View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024231 | AI War 2 | Gameplay Idea | Dec 14, 2020 1:12 pm | Feb 22, 2022 2:55 pm | |
Reporter | Chris_McElligottPark | Assigned To | |||
Status | feature for later | Resolution | open | ||
Summary | 0024231: Mechanics for ships that are better at raiding or defense. | ||||
Description | Take half damage, or do double damage, if on a friendly system, as one example. Do 10% more damage, or something along those lines, for each hop away from friendly territory you are. The latter would be useful for raiders that are REALLY good at raiding, and the former would be for a versatile ship that works better when acting as system defense. | ||||
Tags | No tags attached. | ||||
related to | 0020153 | feature for later | Big list of linked ship mechanics we find interesting. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 14, 2020 1:12 pm | Chris_McElligottPark | New Issue | |
Dec 14, 2020 1:12 pm | Chris_McElligottPark | Relationship added | related to 0020153 |
Feb 22, 2022 2:55 pm | Daniexpert | Status | new => feature for later |