View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023572 | AI War 2 | Balance Issue | Aug 21, 2020 2:32 pm | Aug 23, 2020 5:49 pm | |
Reporter | gigastar | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 2.122 Empire Names | ||||
Summary | 0023572: Support fleets with 2 sentry frigate lines and no engineers | ||||
Description | Ive been noticing on occasion that support fleets will spawn with 2 lines of sentinel frigates and no combat engineers, is this intentional? | ||||
Tags | No tags attached. | ||||
|
I always thought it was a specific type, but now that you mention it, it is a little strange. |
|
Whenever I see one of those I avoid taking it unless there is something else that is pretty compelling on that world. A support fleet without engineers is very slow at providing any relevant assistance. |
|
I agree, I stumbled upon a couple of them in my last playthrough and they suck... |
|
Especially since AFAIK multiple sources of tachyon coverage don't stack, and sentry frigates are way down the AI's targeting priorities. It does indeed make them very unattractive. |
|
The thing causing this: fleet_design_logic_i_grant_one_from="MobileSupportFleet" fleet_design_templates_i_always_grant="CombatSentryFrigates" Both are set on the Combat Factories. There are two designs, both of the MobileSupportFleet logic: <fleet_design name="CombatE |
|
Bah, Mantis being weird. It cut the rest off. fleet_design_logic_i_grant_one_from="MobileSupportFleet" fleet_design_templates_i_always_grant="CombatSentryFrigates" The two MobileSupportFleet designs are: <fleet_design name="CombatEngineers" design_logic="MobileSupportFleet" weight="100"> <potential_ships category="Strike" min="1" max="1"/> </fleet_design> <fleet_design name="CombatSentryFrigates" design_logic="MobileSupportFleet" weight="10"> <potential_ships category="Frigate" min="1" max="1"/> </fleet_design> So what happens is it always grants the Factory one of the second, then randomly picks one of the MobileSupportFleet logic. The weights mean most will have Engineers, but rarely one will have only Sentry Frigates. The fix, far as I know, is: 1): Remove (fleet_design_templates_i_always_grant="CombatSentryFrigates") from every Factory. 2): Remove the CombatSentryFrigates design. 3): Add a potential ships category of Frigates to the Combat Engineers design. 4): Take Combat Sentry Frigates (the unit) out of the old removed design, then add it to the Combat Engineers one, with a min and max of 1. Hope I explained that right. I have no idea why I did it that way a really long time ago. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 21, 2020 2:32 pm | gigastar | New Issue | |
Aug 21, 2020 3:25 pm | Isiel | Note Added: 0058158 | |
Aug 21, 2020 9:43 pm | CRCGamer | Note Added: 0058165 | |
Aug 23, 2020 12:09 pm | Tynendir | Note Added: 0058169 | |
Aug 23, 2020 4:25 pm | Lord Of Nothing | Note Added: 0058171 | |
Aug 23, 2020 5:44 pm | RocketAssistedPuffin | Note Added: 0058173 | |
Aug 23, 2020 5:49 pm | RocketAssistedPuffin | Note Added: 0058174 |