View Issue Details

IDProjectCategoryLast Update
0023730AI War 2Gameplay IdeaNov 30, 2020 3:55 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version2.505 Multiplayer Alpha Starts, Take Two 
Fixed in VersionBeta 2.642 Nearing Beta For Multiplayer 
Summary0023730: Multiplayer: Preallocate pkids to factions and purposes in batches and fall back to central if need be
DescriptionThis can even be done for "main sim" and "other purposes." The idea is basically to drastically reduce the number of ships that have to be sync-fixed, and eliminate those few seconds of "this ship exists on a client but can't do anything right now because it's about to be deleted and does not exist on the server" problems.

Even more importantly, we can avoid having to have a moratorium period on orders to units that have just been created, because the way things are right now, some of those ships might get wrong orders as they switch factions. Basically, the "catastropic" category of syncs should disappear.
TagsNo tags attached.

Issue History

Date Modified Username Field Change
Sep 14, 2020 7:00 pm Chris_McElligottPark New Issue
Sep 14, 2020 7:00 pm Chris_McElligottPark Status new => assigned
Sep 14, 2020 7:00 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 30, 2020 3:55 pm Chris_McElligottPark Status assigned => resolved
Nov 30, 2020 3:55 pm Chris_McElligottPark Resolution open => fixed
Nov 30, 2020 3:55 pm Chris_McElligottPark Fixed in Version => Beta 2.642 Nearing Beta For Multiplayer
Nov 30, 2020 3:55 pm Chris_McElligottPark Note Added: 0059804