View Issue Details

IDProjectCategoryLast Update
0024392AI War 2Bug - GameplayFeb 5, 2021 12:31 pm
ReporterDaw11 Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product VersionBeta 2.727 Tech Refunds And Balance Tuning 
Fixed in VersionBeta 2.728 Full Multiplayer Beta 
Summary0024392: Retrieve Spent Science doesn't immediately downgrade the units
DescriptionShips don't downgrade if you retrieve the science of their weapons, they do it only when you spend your science on something else. Even if you destroy them they will still respawn with the wrong mark level.
It also doesn't work while the game is paused, they downgrade only when you unpause.
TagsNo tags attached.

Activities

Daw11

Feb 4, 2021 8:13 pm

reporter  

Description.png (1,840,577 bytes)

BadgerBadger

Feb 4, 2021 8:44 pm

manager   ~0060458

Last edited: Feb 5, 2021 2:18 am

Only downgrading after an unpause is just how the game works. Nothing happens when the game is paused.

To clarify. If I recall correctly, the game lets you queue up Commands (like "scrap units" or "move orders" or "downgrade units"), but it won't execute those commands till the game is unpaused

Chris_McElligottPark

Feb 5, 2021 12:31 pm

administrator   ~0060464

Thanks!

* EntitySimLogic has a new DoPerFrameWhilePaused method that gets called every frame only while the game is paused.
** This lets us do some various per-fleet calculations, such as what the intended mark levels of things are, even when the game is paused, so that things can react to mark level increases and decreases properly without having to unpause.

* Fixed an issue where refunding techs was not reducing the mark level of ships until the next time you unlocked a tech, or saved and reloaded, because of some caching happening at the faction level.

Issue History

Date Modified Username Field Change
Feb 4, 2021 8:13 pm Daw11 New Issue
Feb 4, 2021 8:13 pm Daw11 File Added: Description.png
Feb 4, 2021 8:44 pm BadgerBadger Note Added: 0060458
Feb 5, 2021 2:18 am BadgerBadger Note Edited: 0060458
Feb 5, 2021 12:31 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 5, 2021 12:31 pm Chris_McElligottPark Status new => resolved
Feb 5, 2021 12:31 pm Chris_McElligottPark Resolution open => fixed
Feb 5, 2021 12:31 pm Chris_McElligottPark Fixed in Version => Beta 2.728 Full Multiplayer Beta
Feb 5, 2021 12:31 pm Chris_McElligottPark Note Added: 0060464