View Issue Details

IDProjectCategoryLast Update
0024371AI War 2Bug - GameplayFeb 1, 2021 11:45 am
Reporterussdefiant Assigned ToChris_McElligottPark  
Severitymajor 
Status resolvedResolutionfixed 
Product VersionBeta 2.723 AI Accountant Fired, And Relentless Waves 
Fixed in VersionBeta 2.727 Tech Refunds And Balance Tuning 
Summary0024371: Counterattacks not spawning when timer hits 0
DescriptionSimply put, counterattacks appear to be broken.

Load up the save, watch the CA in progress tick down, and nothing at all happens on the relevant planet when it hits 0.
TagsNo tags attached.

Relationships

related to 0024380 resolvedChris_McElligottPark Counter attacks fail to trigger when the timer reaches zero. 

Activities

ussdefiant

Jan 28, 2021 1:06 pm

reporter  

test 1a.save (241,081 bytes)

Chris_McElligottPark

Feb 1, 2021 11:45 am

administrator   ~0060431

Thanks!

* Fixed a couple of stupid typos that had broken counterattacks for the last while. They were counting down to zero but not actually launching any units. This was unrelated to any wave changes, but rather was just a matter of some typos in some code that we were making cross-thread-exception-safe.

Issue History

Date Modified Username Field Change
Jan 28, 2021 1:06 pm ussdefiant New Issue
Jan 28, 2021 1:06 pm ussdefiant File Added: test 1a.save
Feb 1, 2021 11:45 am Chris_McElligottPark Relationship added related to 0024380
Feb 1, 2021 11:45 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 1, 2021 11:45 am Chris_McElligottPark Status new => resolved
Feb 1, 2021 11:45 am Chris_McElligottPark Resolution open => fixed
Feb 1, 2021 11:45 am Chris_McElligottPark Fixed in Version => Beta 2.727 Tech Refunds And Balance Tuning
Feb 1, 2021 11:45 am Chris_McElligottPark Note Added: 0060431