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IDProjectCategoryLast Update
0023580AI War 2Gameplay IssueAug 29, 2020 4:20 pm
ReporterMasterGeese Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version2.122 Empire Names 
Summary0023580: Upgrading to Mark VII does not increase ship cap.
DescriptionIn the attached save a spire archive hack is about to complete, after reseaching Melee III, the ship caps increase as expected from mk V to mk VI for most of my fleet, but they do not increase after researching melee IV to get from mk VI to mk VII.
TagsNo tags attached.

Activities

MasterGeese

Aug 23, 2020 3:26 pm

reporter  

mk vii no cap increase.save (1,934,620 bytes)

RocketAssistedPuffin

Aug 23, 2020 5:25 pm

reporter   ~0058172

Not a bug. It was intentionally set that way long ago, but I don't know why as I wasn't the one to do it.

https://wiki.arcengames.com/index.php?title=AI_War_2:The_Arrival_of_Fleets#Mark_Level_Balance_Overhaul

Chris_McElligottPark

Aug 29, 2020 4:20 pm

administrator   ~0058268

Basically I didn't want the power explosion to be so high, as it's multiplicative if the attack and health AND cap goes up at every level. So we had dialed back some of those things in general, and I felt like for mark 7 it was something that would be a subtly bad idea to put so much science in one place (unless it has other side benefits), since it's a better deal to get two ship types to mark 6 than one to mark 7.

That was the thought process, anyhow.

Issue History

Date Modified Username Field Change
Aug 23, 2020 3:26 pm MasterGeese New Issue
Aug 23, 2020 3:26 pm MasterGeese File Added: mk vii no cap increase.save
Aug 23, 2020 5:25 pm RocketAssistedPuffin Note Added: 0058172
Aug 29, 2020 4:20 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Aug 29, 2020 4:20 pm Chris_McElligottPark Status new => closed
Aug 29, 2020 4:20 pm Chris_McElligottPark Resolution open => no change required
Aug 29, 2020 4:20 pm Chris_McElligottPark Note Added: 0058268