View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002353 | AI War 1 / Classic | Suggestion - Unit Abilities And Behaviors | Jan 10, 2011 11:57 am | Jan 10, 2011 11:11 pm | |
Reporter | BobTheJanitor | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 4.064 | ||||
Summary | 0002353: Spirecraft Attritioners could use a slight speed boost | ||||
Description | Spirecraft Attritioners are still pretty slow, even after the recent speed changes to Spirecraft ships. I can understand that most of the other ships are balanced around how long it will take them to get to something and shoot it, but this guy's attack has effectively infinite range. He's either on a planet or not. Unless there's some other balance reason for the low speed, it would be nice if it didn't take so long to move these across friendly territory if I'm shuffling them from one front to another. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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The range is per-planet global, as you note, which is indeed really powerful. The transit time between planets is essentially their "reload time," hence the long wait on them. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 10, 2011 11:57 am | BobTheJanitor | New Issue | |
Jan 10, 2011 11:11 pm | Chris_McElligottPark | Note Added: 0008183 | |
Jan 10, 2011 11:11 pm | Chris_McElligottPark | Status | new => closed |
Jan 10, 2011 11:11 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 10, 2011 11:11 pm | Chris_McElligottPark | Resolution | open => won't fix |