View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002357 | AI War 1 / Classic | Suggestion - Unit Abilities And Behaviors | Jan 10, 2011 8:20 pm | Jan 10, 2011 11:05 pm | |
Reporter | BobTheJanitor | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.064 | ||||
Fixed in Version | 4.065 | ||||
Summary | 0002357: Give Spirecraft Jumpships scout-like immunities | ||||
Description | Maybe I'm asking for too many goodies here, but for a ship that can only carry a tiny number of ships, all I can think of to do with these is use them to seed scouts around the galaxy, for which they work fantastically... until you run into a minefield, which does just a tiny bit more than their max HP. (I think normal transports are immune to mines aren't they?) Or if you go to a planet with a black hole generator, they're then stuck there. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 10, 2011 8:20 pm | BobTheJanitor | New Issue | |
Jan 10, 2011 11:05 pm | Chris_McElligottPark | Note Added: 0008178 | |
Jan 10, 2011 11:05 pm | Chris_McElligottPark | Status | new => resolved |
Jan 10, 2011 11:05 pm | Chris_McElligottPark | Fixed in Version | => 4.065 |
Jan 10, 2011 11:05 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 10, 2011 11:05 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |