View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023952 | AI War 2 | Crash/Exception | Oct 11, 2020 5:13 pm | Dec 14, 2020 5:52 pm | |
Reporter | NRSirLimbo | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.608 MP Deduplication And Bugfixes | ||||
Fixed in Version | 2.704 MP Notifications And Mapgen | ||||
Summary | 0023952: Multiplayer (Host) Exception Popup: "RelatedEntity null on shot during TryWiringUpShotToTarget!" | ||||
Description | Another modless multiplayer exception as host. RelatedEntity null on shot during TryWiringUpShotToTarget! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryWiringUpShotToTarget (System.Single DeltaTime, Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in <d96147e9a5b04f9997ba4e5bafef44d9>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.AddShot (Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in <d96147e9a5b04f9997ba4e5bafef44d9>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedTo, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in <d96147e9a5b04f9997ba4e5bafef44d9>:0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <d4289ec47a814743bced8d76de755f64>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <d4289ec47a814743bced8d76de755f64>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass65_0.<UpdateAllVisuals>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <d4289ec47a814743bced8d76de755f64>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <d4289ec47a814743bced8d76de755f64>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <d4289ec47a814743bced8d76de755f64>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <d4289ec47a814743bced8d76de755f64>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 | ||||
Tags | No tags attached. | ||||
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Thanks! * Three different threading race conditions in TryWiringUpShotToTarget() no longer throw exceptions but instead just deal with the "TrueLocationByFailure" path. This is something that already was a minor visual glitch at most. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 11, 2020 5:13 pm | NRSirLimbo | New Issue | |
Oct 11, 2020 5:13 pm | NRSirLimbo | File Added: ArcenDebugLog.txt | |
Dec 14, 2020 5:52 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 14, 2020 5:52 pm | Chris_McElligottPark | Status | new => resolved |
Dec 14, 2020 5:52 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 14, 2020 5:52 pm | Chris_McElligottPark | Fixed in Version | => 2.704 MP Notifications And Mapgen |
Dec 14, 2020 5:52 pm | Chris_McElligottPark | Note Added: 0059999 |