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IDProjectCategoryLast Update
0024219AI War 2Gameplay IssueDec 18, 2020 5:22 am
ReporterArnaudB Assigned To 
Severityminor 
Status newResolutionopen 
Product Version2.701 Good Grief Hotfix Bonanza 
Summary0024219: Cowardly ships flee from their overlord
DescriptionSo it seems the change to make hunter ships stay with the overlord work, however it doesn't apply to AI sentinels, Warden or Praetorian.

This includes units released from guard posts, the raptors in particular were released, started moving toward my forces, then hurried back toward the exit. The warbird frigates did an odd dance: heading for the wormholes and leaving, then coming back, then leaving, then coming back. A Warden Hive golem also didn't show up and I didn't notice "Praetorian" forces coming back from others planets to the Homeworlds when I was fighting them.

I see as sort of a problem and wrong because, well, AI ships abandoning their leader without which they are brain-dead feel kind of dumb. It also makes it very easy to take Homeworlds so long as you manage to outstrength the AI on the planet, regardless of whether you can employ that strength. This makes the quick-building raid turrets and the high strength tesla exploitable in that you can tuck them at the edge of the planet without them firing a shoot... and they'll win you the battle just by winning the strength numbers.

Of course, part of the problem is also that because the AI start running away from the homeworld, the ratio of player strength to AI strength get much bigger, and AI units stop reinforcing from others planets.

Maybe apply the non-coward behavior to AI sentinels, warden and praetorian on top of the hunter? It might be worth checking if the "don't flee hunter" code applies to both the first and second phases of Overlord.
TagsNo tags attached.

Activities

ArnaudB

Dec 9, 2020 7:52 am

manager  

GettingInTrouble.rar (1,415,435 bytes)
20201209134125_1.jpg (542,460 bytes)
20201209134205_1.jpg (415,533 bytes)
20201209134109_1.jpg (603,146 bytes)

BadgerBadger

Dec 9, 2020 10:49 am

manager   ~0059897

Well, AI Sentinels, Warden and Praetorian are unaffected by Hunter Fleet changes.... They use different code paths

Isiel

Dec 9, 2020 8:44 pm

reporter   ~0059898

On the flip side, changing this might result in camping behavior, which I've definitely seen my share of.

Crabby

Dec 10, 2020 7:06 pm

reporter   ~0059899

It would make sense for the Praetorian guard to protect the AI Overlord. The Warden fleet and AI sentinels? Not so much.

ArnaudB

Dec 11, 2020 4:29 am

manager   ~0059900

Isiel does have a point about the camping. It has been a problem that took many updates to solve. It feels a bit weird to exploit the AI HW this way, but on the other hand not needing to grind the endgame is pretty nice when you want to end things.

Arides

Dec 18, 2020 5:22 am

reporter   ~0060072

I'm afraid even the hunter still abandons the King's gravity well. Recent playthrough with 3 AI factions (with triggered civil war and many other factions) seen the hunter fleet run away from the 2nd AI homeworld. Save attached.
However this might be the AI civil war messing things up - I've seen other strange things happen after triggering an AI civil war (by killing communication nodes, not as a start option).
Version when bug occured: 2.705 Clarity, Refinement, and Performance
Version where map was generated: Either 2.702 or 2.701 (not sure which one of these)

Issue History

Date Modified Username Field Change
Dec 9, 2020 7:52 am ArnaudB New Issue
Dec 9, 2020 7:52 am ArnaudB File Added: GettingInTrouble.rar
Dec 9, 2020 7:52 am ArnaudB File Added: 20201209134125_1.jpg
Dec 9, 2020 7:52 am ArnaudB File Added: 20201209134205_1.jpg
Dec 9, 2020 7:52 am ArnaudB File Added: 20201209134109_1.jpg
Dec 9, 2020 10:49 am BadgerBadger Note Added: 0059897
Dec 9, 2020 8:44 pm Isiel Note Added: 0059898
Dec 10, 2020 7:06 pm Crabby Note Added: 0059899
Dec 11, 2020 4:29 am ArnaudB Note Added: 0059900
Dec 18, 2020 5:22 am Arides File Added: 15 Hunter running away from king.save
Dec 18, 2020 5:22 am Arides File Added: 15 Hunter running away from king.savemet
Dec 18, 2020 5:22 am Arides Note Added: 0060072