View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024442 | AI War 2 | GUI | Feb 17, 2021 8:40 am | Feb 17, 2021 8:45 pm | |
Reporter | DEMOCRACY_DEMOCRACY | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.741 Refining The Big One | ||||
Fixed in Version | Beta 2.742 Hacking Balance | ||||
Summary | 0024442: Incorrect mark display per planet | ||||
Description | Just noticed that there's a "mark 4" world that's entierly composed of mark 2 stuff, and a "mark 5" world that's entierly composed of mark 2 stuff as well. planets Kolmogorov and Nordholm. | ||||
Tags | No tags attached. | ||||
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Edit: Units inside guard posts appear to be correct mark. |
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Thanks! * When planets have mark levels swapped around because of that new randomization in mapgen, it now properly actually swaps the mark levels of all the ships and structures on the affected planets! This won't change existing savegames, but will keep it from happening in new ones. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 17, 2021 8:40 am | DEMOCRACY_DEMOCRACY | New Issue | |
Feb 17, 2021 8:40 am | DEMOCRACY_DEMOCRACY | File Added: Autosave at 6m 0s.savemet | |
Feb 17, 2021 9:15 am | DEMOCRACY_DEMOCRACY | Note Added: 0060552 | |
Feb 17, 2021 8:45 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 17, 2021 8:45 pm | Chris_McElligottPark | Status | new => resolved |
Feb 17, 2021 8:45 pm | Chris_McElligottPark | Resolution | open => fixed |
Feb 17, 2021 8:45 pm | Chris_McElligottPark | Fixed in Version | => Beta 2.742 Hacking Balance |
Feb 17, 2021 8:45 pm | Chris_McElligottPark | Note Added: 0060562 |