View Issue Details

IDProjectCategoryLast Update
0023464AI War 2Gameplay IdeaJul 13, 2021 7:32 pm
ReporterBurner Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version2.106 Immortals and Unresponsiveness 
Summary0023464: Make combat engineers swappable
DescriptionCan we make combat engineers swappable, so we can stick them other fleets?

It's already possible with some micro management (every time you select the main fleet add engineers, but not the combat factory)
Yes, you won't be able to transport engineers like that. But with their speed and cloaking that doesn't matter that much

So, overall I feel like swapping would give players new opitons, but it wouldn't affect the balance

Thanks for your attention!
TagsNo tags attached.

Activities

BadgerBadger

Jul 24, 2020 11:53 am

manager   ~0057834

I don't think combat engineers should be on regular fleets.

CRCGamer

Jul 24, 2020 12:03 pm

developer   ~0057836

Part of what makes support fleets and a couple of the battle stations that get seeded on the map a desired commodity is the combat engineers. Reasonably speaking they are at their most valuable speeding up the construction of replacement fleet ships or turret nests. Topping off the HP of a fleet mid combat is more of a "win more" mechanic because its only viable when you are already winning and the opposing fleet cannot keep everything under fire.

If you are looking to reliably get repairs during fights consider baiting larger AI responses into fortified chokes where your home defense engineers will happily assist.

Burner

Jul 24, 2020 12:17 pm

reporter   ~0057837

I think you miss the point

I already can do what I want with some micromanagement. I'm asking to make things simpler
Is there any reason why I shouldn't be allowed to do that?

CRCGamer

Jul 24, 2020 2:33 pm

developer   ~0057842

Because frankly speaking engineers do not belong on a dedicated combat fleet. Having them around for minor bits of repairs pales massively in comparison to their value hanging one system back helping the combat factory pump out reinforcements. By utilizing this "strategy" of yours you are actually handicapping yourself. The real usage of forward combat engineers in a system in conflict is force building turrets for a battle station.

Chris_McElligottPark

Jul 13, 2021 7:32 pm

administrator   ~0062391

We have made some improvements to make them more convenient, but you do need to bring the support factory as part of the deal. If that's broken somewhere, then I'll need to fix that up!

Issue History

Date Modified Username Field Change
Jul 24, 2020 11:49 am Burner New Issue
Jul 24, 2020 11:53 am BadgerBadger Note Added: 0057834
Jul 24, 2020 12:03 pm CRCGamer Note Added: 0057836
Jul 24, 2020 12:17 pm Burner Note Added: 0057837
Jul 24, 2020 2:33 pm CRCGamer Note Added: 0057842
Jul 13, 2021 7:32 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jul 13, 2021 7:32 pm Chris_McElligottPark Status new => closed
Jul 13, 2021 7:32 pm Chris_McElligottPark Resolution open => no change required
Jul 13, 2021 7:32 pm Chris_McElligottPark Note Added: 0062391