View Issue Details

IDProjectCategoryLast Update
0023572AI War 2Balance IssueAug 23, 2020 5:49 pm
Reportergigastar Assigned To 
Status newResolutionopen 
Product Version2.122 Empire Names 
Summary0023572: Support fleets with 2 sentry frigate lines and no engineers
DescriptionIve been noticing on occasion that support fleets will spawn with 2 lines of sentinel frigates and no combat engineers, is this intentional?
TagsNo tags attached.

Activities

Isiel

Aug 21, 2020 3:25 pm

reporter   ~0058158

I always thought it was a specific type, but now that you mention it, it is a little strange.

CRCGamer

Aug 21, 2020 9:43 pm

developer   ~0058165

Whenever I see one of those I avoid taking it unless there is something else that is pretty compelling on that world. A support fleet without engineers is very slow at providing any relevant assistance.

Tynendir

Aug 23, 2020 12:09 pm

reporter   ~0058169

I agree, I stumbled upon a couple of them in my last playthrough and they suck...

Lord Of Nothing

Aug 23, 2020 4:25 pm

reporter   ~0058171

Especially since AFAIK multiple sources of tachyon coverage don't stack, and sentry frigates are way down the AI's targeting priorities. It does indeed make them very unattractive.

RocketAssistedPuffin

Aug 23, 2020 5:44 pm

reporter   ~0058173

The thing causing this:

fleet_design_logic_i_grant_one_from="MobileSupportFleet"
fleet_design_templates_i_always_grant="CombatSentryFrigates"

Both are set on the Combat Factories. There are two designs, both of the MobileSupportFleet logic:

  <fleet_design name="CombatE

RocketAssistedPuffin

Aug 23, 2020 5:49 pm

reporter   ~0058174

Bah, Mantis being weird. It cut the rest off.

fleet_design_logic_i_grant_one_from="MobileSupportFleet"
fleet_design_templates_i_always_grant="CombatSentryFrigates"

The two MobileSupportFleet designs are:

  <fleet_design name="CombatEngineers" design_logic="MobileSupportFleet" weight="100">
    <potential_ships category="Strike" min="1" max="1"/>
  </fleet_design>
  
  <fleet_design name="CombatSentryFrigates" design_logic="MobileSupportFleet" weight="10">
    <potential_ships category="Frigate" min="1" max="1"/>
  </fleet_design>

So what happens is it always grants the Factory one of the second, then randomly picks one of the MobileSupportFleet logic. The weights mean most will have Engineers, but rarely one will have only Sentry Frigates.

The fix, far as I know, is:

1): Remove (fleet_design_templates_i_always_grant="CombatSentryFrigates") from every Factory.
2): Remove the CombatSentryFrigates design.
3): Add a potential ships category of Frigates to the Combat Engineers design.
4): Take Combat Sentry Frigates (the unit) out of the old removed design, then add it to the Combat Engineers one, with a min and max of 1.

Hope I explained that right. I have no idea why I did it that way a really long time ago.

Issue History

Date Modified Username Field Change
Aug 21, 2020 2:32 pm gigastar New Issue
Aug 21, 2020 3:25 pm Isiel Note Added: 0058158
Aug 21, 2020 9:43 pm CRCGamer Note Added: 0058165
Aug 23, 2020 12:09 pm Tynendir Note Added: 0058169
Aug 23, 2020 4:25 pm Lord Of Nothing Note Added: 0058171
Aug 23, 2020 5:44 pm RocketAssistedPuffin Note Added: 0058173
Aug 23, 2020 5:49 pm RocketAssistedPuffin Note Added: 0058174