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IDProjectCategoryLast Update
0002353AI War 1 / ClassicSuggestion - Unit Abilities And BehaviorsJan 10, 2011 11:11 pm
ReporterBobTheJanitor Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version4.064 
Summary0002353: Spirecraft Attritioners could use a slight speed boost
DescriptionSpirecraft Attritioners are still pretty slow, even after the recent speed changes to Spirecraft ships. I can understand that most of the other ships are balanced around how long it will take them to get to something and shoot it, but this guy's attack has effectively infinite range. He's either on a planet or not. Unless there's some other balance reason for the low speed, it would be nice if it didn't take so long to move these across friendly territory if I'm shuffling them from one front to another.
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Chris_McElligottPark

Jan 10, 2011 11:11 pm

administrator   ~0008183

The range is per-planet global, as you note, which is indeed really powerful. The transit time between planets is essentially their "reload time," hence the long wait on them.

Issue History

Date Modified Username Field Change
Jan 10, 2011 11:57 am BobTheJanitor New Issue
Jan 10, 2011 11:11 pm Chris_McElligottPark Note Added: 0008183
Jan 10, 2011 11:11 pm Chris_McElligottPark Status new => closed
Jan 10, 2011 11:11 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 10, 2011 11:11 pm Chris_McElligottPark Resolution open => won't fix