View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024137 | AI War 2 | Crash/Exception | Nov 18, 2020 1:14 pm | Nov 18, 2020 3:22 pm | |
Reporter | Daniexpert | Assigned To | Chris_McElligottPark | ||
Status | feedback | Resolution | open | ||
Product Version | 2.633 Roaring Performance | ||||
Summary | 0024137: EntitySystem with name (InternalName) of 'IonCannon' not found | ||||
Description | Game with shared player faction. | ||||
Tags | No tags attached. | ||||
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EntitySystem_name_notFound.txt (3,304 bytes)
11/18/2020 1:45:56 PM Could not find EntitySystem with name (InternalName) of 'IonCannon'. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0984cac507d34c9fb67df62ee6c2392e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0984cac507d34c9fb67df62ee6c2392e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0984cac507d34c9fb67df62ee6c2392e>:0 at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <b42976faceae4d8a913bb09053c5fbfc>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <b42976faceae4d8a913bb09053c5fbfc>:0 at AIWar2NetworkSync.Client_AcceptDivergenceDataFromHost (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00000] in <b42976faceae4d8a913bb09053c5fbfc>:0 at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00000] in <b42976faceae4d8a913bb09053c5fbfc>:0 at Arcen.Universal.ArcenNetworkMessageHandler.HandleMessage (System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00000] in <0984cac507d34c9fb67df62ee6c2392e>:0 at Arcen.AIW2.Core.SteamSocket+SteamClientConnectionManager.OnMessage (System.IntPtr data, System.Int32 size, System.Int64 messageNum, System.Int64 recvTime, System.Int32 channel) [0x00000] in <b42976faceae4d8a913bb09053c5fbfc>:0 at Steamworks.ConnectionManager.ReceiveMessage (System.IntPtr msgPtr) [0x00000] in <387e1e351a374f9c8eaf77f1a06cdf1b>:0 at Steamworks.ConnectionManager.Receive (System.Int32 bufferSize) [0x00000] in <387e1e351a374f9c8eaf77f1a06cdf1b>:0 at Arcen.AIW2.Core.SteamSocket.DoPerUpdateLogic () [0x00000] in <b42976faceae4d8a913bb09053c5fbfc>:0 at Arcen.Universal.ArcenNetworkAuthority.DoPerUpdateLogic () [0x00000] in <0984cac507d34c9fb67df62ee6c2392e>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <0984cac507d34c9fb67df62ee6c2392e>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <b42976faceae4d8a913bb09053c5fbfc>:0 at ArcenGameController.Update () [0x00000] in <885dbe390a864b9e84a8970f52ce6def>:0 |
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Was this with a specific savegame? If so, I'd love a copy so that I can recreate it. Was this an isolated thing that happened? I can't actually tell if this was during the initial world sync (first connection), or if this was during gameplay. Thanks! |
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Silent exception, so I don't have the specific savegame to recreate the issue. It happened 10 minutes after a reconnection, so definitely during the gameplay. I could send the whole log, but it's so heavy due to the spam 0024135 and I'm still clearing it, because it's really hard to navigate right now. |
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Hmm, let's hold off on this one until we see it in the next release, then. I am thinking this one may be a downstream error and not one that will happen with the other errors fixed. If I'm wrong, then it should be easier to chase down in the absence of those other errors, at the very least. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 18, 2020 1:14 pm | Daniexpert | New Issue | |
Nov 18, 2020 1:14 pm | Daniexpert | File Added: EntitySystem_name_notFound.txt | |
Nov 18, 2020 1:29 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 18, 2020 1:29 pm | Chris_McElligottPark | Status | new => feedback |
Nov 18, 2020 1:29 pm | Chris_McElligottPark | Note Added: 0059641 | |
Nov 18, 2020 1:39 pm | Daniexpert | Note Added: 0059644 | |
Nov 18, 2020 1:39 pm | Daniexpert | Status | feedback => assigned |
Nov 18, 2020 3:22 pm | Chris_McElligottPark | Status | assigned => feedback |
Nov 18, 2020 3:22 pm | Chris_McElligottPark | Note Added: 0059658 |