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IDProjectCategoryLast Update
0002388AI War 1 / ClassicSuggestion - Balance TweaksJan 13, 2011 12:17 am
Reporterlyravega Assigned ToChris_McElligottPark  
Severitytweak 
Status resolvedResolutionwon't fix 
Product Version4.065 
Fixed in Version4.066 
Summary0002388: Forcefields, Antimatter Bomb
Description-Antimatter bomb not being able to hit forcefields now is a big loss for human players. If one does not have access to other ships than bombers, they might get heavy casualties while dealing with any AI unit/post with forcefields.

-AI ships trying to get under forcefields sometimes stack on the post & on theirselves, giving player hard time to correctly choose the target with raid starships.

-If AI has access to Spire Maw, with the two above, they tend to stay inside and eat anything that tries to bombard them. And on my last game, there was 23 maws inside a forcefield, making it near-impossible to do anything near that shield-something-post.
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Chris_McElligottPark

Jan 11, 2011 5:45 pm

administrator   ~0008278

There are always ways around. Try using an EMP if you run into a situation that is truly untenable.

TechSY730

Jan 11, 2011 5:48 pm

reporter   ~0008279

Last edited: Jan 11, 2011 5:48 pm

The reason this change was put into place was to prevent "sniping" of force-fields with artillery. (Which I still don't really see why that was so game breaking, just nerfing the artillery's range seems like it would fix it, but that's not the topic here)

Are you saying that the AI is "stacking" units under force-fields, that is, fitting more under a force-field than their ships' sizes would normally allow?

And how are you getting 23 spire maws? I thought they placed a cap on the number of maws that could be reinforcing any one planet.

Chris_McElligottPark

Jan 11, 2011 5:49 pm

administrator   ~0008281

Oh, the stacking thing is a bug -- I'll fix that part.

lyravega

Jan 11, 2011 6:10 pm

reporter   ~0008288

I poked some other planets aswell, and they were gathering on my border planet. And some wanted to stay next to a forcefield :P

KDR_11k

Jan 12, 2011 12:06 pm

reporter   ~0008350

Wouldn't sniping a forcefield take hours with their current HP values?

Chris_McElligottPark

Jan 12, 2011 12:20 pm

administrator   ~0008352

Not with siege starships.

lyravega

Jan 12, 2011 1:44 pm

reporter   ~0008367

Confused here - siege starships cannot hit FFs anymore? Just woke up sorry :P

Chris_McElligottPark

Jan 12, 2011 1:45 pm

administrator   ~0008368

Right, that's correct. See the release notes for details on all that related stuff.

Chris_McElligottPark

Jan 13, 2011 12:17 am

administrator   ~0008404

Ok:

* Fixed a bug that was causing AI ships to incorrectly stack up under force fields that were protecting them: now they won't stop moving until they have "settled" into a position under said forcefield.

Issue History

Date Modified Username Field Change
Jan 11, 2011 5:41 pm lyravega New Issue
Jan 11, 2011 5:45 pm Chris_McElligottPark Note Added: 0008278
Jan 11, 2011 5:45 pm Chris_McElligottPark Status new => closed
Jan 11, 2011 5:45 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 11, 2011 5:45 pm Chris_McElligottPark Resolution open => won't fix
Jan 11, 2011 5:48 pm TechSY730 Note Added: 0008279
Jan 11, 2011 5:48 pm TechSY730 Note Edited: 0008279
Jan 11, 2011 5:49 pm Chris_McElligottPark Note Added: 0008281
Jan 11, 2011 5:49 pm Chris_McElligottPark Status closed => confirmed
Jan 11, 2011 6:10 pm lyravega Note Added: 0008288
Jan 12, 2011 12:06 pm KDR_11k Note Added: 0008350
Jan 12, 2011 12:20 pm Chris_McElligottPark Note Added: 0008352
Jan 12, 2011 1:44 pm lyravega Note Added: 0008367
Jan 12, 2011 1:45 pm Chris_McElligottPark Note Added: 0008368
Jan 13, 2011 12:17 am Chris_McElligottPark Note Added: 0008404
Jan 13, 2011 12:17 am Chris_McElligottPark Status confirmed => resolved
Jan 13, 2011 12:17 am Chris_McElligottPark Fixed in Version => 4.066