View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024306 | AI War 2 | Gameplay Issue | Jan 7, 2021 8:52 pm | Mar 10, 2021 9:45 am | |
Reporter | Sigma7 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.713 Marauding Again | ||||
Fixed in Version | Beta 2.754 Buffs And Bugfixes | ||||
Summary | 0024306: Vulnerable AI Eye | ||||
Description | Ay, AI's AI Eye says that it should be invulnerable when there's at least two guard posts. But I knocked out one of the four guard posts, and it's now vulnerable to attack. Autosave is before, you can see it in Shaw. The other is the during, where the shield is nearly stripped. I'm uncertain about the expected result, only that it doesn't match with what's written. It looks like an off-by-one, perhaps a few in a row; the data file says three, the code treats that as requiring four on the map, and the text does the opposite by saying there's only two needed. * KDL_Ships_AIStructures.xml:741: external_invulnerability_unit_required_count="3" * AI.cs:7357,7410,7458: if(RelatedEntityOrNull.CountOfEntitiesProvidingExternalInvulnerability > RelatedEntityTypeData.ExternalInvulnerabilityUnitRequiredCount ) * AI.cs:7374,7427,7475: Buffer.Add( " To have invulnerability, it requires at least " ).Add( ( RelatedEntityTypeData.ExternalInvulnerabilityUnitRequiredCount - 1 ) * Fireteam.cs:972: if ( entity == null || entity.CountOfEntitiesProvidingExternalInvulnerability > entity.TypeData.ExternalInvulnerabilityUnitRequiredCount ) | ||||
Tags | No tags attached. | ||||
has duplicate | 0024456 | resolved | Chris_McElligottPark | Eyes guardpost protection is incorrect |
|
|
|
That's normal. Eyes are vulnerable when there are 3 guard posts left. |
|
The loss of vulnerability when three posts remain may be correct, but the text is saying the eye is invulnerable when at least two remain. Still remains a bug when text and gameplay doesn't match up. Change was documented here: https://wiki.arcengames.com/index.php?title=AI_War_2:Sunset_of_The_Badger_Era#Version_2.130_Redux:_Dutch_Cities_and_Softer_Eyeballs It feels like there was more than one idea for that variable, and they're conflicting with each other. |
|
They need to fix the text for the eye vulnerability. That way newer players don't panic when three guard posts are alive with an eye waiting to activate. |
|
Spotted as fixed in the 2.750 changelog. |
|
Can confirm that is actually fixed. |
|
Thank you! I was hoping this was fixed, but not sure since I had not gone in-game to verify it. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 7, 2021 8:52 pm | Sigma7 | New Issue | |
Jan 7, 2021 8:52 pm | Sigma7 | File Added: Moderate Security Alert.zip | |
Jan 8, 2021 6:57 am | ArnaudB | Note Added: 0060230 | |
Jan 8, 2021 11:20 am | Sigma7 | Note Added: 0060232 | |
Jan 8, 2021 7:00 pm | Crabby | Note Added: 0060254 | |
Feb 21, 2021 12:02 am | Sigma7 | Relationship added | has duplicate 0024456 |
Mar 5, 2021 10:51 pm | Sigma7 | Note Added: 0060691 | |
Mar 7, 2021 4:33 pm | Strategic Sage | Note Added: 0060701 | |
Mar 10, 2021 9:45 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 10, 2021 9:45 am | Chris_McElligottPark | Status | new => resolved |
Mar 10, 2021 9:45 am | Chris_McElligottPark | Resolution | open => fixed |
Mar 10, 2021 9:45 am | Chris_McElligottPark | Fixed in Version | => Beta 2.754 Buffs And Bugfixes |
Mar 10, 2021 9:45 am | Chris_McElligottPark | Note Added: 0060721 |