |
Mar 10, 2021 7:38 pm | Chris_McElligottPark | Note Added: 0060735 |