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IDProjectCategoryLast Update
0023948AI War 2Bug - GameplayNov 18, 2020 3:39 pm
ReporterArides Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version2.608 MP Deduplication And Bugfixes 
Fixed in Version2.634 Multiplayer Solidification 
Summary0023948: Multiplayer: Client hacking ARS after reroll -> no result
DescriptionClient is out of synch with host when reroll is done (different tech visible in ARS / tech center for each player). Applies both for ARS and tech centers. If the client continues to hack (tested on ARS), it will not get anything (since the ship he was hacking is not present in ARS). ARS will still die.

Workaround: Rejoin
TagsNo tags attached.

Activities

Chris_McElligottPark

Nov 18, 2020 3:39 pm

administrator   ~0059662

Thank you!

* Previously, in multiplayer if there was a reroll hack that was done, it would give a different result on the client and the host.
** That has been corrected by making it so that on the host it now calls FlagAsNeedingForcedFullSyncToClientsJustInCaseIfInMultiplayerAndWeAreHost() on completion of the hack, which is the general standard that we should be aiming for with this sort of information in the future.
** This applies to the ARS, FRS, TV, and GCA.
** There is a slightly-more-automated fix for this that doesn't require individual mod-author (or faction-designer or unit-designer) input, but this is still a good idea to do.

Issue History

Date Modified Username Field Change
Oct 11, 2020 1:56 pm Arides New Issue
Nov 18, 2020 3:39 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 18, 2020 3:39 pm Chris_McElligottPark Status new => resolved
Nov 18, 2020 3:39 pm Chris_McElligottPark Resolution open => fixed
Nov 18, 2020 3:39 pm Chris_McElligottPark Fixed in Version => 2.634 Multiplayer Solidification
Nov 18, 2020 3:39 pm Chris_McElligottPark Note Added: 0059662