View Issue Details

IDProjectCategoryLast Update
0023431AI War 2Gameplay IssueJul 21, 2020 3:32 am
ReporterPuppet Master Assigned To 
Severitytrivial 
Status newResolutionopen 
Product Version2.102 Digression For Quality 
Summary0023431: Spire Fleet do not keep agressive stance after loading and then unloading
DescriptionBut only apparent in the spire ships with nexus giving them fleet.

If I got 'aggressive stance' wrong - it's the castle icon on the bottom right.
TagsNo tags attached.

Activities

Puppet Master

Jul 21, 2020 3:32 am

reporter  

ExitSave.save (1,495,447 bytes)
ExitSave.savemet (87 bytes)
ArcenDebugLog.txt (240,972 bytes)   
7/18/2020 3:45:05 AM	Added the faction AIReserves.
7/18/2020 3:45:05 AM	Added the faction AntiAIZombie.
7/18/2020 3:45:05 AM	Added the faction AntiEveryoneZombie.
7/18/2020 3:45:05 AM	Added the faction AntiPlayerZombie.
7/18/2020 3:45:05 AM	Added the faction Mercenary.
7/18/2020 3:45:05 AM	Finish load save in 252.6ms
7/18/2020 3:45:12 AM	Start Generate Partial Map with D18Swirl and seed 2068344339 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 3:45:12 AM	Generate Partial Map Complete
7/18/2020 3:45:12 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 3:45:25 AM	Start Generate Partial Map with ClustersMicrocosm and seed 2068344339 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 3:45:25 AM	Generate Partial Map Complete
7/18/2020 3:45:25 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 3:45:39 AM	Start Generate Partial Map with ClustersMicrocosm and seed 127816644 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 3:45:39 AM	Generate Partial Map Complete
7/18/2020 3:45:39 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 3:45:42 AM	Start Generate Partial Map with ClustersMicrocosm and seed 868754447 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 3:45:43 AM	Generate Partial Map Complete
7/18/2020 3:45:43 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 3:45:47 AM	Start Generate Partial Map with ClustersMicrocosm and seed 130340711 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 3:45:47 AM	Generate Partial Map Complete
7/18/2020 3:45:47 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 3:45:57 AM	Start Generate Partial Map with Simple and seed 130340711 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 3:45:57 AM	Generate Partial Map Complete
7/18/2020 3:45:57 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 3:46:20 AM	Start Generate Partial Map with Simple and seed 130340711 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 3:46:20 AM	Generate Partial Map Complete
7/18/2020 3:46:20 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 3:46:24 AM	Start Generate Partial Map with Simple and seed 130340711 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 3:46:24 AM	Generate Partial Map Complete
7/18/2020 3:46:24 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 3:46:33 AM	Start Generate Partial Map with Simple and seed 130340711 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 3:46:34 AM	Generate Partial Map Complete
7/18/2020 3:46:34 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 3:46:44 AM	Start Generate FULL Map with Simple and seed 130340711 and planet count 80 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything)
7/18/2020 3:46:44 AM	Generate FULL Map Complete
7/18/2020 3:47:52 AM	Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
7/18/2020 3:47:52 AM	Boot up FleetOS (0.3994s)
7/18/2020 3:47:52 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1080
graphicsDeviceID: 7040
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8079
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3200
systemMemorySize: 32687
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
7/18/2020 3:47:52 AM	Check System Logs For Rogue Intelligence (0.2298s)
7/18/2020 3:47:52 AM	Game Version: 2.101
7/18/2020 3:47:52 AM	Eject Trash Into Hyperspace (0.1153s)
7/18/2020 3:47:52 AM	Check For Extra Modules (0.0364s)
7/18/2020 3:47:52 AM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
7/18/2020 3:47:52 AM	Bring Cloaking Systems Online (0.0285s)
7/18/2020 3:47:52 AM	Recalculate Speed Of Light (0.0329s)
7/18/2020 3:47:52 AM	Optimize Comfort On Command Decks (0.0245s)
7/18/2020 3:47:52 AM	Generating Framerates (0.0105s)
7/18/2020 3:47:52 AM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
7/18/2020 3:47:52 AM	Mods:  SpireRailgunShop (Disabled)  
7/18/2020 3:47:52 AM	Check Nearby Stellar Masses (0.2416s)
7/18/2020 3:47:52 AM	Remembering Alamo (0.0210s)
7/18/2020 3:47:52 AM	Boot Audio Comms (0.0140s)
7/18/2020 3:47:52 AM	Establish Individual Audio Links (0.0175s)
7/18/2020 3:47:52 AM	Prepare Explosions and Crackles (0.0270s)
7/18/2020 3:47:52 AM	No resolution change was required.
7/18/2020 3:47:52 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/18/2020 3:47:52 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/18/2020 3:47:52 AM	Refresh Optical Lensing (0.0120s)
7/18/2020 3:47:52 AM	Revise Fundamental Physical Laws (0.0075s)
7/18/2020 3:47:52 AM	Calculate Odds Of Success (0.0499s)
7/18/2020 3:47:53 AM	Briefly Panic (0.2421s)
7/18/2020 3:47:53 AM	Install Confidence Routines (0.2965s)
7/18/2020 3:47:53 AM	Bring Commander Interface Online (0.1208s)
7/18/2020 3:47:53 AM	Motivate All Crews (0.0439s)
7/18/2020 3:47:53 AM	Locating Available Networks (0.0334s)
7/18/2020 3:47:53 AM	Externalizing Patterns (0.0230s)
7/18/2020 3:47:53 AM	Hooking Externals (0.0110s)
7/18/2020 3:47:53 AM	Handlizing Hooks (0.0105s)
7/18/2020 3:47:53 AM	Disengaging Constants (0.0419s)
7/18/2020 3:47:53 AM	Late Axionic Computations (0.0983s)
7/18/2020 3:47:53 AM	Connecting to Fleet Command (0.0100s)
7/18/2020 3:47:53 AM	Thinking Of Advice (0.0090s)
7/18/2020 3:47:53 AM	Degaussing Advice (0.0210s)
7/18/2020 3:47:54 AM	Reading Alien Diaries (0.4348s)
7/18/2020 3:47:54 AM	Naming All Known Planets (0.0145s)
7/18/2020 3:47:54 AM	Remembering Speeds (0.0100s)
7/18/2020 3:47:54 AM	Prioritizing Targets (0.0130s)
7/18/2020 3:47:54 AM	Rebooting Sensor Arrays (0.0110s)
7/18/2020 3:47:54 AM	Unloading Prismatic Grid (0.0085s)
7/18/2020 3:47:54 AM	Thinking Of Objectives (0.0075s)
7/18/2020 3:47:54 AM	Re-Aligning Objectives (0.0095s)
7/18/2020 3:47:54 AM	Inhibiting Visual Scans (0.0240s)
7/18/2020 3:47:54 AM	Synthesizing Vocals (0.0095s)
7/18/2020 3:47:54 AM	Investigating Map Signatures (0.0150s)
7/18/2020 3:47:54 AM	Ventilating Scenarios (0.0080s)
7/18/2020 3:47:54 AM	Decontaminating Targeting Systems (0.0080s)
7/18/2020 3:47:54 AM	Ejecting Tactical Core (0.0090s)
7/18/2020 3:47:54 AM	Calibrating Formations (0.0075s)
7/18/2020 3:47:54 AM	Intercepting Galactic Maps (0.0095s)
7/18/2020 3:47:54 AM	Discharging Colored Ions (0.0215s)
7/18/2020 3:47:54 AM	Replicating Ion Colors (0.0080s)
7/18/2020 3:47:54 AM	Faction Diagnostics (0.0165s)
7/18/2020 3:47:54 AM	Buffering Hackers (0.0155s)
7/18/2020 3:47:54 AM	Inverting Death (0.0095s)
7/18/2020 3:47:54 AM	Linear Field Variance (0.0115s)
7/18/2020 3:47:54 AM	Charging Marks (0.0080s)
7/18/2020 3:47:54 AM	Guarding The Posts (0.1178s)
7/18/2020 3:47:54 AM	Range Manifolds (0.0095s)
7/18/2020 3:47:54 AM	Purging ROFs (0.0140s)
7/18/2020 3:47:54 AM	Manipulating Speeds (0.0095s)
7/18/2020 3:47:54 AM	Detecting Projectiles (0.0085s)
7/18/2020 3:47:54 AM	Grouping Flow Fields (0.0115s)
7/18/2020 3:47:54 AM	Modulating Flow Field Groups (0.0290s)
7/18/2020 3:47:54 AM	Designing Fleets (0.0235s)
7/18/2020 3:47:54 AM	Thinking Of Technologies (0.0120s)
7/18/2020 3:47:54 AM	Categorizing Starboard Sensors (0.0085s)
7/18/2020 3:47:54 AM	Injecting Galactic Variables (0.0170s)
7/18/2020 3:47:54 AM	Pining For Starfields (0.0205s)
7/18/2020 3:47:55 AM	Rejecting Distant Planets (0.2392s)
7/18/2020 3:47:55 AM	Categorizing All Planets (0.0090s)
7/18/2020 3:47:55 AM	Organizing Commands (0.0255s)
7/18/2020 3:47:55 AM	Calculating Firing Cones (0.0075s)
7/18/2020 3:47:55 AM	Scrapping Extra Ship Parts (0.7902s)
7/18/2020 3:47:55 AM	Sterilizing Test Chamber (0.0195s)
7/18/2020 3:47:58 AM	Restrain Self From Stating The Odds (2.1026s)
7/18/2020 3:47:58 AM	Issuing Orders (0.0090s)
7/18/2020 3:47:58 AM	Augmenting Infusers (0.0130s)
7/18/2020 3:47:58 AM	Infusing (0.0255s)
7/18/2020 3:47:58 AM	Post-Proton Surge (0.0065s)
7/18/2020 3:47:58 AM	Stimulate Modulation (0.0359s)
7/18/2020 3:47:58 AM	ArcenAssetBundleCache.InstantiatedObjects: 473
7/18/2020 3:47:58 AM	Load Surrogates (0.1360s)
7/18/2020 3:47:59 AM	Final Checks (1.3244s)
7/18/2020 3:47:59 AM	Load Historical Documents (0.0085s)
7/18/2020 3:47:59 AM	8.0 seconds total load time.
Boot up FleetOS (0.4s)
Install Confidence Routines (0.3s)
Reading Alien Diaries (0.4s)
Scrapping Extra Ship Parts (0.8s)
Restrain Self From Stating The Odds (2.1s)
Final Checks (1.3s)
7/18/2020 3:47:59 AM	Hello Steam user 'Sir On The Edge'
7/18/2020 3:48:54 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
7/18/2020 3:48:54 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 3:48:54 AM	Clear out factions that should not be in UI based on savegame: 10  Macrophage Infestation - Tamed  Scourge  Marauders  Fallen Spire  Devourer Golem  Outguard  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
7/18/2020 3:48:54 AM	Added the faction AIReserves.
7/18/2020 3:48:54 AM	Added the faction AntiAIZombie.
7/18/2020 3:48:54 AM	Added the faction AntiEveryoneZombie.
7/18/2020 3:48:54 AM	Added the faction AntiPlayerZombie.
7/18/2020 3:48:54 AM	Added the faction Mercenary.
7/18/2020 3:48:54 AM	Finish load save in 554.0ms
7/18/2020 3:48:58 AM	Start Generate Partial Map with Simple and seed 919049488 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 3:48:59 AM	Generate Partial Map Complete
7/18/2020 3:48:59 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 3:49:15 AM	Start Generate Partial Map with Simple and seed 299852137 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 3:49:16 AM	Generate Partial Map Complete
7/18/2020 3:49:16 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 3:49:21 AM	Start Generate Partial Map with Simple and seed 299852137 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 3:49:21 AM	Generate Partial Map Complete
7/18/2020 3:49:21 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 3:49:48 AM	Start Generate FULL Map with Simple and seed 299852137 and planet count 80 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything)
7/18/2020 3:49:48 AM	Generate FULL Map Complete
7/18/2020 5:42:22 AM	Reconquest Seeding for Lions: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
7/18/2020 5:56:14 AM	Reconquest Seeding for Shan: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
7/18/2020 5:59:56 AM	Reconquest Seeding for Anbus: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3
7/18/2020 6:27:48 AM	Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui'
7/18/2020 6:45:17 AM	Reconquest Seeding for Hopper: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8
7/18/2020 6:47:25 AM	Reconquest Seeding for Honor: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8
7/18/2020 7:10:25 AM	Reconquest Seeding for Sethi: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8
7/18/2020 7:18:22 AM
Tried to write Int32 PosExceptNeg1, but passed value was: -3, which is out of range!  Value set to -1 so your save would work.   (Unknown field being saved)

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 

7/18/2020 7:26:07 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777ThisTime/Autosave.9600.save Source1: AnythingElse Source3: LoadingSaveGame
7/18/2020 7:26:08 AM	OnLoad: Detected 5 player ship(s) that are in the loose fleet (bad).  Was able to correct 0 of those.  shipsNotFixedNonPlanetary: 5  shipsNotFixedByType: WarSieger x5 
7/18/2020 7:26:08 AM	Finish load save in 448.8ms
7/18/2020 7:29:23 AM
Tried to write Int32 PosExceptNeg1, but passed value was: -2, which is out of range!  Value set to -1 so your save would work.   (Unknown field being saved)

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 

7/18/2020 7:30:03 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777ThisTime/Saftey Save.save Source1: AnythingElse Source3: LoadingSaveGame
7/18/2020 7:30:03 AM	OnLoad: Detected 10 player ship(s) that are in the loose fleet (bad).  Was able to correct 0 of those.  shipsNotFixedNonPlanetary: 10  shipsNotFixedByType: WarSieger x10 
7/18/2020 7:30:03 AM	Finish load save in 439.9ms
7/18/2020 7:30:28 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777ThisTime/Saftey Save.save Source1: AnythingElse Source3: LoadingSaveGame
7/18/2020 7:30:28 AM	OnLoad: Detected 10 player ship(s) that are in the loose fleet (bad).  Was able to correct 0 of those.  shipsNotFixedNonPlanetary: 10  shipsNotFixedByType: WarSieger x10 
7/18/2020 7:30:28 AM	Finish load save in 420.1ms
7/18/2020 7:31:17 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777ThisTime/Saftey Save.save Source1: AnythingElse Source3: LoadingSaveGame
7/18/2020 7:31:18 AM	OnLoad: Detected 10 player ship(s) that are in the loose fleet (bad).  Was able to correct 0 of those.  shipsNotFixedNonPlanetary: 10  shipsNotFixedByType: WarSieger x10 
7/18/2020 7:31:18 AM	Finish load save in 440.9ms
7/18/2020 7:37:54 AM	Reconquest Seeding for Steyliff: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
7/18/2020 7:38:24 AM
Tried to write Int32 PosExceptNeg1, but passed value was: -5, which is out of range!  Value set to -1 so your save would work.   (Unknown field being saved)

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 

7/18/2020 7:39:19 AM
Tried to write Int32 PosExceptNeg1, but passed value was: -5, which is out of range!  Value set to -1 so your save would work.   (Unknown field being saved)

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 

7/18/2020 7:50:43 AM	Reconquest Seeding for Prasa: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
7/18/2020 8:00:35 AM
Tried to write Int32 PosExceptNeg1, but passed value was: -3, which is out of range!  Value set to -1 so your save would work.   (Unknown field being saved)

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 

7/18/2020 8:49:08 AM	Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
7/18/2020 8:49:08 AM	Boot up FleetOS (0.3524s)
7/18/2020 8:49:08 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1080
graphicsDeviceID: 7040
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8079
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3200
systemMemorySize: 32687
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
7/18/2020 8:49:08 AM	Check System Logs For Rogue Intelligence (0.2336s)
7/18/2020 8:49:09 AM	Game Version: 2.101
7/18/2020 8:49:09 AM	Eject Trash Into Hyperspace (0.1188s)
7/18/2020 8:49:09 AM	Check For Extra Modules (0.0464s)
7/18/2020 8:49:09 AM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
7/18/2020 8:49:09 AM	Bring Cloaking Systems Online (0.0275s)
7/18/2020 8:49:09 AM	Recalculate Speed Of Light (0.0295s)
7/18/2020 8:49:09 AM	Optimize Comfort On Command Decks (0.0285s)
7/18/2020 8:49:09 AM	Generating Framerates (0.0095s)
7/18/2020 8:49:09 AM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
7/18/2020 8:49:09 AM	Mods:  SpireRailgunShop (Disabled)  
7/18/2020 8:49:09 AM	Check Nearby Stellar Masses (0.2691s)
7/18/2020 8:49:09 AM	Remembering Alamo (0.0255s)
7/18/2020 8:49:09 AM	Boot Audio Comms (0.0120s)
7/18/2020 8:49:09 AM	Establish Individual Audio Links (0.0230s)
7/18/2020 8:49:09 AM	Prepare Explosions and Crackles (0.0384s)
7/18/2020 8:49:09 AM	No resolution change was required.
7/18/2020 8:49:09 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/18/2020 8:49:09 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/18/2020 8:49:09 AM	Refresh Optical Lensing (0.0220s)
7/18/2020 8:49:09 AM	Revise Fundamental Physical Laws (0.0140s)
7/18/2020 8:49:09 AM	Calculate Odds Of Success (0.0499s)
7/18/2020 8:49:10 AM	Briefly Panic (0.4388s)
7/18/2020 8:49:10 AM	Install Confidence Routines (0.2925s)
7/18/2020 8:49:10 AM	Bring Commander Interface Online (0.1128s)
7/18/2020 8:49:10 AM	Motivate All Crews (0.0439s)
7/18/2020 8:49:10 AM	Locating Available Networks (0.0170s)
7/18/2020 8:49:10 AM	Externalizing Patterns (0.0230s)
7/18/2020 8:49:10 AM	Hooking Externals (0.0100s)
7/18/2020 8:49:10 AM	Handlizing Hooks (0.0110s)
7/18/2020 8:49:10 AM	Disengaging Constants (0.0354s)
7/18/2020 8:49:10 AM	Late Axionic Computations (0.1238s)
7/18/2020 8:49:10 AM	Connecting to Fleet Command (0.0085s)
7/18/2020 8:49:10 AM	Thinking Of Advice (0.0080s)
7/18/2020 8:49:10 AM	Degaussing Advice (0.0187s)
7/18/2020 8:49:10 AM	Reading Alien Diaries (0.0120s)
7/18/2020 8:49:10 AM	Naming All Known Planets (0.0075s)
7/18/2020 8:49:10 AM	Remembering Speeds (0.0095s)
7/18/2020 8:49:10 AM	Prioritizing Targets (0.0115s)
7/18/2020 8:49:10 AM	Rebooting Sensor Arrays (0.0070s)
7/18/2020 8:49:10 AM	Unloading Prismatic Grid (0.0085s)
7/18/2020 8:49:10 AM	Thinking Of Objectives (0.0075s)
7/18/2020 8:49:10 AM	Re-Aligning Objectives (0.0095s)
7/18/2020 8:49:10 AM	Inhibiting Visual Scans (0.0205s)
7/18/2020 8:49:10 AM	Synthesizing Vocals (0.0075s)
7/18/2020 8:49:10 AM	Investigating Map Signatures (0.0125s)
7/18/2020 8:49:10 AM	Ventilating Scenarios (0.0065s)
7/18/2020 8:49:10 AM	Decontaminating Targeting Systems (0.0085s)
7/18/2020 8:49:10 AM	Ejecting Tactical Core (0.0085s)
7/18/2020 8:49:11 AM	Calibrating Formations (0.0085s)
7/18/2020 8:49:11 AM	Intercepting Galactic Maps (0.0090s)
7/18/2020 8:49:11 AM	Discharging Colored Ions (0.0195s)
7/18/2020 8:49:11 AM	Replicating Ion Colors (0.0070s)
7/18/2020 8:49:11 AM	Faction Diagnostics (0.0165s)
7/18/2020 8:49:11 AM	Buffering Hackers (0.0135s)
7/18/2020 8:49:11 AM	Inverting Death (0.0075s)
7/18/2020 8:49:11 AM	Linear Field Variance (0.0120s)
7/18/2020 8:49:11 AM	Charging Marks (0.0070s)
7/18/2020 8:49:11 AM	Guarding The Posts (0.1051s)
7/18/2020 8:49:11 AM	Range Manifolds (0.0070s)
7/18/2020 8:49:11 AM	Purging ROFs (0.0080s)
7/18/2020 8:49:11 AM	Manipulating Speeds (0.0095s)
7/18/2020 8:49:11 AM	Detecting Projectiles (0.0075s)
7/18/2020 8:49:11 AM	Grouping Flow Fields (0.0095s)
7/18/2020 8:49:11 AM	Modulating Flow Field Groups (0.0265s)
7/18/2020 8:49:11 AM	Designing Fleets (0.0200s)
7/18/2020 8:49:11 AM	Thinking Of Technologies (0.0110s)
7/18/2020 8:49:11 AM	Categorizing Starboard Sensors (0.0085s)
7/18/2020 8:49:11 AM	Injecting Galactic Variables (0.0125s)
7/18/2020 8:49:11 AM	Viewing Starfields (0.0185s)
7/18/2020 8:49:11 AM	Dissolving Distant Planets (0.0333s)
7/18/2020 8:49:11 AM	Categorizing All Planets (0.0060s)
7/18/2020 8:49:11 AM	Organizing Commands (0.0185s)
7/18/2020 8:49:11 AM	Calculating Firing Cones (0.0055s)
7/18/2020 8:49:11 AM	Declaring Ship Parts At Customs (0.5427s)
7/18/2020 8:49:11 AM	Sterilizing Test Chamber (0.0285s)
7/18/2020 8:49:16 AM	Reformatting Navigation (4.4029s)
7/18/2020 8:49:16 AM	Issuing Orders (0.0080s)
7/18/2020 8:49:16 AM	Augmenting Infusers (0.0129s)
7/18/2020 8:49:16 AM	Infusing (0.0243s)
7/18/2020 8:49:16 AM	Post-Proton Surge (0.0060s)
7/18/2020 8:49:16 AM	Stimulate Modulation (0.0359s)
7/18/2020 8:49:16 AM	ArcenAssetBundleCache.InstantiatedObjects: 572
7/18/2020 8:49:16 AM	Load Surrogates (0.1386s)
7/18/2020 8:49:18 AM	Final Checks (1.5221s)
7/18/2020 8:49:18 AM	Load Historical Documents (0.0120s)
7/18/2020 8:49:18 AM	9.7 seconds total load time.
Boot up FleetOS (0.4s)
Check Nearby Stellar Masses (0.3s)
Briefly Panic (0.4s)
Install Confidence Routines (0.3s)
Declaring Ship Parts At Customs (0.5s)
Reformatting Navigation (4.4s)
Final Checks (1.5s)
7/18/2020 8:49:18 AM	Hello Steam user 'Sir On The Edge'
7/18/2020 8:49:42 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
7/18/2020 8:49:42 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 8:49:42 AM	Clear out factions that should not be in UI based on savegame: 10  Macrophage Infestation - Tamed  Scourge  Marauders  Fallen Spire  Devourer Golem  Outguard  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
7/18/2020 8:49:42 AM	Added the faction AIReserves.
7/18/2020 8:49:42 AM	Added the faction AntiAIZombie.
7/18/2020 8:49:42 AM	Added the faction AntiEveryoneZombie.
7/18/2020 8:49:42 AM	Added the faction AntiPlayerZombie.
7/18/2020 8:49:42 AM	Added the faction Mercenary.
7/18/2020 8:49:43 AM	Finish load save in 446.8ms
7/18/2020 8:49:48 AM	Start Generate Partial Map with Octopus and seed 630673933 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 8:49:48 AM	total central planets: 26
7/18/2020 8:49:48 AM	created central planets: 26
7/18/2020 8:49:48 AM	Generate Partial Map Complete
7/18/2020 8:49:48 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 8:49:56 AM	Start Generate Partial Map with Octopus and seed 630673933 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 8:49:57 AM	total central planets: 26
7/18/2020 8:49:57 AM	created central planets: 26
7/18/2020 8:49:57 AM	Generate Partial Map Complete
7/18/2020 8:49:57 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 8:50:02 AM	Start Generate Partial Map with Octopus and seed 630673933 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 8:50:02 AM	total central planets: 21
7/18/2020 8:50:02 AM	created central planets: 21
7/18/2020 8:50:02 AM	Generate Partial Map Complete
7/18/2020 8:50:02 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 8:50:16 AM	Start Generate Partial Map with D18Rings and seed 630673933 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 8:50:16 AM	Removed 50 self-referential planet links in this map.  Harmless now.
7/18/2020 8:50:16 AM	Generate Partial Map Complete
7/18/2020 8:50:16 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 8:50:32 AM	Start Generate Partial Map with Snake and seed 630673933 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 8:50:33 AM	Generate Partial Map Complete
7/18/2020 8:50:33 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 8:50:41 AM	Start Generate Partial Map with Concentric and seed 630673933 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 8:50:41 AM	Generate Partial Map Complete
7/18/2020 8:50:41 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 8:50:50 AM	Start Generate Partial Map with Maze and seed 630673933 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 8:50:50 AM	Generate Partial Map Complete
7/18/2020 8:50:50 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 8:50:50 AM	Start Generate Partial Map with Maze and seed 630673933 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 8:50:50 AM	Generate Partial Map Complete
7/18/2020 8:50:50 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 8:51:07 AM	Start Generate Partial Map with Maze and seed 630673933 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 8:51:07 AM	Generate Partial Map Complete
7/18/2020 8:51:07 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 8:51:10 AM	Start Generate Partial Map with Maze and seed 630673933 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 8:51:10 AM	Generate Partial Map Complete
7/18/2020 8:51:10 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 8:51:15 AM	Start Generate Partial Map with Maze and seed 630673933 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 8:51:15 AM	Generate Partial Map Complete
7/18/2020 8:51:15 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 8:51:19 AM	Start Generate Partial Map with Maze and seed 630673933 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 8:51:19 AM	Generate Partial Map Complete
7/18/2020 8:51:19 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 8:51:34 AM	Start Generate Partial Map with Honeycomb and seed 630673933 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 8:51:34 AM	Generate Partial Map Complete
7/18/2020 8:51:34 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 8:51:45 AM	Start Generate Partial Map with Encapsulated and seed 630673933 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 8:51:45 AM	Generate Partial Map Complete
7/18/2020 8:51:45 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 8:52:08 AM	Start Generate Partial Map with Wheel and seed 630673933 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 8:52:08 AM	Generate Partial Map Complete
7/18/2020 8:52:08 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 8:52:16 AM	Start Generate Partial Map with Clusters and seed 630673933 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 8:52:16 AM	Generate Partial Map Complete
7/18/2020 8:52:16 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 8:52:23 AM	Start Generate Partial Map with Clusters and seed 630673933 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 8:52:23 AM	Generate Partial Map Complete
7/18/2020 8:52:23 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 8:52:29 AM	Start Generate Partial Map with Clusters and seed 630673933 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 8:52:29 AM	Generate Partial Map Complete
7/18/2020 8:52:29 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 8:52:43 AM	Start Generate Partial Map with D18Bubbles and seed 630673933 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 8:52:43 AM	Generate Partial Map Complete
7/18/2020 8:52:43 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 8:53:09 AM	Start Generate Partial Map with D18Bubbles and seed 939167069 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 8:53:09 AM	Generate Partial Map Complete
7/18/2020 8:53:09 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 8:53:22 AM	Start Generate Partial Map with D18Bubbles and seed 939167069 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 8:53:22 AM	Generate Partial Map Complete
7/18/2020 8:53:22 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 8:58:54 AM	Start Generate FULL Map with D18Bubbles and seed 939167069 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything)
7/18/2020 8:58:54 AM	Generate FULL Map Complete
7/18/2020 9:58:32 AM
Error trying to handle mouseover: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.Window_InGameSidebarScience+btnScienceTech.HandleMouseover () [0x0019a] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (System.Single DeltaTime) [0x0019b] in <765f780166284225a43da965771bb153>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (System.Single DeltaTime) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 

7/18/2020 9:58:32 AM
Error trying to handle mouseover: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.Window_InGameSidebarScience+btnScienceTech.HandleMouseover () [0x0019a] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00124] in <765f780166284225a43da965771bb153>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 

7/18/2020 10:12:05 AM	Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui'
7/18/2020 11:22:39 AM	Reconquest Seeding for Boole: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8
7/18/2020 11:32:50 AM
Tried to write Int32 PosExceptNeg1, but passed value was: -3, which is out of range!  Value set to -1 so your save would work.   (Unknown field being saved)

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 

7/18/2020 11:38:46 AM	No resolution change was required.
7/18/2020 11:38:46 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/18/2020 11:38:46 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/18/2020 11:55:50 AM	planet Foley is controlled by AI Sentinels
7/18/2020 11:55:50 AM	difficulty 7 budget size 10
7/18/2020 11:59:22 AM	planet Faresa is controlled by AI Sentinels
7/18/2020 11:59:22 AM	difficulty 7 budget size 10
7/18/2020 12:05:46 PM	planet Xiphos is controlled by AI Sentinels
7/18/2020 12:05:46 PM	difficulty 7 budget size 10
7/18/2020 12:38:39 PM	planet Cathay is controlled by AI Sentinels
7/18/2020 12:38:39 PM	difficulty 7 budget size 10
7/18/2020 12:43:49 PM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777/SafteySave.save Source1: AnythingElse Source3: LoadingSaveGame
7/18/2020 12:43:50 PM	OnLoad: Detected 17 player ship(s) that are in the loose fleet (bad).  Was able to correct 0 of those.  shipsNotFixedNonPlanetary: 17  shipsNotFixedByType: WarSieger x17 
7/18/2020 12:43:50 PM	Finish load save in 366.1ms
7/18/2020 1:23:50 PM	planet Bastille is controlled by AI Sentinels
7/18/2020 1:23:50 PM	difficulty 7 budget size 10
7/18/2020 1:44:56 PM	planet Esthar is controlled by AI Sentinels
7/18/2020 1:44:56 PM	difficulty 7 budget size 10
7/18/2020 2:02:01 PM
Tried to write Int32 PosExceptNeg1, but passed value was: -3, which is out of range!  Value set to -1 so your save would work.   (Unknown field being saved)

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 

7/18/2020 2:04:28 PM	planet Levin is controlled by AI Sentinels
7/18/2020 2:04:28 PM	difficulty 7 budget size 10
7/18/2020 2:21:30 PM	planet Esthar is controlled by AI Sentinels
7/18/2020 2:21:30 PM	difficulty 7 budget size 10
7/18/2020 2:22:19 PM	planet Levin is controlled by AI Sentinels
7/18/2020 2:22:19 PM	difficulty 7 budget size 10
7/18/2020 2:22:54 PM	Reconquest Seeding for Dix: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
7/18/2020 6:12:51 PM	Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
7/18/2020 6:12:51 PM	Boot up FleetOS (0.3544s)
7/18/2020 6:12:52 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1080
graphicsDeviceID: 7040
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8079
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3200
systemMemorySize: 32687
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
7/18/2020 6:12:52 PM	Check System Logs For Rogue Intelligence (0.3152s)
7/18/2020 6:12:52 PM	Game Version: 2.101
7/18/2020 6:12:52 PM	Eject Trash Into Hyperspace (0.1233s)
7/18/2020 6:12:52 PM	Check For Extra Modules (0.0384s)
7/18/2020 6:12:52 PM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
7/18/2020 6:12:52 PM	Bring Cloaking Systems Online (0.0329s)
7/18/2020 6:12:52 PM	Recalculate Speed Of Light (0.0230s)
7/18/2020 6:12:52 PM	Optimize Comfort On Command Decks (0.0300s)
7/18/2020 6:12:52 PM	Generating Framerates (0.0240s)
7/18/2020 6:12:52 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
7/18/2020 6:12:52 PM	Mods:  SpireRailgunShop (Disabled)  
7/18/2020 6:12:52 PM	Check Nearby Stellar Masses (0.0584s)
7/18/2020 6:12:52 PM	Remembering Alamo (0.0255s)
7/18/2020 6:12:52 PM	Boot Audio Comms (0.0180s)
7/18/2020 6:12:52 PM	Establish Individual Audio Links (0.0175s)
7/18/2020 6:12:52 PM	Prepare Explosions and Crackles (0.0285s)
7/18/2020 6:12:52 PM	No resolution change was required.
7/18/2020 6:12:52 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/18/2020 6:12:52 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/18/2020 6:12:52 PM	Refresh Optical Lensing (0.0085s)
7/18/2020 6:12:52 PM	Revise Fundamental Physical Laws (0.0070s)
7/18/2020 6:12:52 PM	Calculate Odds Of Success (0.0444s)
7/18/2020 6:12:53 PM	Briefly Panic (0.4800s)
7/18/2020 6:12:53 PM	Install Confidence Routines (0.3410s)
7/18/2020 6:12:53 PM	Bring Commander Interface Online (0.1538s)
7/18/2020 6:12:53 PM	Motivate All Crews (0.0579s)
7/18/2020 6:12:53 PM	Locating Available Networks (0.0215s)
7/18/2020 6:12:53 PM	Externalizing Patterns (0.0280s)
7/18/2020 6:12:53 PM	Hooking Externals (0.0120s)
7/18/2020 6:12:53 PM	Handlizing Hooks (0.0110s)
7/18/2020 6:12:53 PM	Disengaging Constants (0.0509s)
7/18/2020 6:12:53 PM	Late Axionic Computations (0.1423s)
7/18/2020 6:12:53 PM	Connecting to Fleet Command (0.0100s)
7/18/2020 6:12:53 PM	Thinking Of Advice (0.0105s)
7/18/2020 6:12:53 PM	Degaussing Advice (0.0319s)
7/18/2020 6:12:54 PM	Reading Alien Diaries (0.0165s)
7/18/2020 6:12:54 PM	Naming All Known Planets (0.0085s)
7/18/2020 6:12:54 PM	Remembering Speeds (0.0095s)
7/18/2020 6:12:54 PM	Prioritizing Targets (0.0085s)
7/18/2020 6:12:54 PM	Rebooting Sensor Arrays (0.0085s)
7/18/2020 6:12:54 PM	Unloading Prismatic Grid (0.0085s)
7/18/2020 6:12:54 PM	Thinking Of Objectives (0.0080s)
7/18/2020 6:12:54 PM	Re-Aligning Objectives (0.0100s)
7/18/2020 6:12:54 PM	Inhibiting Visual Scans (0.0140s)
7/18/2020 6:12:54 PM	Synthesizing Vocals (0.0090s)
7/18/2020 6:12:54 PM	Investigating Map Signatures (0.0135s)
7/18/2020 6:12:54 PM	Ventilating Scenarios (0.0075s)
7/18/2020 6:12:54 PM	Decontaminating Targeting Systems (0.0080s)
7/18/2020 6:12:54 PM	Ejecting Tactical Core (0.0090s)
7/18/2020 6:12:54 PM	Calibrating Formations (0.0080s)
7/18/2020 6:12:54 PM	Intercepting Galactic Maps (0.0095s)
7/18/2020 6:12:54 PM	Discharging Colored Ions (0.0230s)
7/18/2020 6:12:54 PM	Replicating Ion Colors (0.0080s)
7/18/2020 6:12:54 PM	Faction Diagnostics (0.0175s)
7/18/2020 6:12:54 PM	Buffering Hackers (0.0170s)
7/18/2020 6:12:54 PM	Inverting Death (0.0125s)
7/18/2020 6:12:54 PM	Linear Field Variance (0.0120s)
7/18/2020 6:12:54 PM	Charging Marks (0.0090s)
7/18/2020 6:12:54 PM	Guarding The Posts (0.1443s)
7/18/2020 6:12:54 PM	Range Manifolds (0.0130s)
7/18/2020 6:12:54 PM	Purging ROFs (0.0106s)
7/18/2020 6:12:54 PM	Manipulating Speeds (0.0133s)
7/18/2020 6:12:54 PM	Detecting Projectiles (0.0135s)
7/18/2020 6:12:54 PM	Grouping Flow Fields (0.0155s)
7/18/2020 6:12:54 PM	Modulating Flow Field Groups (0.0379s)
7/18/2020 6:12:54 PM	Designing Fleets (0.0379s)
7/18/2020 6:12:54 PM	Thinking Of Technologies (0.0165s)
7/18/2020 6:12:54 PM	Categorizing Starboard Sensors (0.0120s)
7/18/2020 6:12:54 PM	Injecting Galactic Variables (0.0180s)
7/18/2020 6:12:54 PM	Dropping Starfields (0.0280s)
7/18/2020 6:12:54 PM	Browsing Distant Planets (0.1782s)
7/18/2020 6:12:54 PM	Categorizing All Planets (0.0090s)
7/18/2020 6:12:54 PM	Organizing Commands (0.0349s)
7/18/2020 6:12:54 PM	Calculating Firing Cones (0.0085s)
7/18/2020 6:12:55 PM	Offending Sentient Ship Parts (0.6814s)
7/18/2020 6:12:55 PM	Sterilizing Test Chamber (0.0419s)
7/18/2020 6:13:00 PM	Investigate Temporal Vortex (4.9772s)
7/18/2020 6:13:00 PM	Issuing Orders (0.0080s)
7/18/2020 6:13:00 PM	Augmenting Infusers (0.0100s)
7/18/2020 6:13:00 PM	Infusing (0.0380s)
7/18/2020 6:13:00 PM	Post-Proton Surge (0.0065s)
7/18/2020 6:13:00 PM	Stimulate Modulation (0.0444s)
7/18/2020 6:13:00 PM	ArcenAssetBundleCache.InstantiatedObjects: 591
7/18/2020 6:13:00 PM	Load Surrogates (0.2060s)
7/18/2020 6:13:02 PM	Final Checks (1.6505s)
7/18/2020 6:13:02 PM	Load Historical Documents (0.0095s)
7/18/2020 6:13:02 PM	11.0 seconds total load time.
Boot up FleetOS (0.4s)
Check System Logs For Rogue Intelligence (0.3s)
Briefly Panic (0.5s)
Install Confidence Routines (0.3s)
Offending Sentient Ship Parts (0.7s)
Investigate Temporal Vortex (5.0s)
Final Checks (1.7s)
7/18/2020 6:13:03 PM	Hello Steam user 'Sir On The Edge'
7/18/2020 6:16:26 PM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
7/18/2020 6:16:26 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 6:16:26 PM	Clear out factions that should not be in UI based on savegame: 10  Macrophage Infestation - Tamed  Scourge  Marauders  Fallen Spire  Devourer Golem  Outguard  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
7/18/2020 6:16:26 PM	Added the faction AIReserves.
7/18/2020 6:16:26 PM	Added the faction AntiAIZombie.
7/18/2020 6:16:26 PM	Added the faction AntiEveryoneZombie.
7/18/2020 6:16:26 PM	Added the faction AntiPlayerZombie.
7/18/2020 6:16:26 PM	Added the faction Mercenary.
7/18/2020 6:16:26 PM	Finish load save in 416.3ms
7/18/2020 6:16:30 PM	Start Generate Partial Map with D18Bubbles and seed 175116251 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 6:16:30 PM	Generate Partial Map Complete
7/18/2020 6:16:30 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 6:16:43 PM	Start Generate Partial Map with Simple and seed 175116251 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 6:16:43 PM	Generate Partial Map Complete
7/18/2020 6:16:43 PM	No human players found to seed homeworld structures for for on planet Halliman


7/18/2020 6:16:43 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 6:16:48 PM	Start Generate Partial Map with Simple and seed 175116251 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 6:16:48 PM	Generate Partial Map Complete
7/18/2020 6:16:48 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 6:17:10 PM	Start Generate Partial Map with Simple and seed 193248129 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 6:17:10 PM	Generate Partial Map Complete
7/18/2020 6:17:10 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 6:17:16 PM	Start Generate Partial Map with Simple and seed 229799731 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 6:17:16 PM	Generate Partial Map Complete
7/18/2020 6:17:16 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 6:17:28 PM	Start Generate Partial Map with Simple and seed 229799731 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 6:17:28 PM	Generate Partial Map Complete
7/18/2020 6:17:28 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 6:17:50 PM	Start Generate FULL Map with Simple and seed 229799731 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything)
7/18/2020 6:17:50 PM	Generate FULL Map Complete
7/18/2020 6:18:46 PM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
7/18/2020 6:18:46 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 6:18:46 PM	Clear out factions that should not be in UI based on savegame: 10  Macrophage Infestation - Tamed  Scourge  Marauders  Fallen Spire  Devourer Golem  Outguard  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
7/18/2020 6:18:46 PM	Added the faction AIReserves.
7/18/2020 6:18:46 PM	Added the faction AntiAIZombie.
7/18/2020 6:18:46 PM	Added the faction AntiEveryoneZombie.
7/18/2020 6:18:46 PM	Added the faction AntiPlayerZombie.
7/18/2020 6:18:46 PM	Added the faction Mercenary.
7/18/2020 6:18:46 PM	Finish load save in 174.1ms
7/18/2020 6:18:52 PM	Start Generate Partial Map with Simple and seed 1668182996 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 6:18:53 PM	Generate Partial Map Complete
7/18/2020 6:18:53 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 6:18:58 PM	Start Generate Partial Map with Simple and seed 293953357 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 6:18:58 PM	Generate Partial Map Complete
7/18/2020 6:18:58 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 6:19:04 PM	Start Generate Partial Map with Simple and seed 204686752 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 6:19:04 PM	Generate Partial Map Complete
7/18/2020 6:19:04 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 6:19:09 PM	Start Generate Partial Map with Simple and seed 803904427 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 6:19:09 PM	Generate Partial Map Complete
7/18/2020 6:19:09 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 6:19:13 PM	Start Generate Partial Map with Simple and seed 756405531 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 6:19:13 PM	Generate Partial Map Complete
7/18/2020 6:19:13 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 6:19:39 PM	Start Generate Partial Map with Simple and seed 238394671 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 6:19:39 PM	Generate Partial Map Complete
7/18/2020 6:19:39 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 6:19:42 PM	Start Generate Partial Map with Simple and seed 936650985 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 6:19:42 PM	Generate Partial Map Complete
7/18/2020 6:19:42 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 6:19:58 PM	Start Generate Partial Map with Simple and seed 936650985 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/18/2020 6:19:58 PM	Generate Partial Map Complete
7/18/2020 6:19:58 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/18/2020 6:20:23 PM	Start Generate FULL Map with Simple and seed 936650985 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything)
7/18/2020 6:20:24 PM	Generate FULL Map Complete
7/18/2020 6:21:54 PM	No resolution change was required.
7/18/2020 6:21:54 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/18/2020 6:21:54 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/18/2020 6:41:27 PM	No resolution change was required.
7/18/2020 6:41:27 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/18/2020 6:41:27 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/18/2020 8:42:10 PM	planet Vente is controlled by AI Sentinels
7/18/2020 8:42:10 PM	difficulty 7 budget size 10
7/18/2020 9:02:15 PM	Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui'
7/19/2020 5:05:09 AM	Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
7/19/2020 5:05:09 AM	Boot up FleetOS (0.3688s)
7/19/2020 5:05:09 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1080
graphicsDeviceID: 7040
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8079
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3200
systemMemorySize: 32687
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
7/19/2020 5:05:09 AM	Check System Logs For Rogue Intelligence (0.2880s)
7/19/2020 5:05:09 AM	Game Version: 2.101
7/19/2020 5:05:09 AM	Eject Trash Into Hyperspace (0.1238s)
7/19/2020 5:05:09 AM	Check For Extra Modules (0.0339s)
7/19/2020 5:05:09 AM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
7/19/2020 5:05:09 AM	Bring Cloaking Systems Online (0.0319s)
7/19/2020 5:05:09 AM	Recalculate Speed Of Light (0.0265s)
7/19/2020 5:05:09 AM	Optimize Comfort On Command Decks (0.0260s)
7/19/2020 5:05:09 AM	Generating Framerates (0.0120s)
7/19/2020 5:05:09 AM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
7/19/2020 5:05:09 AM	Mods:  SpireRailgunShop (Disabled)  
7/19/2020 5:05:09 AM	Check Nearby Stellar Masses (0.0604s)
7/19/2020 5:05:09 AM	Remembering Alamo (0.0280s)
7/19/2020 5:05:09 AM	Boot Audio Comms (0.0140s)
7/19/2020 5:05:09 AM	Establish Individual Audio Links (0.0409s)
7/19/2020 5:05:09 AM	Prepare Explosions and Crackles (0.0309s)
7/19/2020 5:05:09 AM	No resolution change was required.
7/19/2020 5:05:09 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/19/2020 5:05:09 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/19/2020 5:05:09 AM	Last Save File appears to have been deleted!
7/19/2020 5:05:09 AM	Refresh Optical Lensing (0.0105s)
7/19/2020 5:05:09 AM	Revise Fundamental Physical Laws (0.0150s)
7/19/2020 5:05:09 AM	Calculate Odds Of Success (0.0584s)
7/19/2020 5:05:10 AM	Briefly Panic (0.4942s)
7/19/2020 5:05:10 AM	Install Confidence Routines (0.3400s)
7/19/2020 5:05:10 AM	Bring Commander Interface Online (0.1213s)
7/19/2020 5:05:10 AM	Motivate All Crews (0.0459s)
7/19/2020 5:05:11 AM	Locating Available Networks (0.0185s)
7/19/2020 5:05:11 AM	Externalizing Patterns (0.0250s)
7/19/2020 5:05:11 AM	Hooking Externals (0.0115s)
7/19/2020 5:05:11 AM	Handlizing Hooks (0.0120s)
7/19/2020 5:05:11 AM	Disengaging Constants (0.0469s)
7/19/2020 5:05:11 AM	Late Axionic Computations (0.1667s)
7/19/2020 5:05:11 AM	Connecting to Fleet Command (0.0100s)
7/19/2020 5:05:11 AM	Thinking Of Advice (0.0090s)
7/19/2020 5:05:12 AM	Degaussing Advice (0.8298s)
7/19/2020 5:05:12 AM	Reading Alien Diaries (0.0165s)
7/19/2020 5:05:12 AM	Naming All Known Planets (0.0095s)
7/19/2020 5:05:12 AM	Remembering Speeds (0.0090s)
7/19/2020 5:05:12 AM	Prioritizing Targets (0.0130s)
7/19/2020 5:05:12 AM	Rebooting Sensor Arrays (0.0075s)
7/19/2020 5:05:12 AM	Unloading Prismatic Grid (0.0085s)
7/19/2020 5:05:12 AM	Thinking Of Objectives (0.0075s)
7/19/2020 5:05:12 AM	Re-Aligning Objectives (0.0090s)
7/19/2020 5:05:12 AM	Inhibiting Visual Scans (0.0130s)
7/19/2020 5:05:12 AM	Synthesizing Vocals (0.0100s)
7/19/2020 5:05:12 AM	Investigating Map Signatures (0.0150s)
7/19/2020 5:05:12 AM	Ventilating Scenarios (0.0080s)
7/19/2020 5:05:12 AM	Decontaminating Targeting Systems (0.0085s)
7/19/2020 5:05:12 AM	Ejecting Tactical Core (0.0085s)
7/19/2020 5:05:12 AM	Calibrating Formations (0.0080s)
7/19/2020 5:05:12 AM	Intercepting Galactic Maps (0.0095s)
7/19/2020 5:05:12 AM	Discharging Colored Ions (0.0205s)
7/19/2020 5:05:12 AM	Replicating Ion Colors (0.0080s)
7/19/2020 5:05:12 AM	Faction Diagnostics (0.0175s)
7/19/2020 5:05:12 AM	Buffering Hackers (0.0155s)
7/19/2020 5:05:12 AM	Inverting Death (0.0110s)
7/19/2020 5:05:12 AM	Linear Field Variance (0.0125s)
7/19/2020 5:05:12 AM	Charging Marks (0.0085s)
7/19/2020 5:05:12 AM	Guarding The Posts (0.1103s)
7/19/2020 5:05:12 AM	Range Manifolds (0.0085s)
7/19/2020 5:05:12 AM	Purging ROFs (0.0080s)
7/19/2020 5:05:12 AM	Manipulating Speeds (0.0095s)
7/19/2020 5:05:12 AM	Detecting Projectiles (0.0075s)
7/19/2020 5:05:12 AM	Grouping Flow Fields (0.0125s)
7/19/2020 5:05:12 AM	Modulating Flow Field Groups (0.0285s)
7/19/2020 5:05:12 AM	Designing Fleets (0.0300s)
7/19/2020 5:05:12 AM	Thinking Of Technologies (0.0135s)
7/19/2020 5:05:12 AM	Categorizing Starboard Sensors (0.0105s)
7/19/2020 5:05:12 AM	Injecting Galactic Variables (0.0140s)
7/19/2020 5:05:12 AM	Initiating Starfields (0.0220s)
7/19/2020 5:05:13 AM	Pinpointing Distant Planets (0.6819s)
7/19/2020 5:05:13 AM	Categorizing All Planets (0.0080s)
7/19/2020 5:05:13 AM	Organizing Commands (0.0255s)
7/19/2020 5:05:13 AM	Calculating Firing Cones (0.0100s)
7/19/2020 5:05:13 AM	Collapsing Pile Of Ship Parts (0.5884s)
7/19/2020 5:05:13 AM	Sterilizing Test Chamber (0.0374s)
7/19/2020 5:05:18 AM	Rewire Lower Decks (4.1329s)
7/19/2020 5:05:18 AM	Issuing Orders (0.0095s)
7/19/2020 5:05:18 AM	Augmenting Infusers (0.0120s)
7/19/2020 5:05:18 AM	Infusing (0.0469s)
7/19/2020 5:05:18 AM	Post-Proton Surge (0.0080s)
7/19/2020 5:05:18 AM	Stimulate Modulation (0.0374s)
7/19/2020 5:05:18 AM	ArcenAssetBundleCache.InstantiatedObjects: 574
7/19/2020 5:05:18 AM	Load Surrogates (0.2337s)
7/19/2020 5:05:20 AM	Final Checks (1.7389s)
7/19/2020 5:05:20 AM	Load Historical Documents (0.0040s)
7/19/2020 5:05:20 AM	11.4 seconds total load time.
Boot up FleetOS (0.4s)
Check System Logs For Rogue Intelligence (0.3s)
Briefly Panic (0.5s)
Install Confidence Routines (0.3s)
Degaussing Advice (0.8s)
Pinpointing Distant Planets (0.7s)
Collapsing Pile Of Ship Parts (0.6s)
Rewire Lower Decks (4.1s)
Final Checks (1.7s)
7/19/2020 5:05:20 AM	Hello Steam user 'Sir On The Edge'
7/19/2020 5:05:30 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777\PreNanocaust.save Source1: AnythingElse Source3: LoadingSaveGame
7/19/2020 5:05:30 AM	OnLoad: Detected 39 player ship(s) that are in the loose fleet (bad).  Was able to correct 0 of those.  shipsNotFixedNonPlanetary: 39  shipsNotFixedByType: WarHarvester x39 
7/19/2020 5:05:30 AM	Finish load save in 771.7ms
7/19/2020 5:41:56 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777\Autosave.12000.save Source1: AnythingElse Source3: LoadingSaveGame
7/19/2020 5:41:57 AM	OnLoad: Detected 44 player ship(s) that are in the loose fleet (bad).  Was able to correct 0 of those.  shipsNotFixedNonPlanetary: 44  shipsNotFixedByType: WarHarvester x44 
7/19/2020 5:41:57 AM	Finish load save in 311.6ms
7/19/2020 5:54:04 AM	planet Emerald is controlled by AI Sentinels
7/19/2020 5:54:04 AM	difficulty 7 budget size 10
7/19/2020 6:25:01 AM	planet Ingalls is controlled by AI Sentinels
7/19/2020 6:25:01 AM	difficulty 7 budget size 10
7/19/2020 6:32:18 AM	Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui'
7/19/2020 6:32:21 AM	planet Mashey is controlled by AI Sentinels
7/19/2020 6:32:21 AM	difficulty 7 budget size 10
7/19/2020 6:45:08 AM	Waiting On Server, at frame 0 client mode: False SocketMode: Off
7/19/2020 2:19:21 PM	Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
7/19/2020 2:19:21 PM	Boot up FleetOS (0.3554s)
7/19/2020 2:19:21 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1080
graphicsDeviceID: 7040
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8079
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3200
systemMemorySize: 32687
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
7/19/2020 2:19:21 PM	Check System Logs For Rogue Intelligence (0.2888s)
7/19/2020 2:19:21 PM	Game Version: 2.101
7/19/2020 2:19:21 PM	Eject Trash Into Hyperspace (0.1283s)
7/19/2020 2:19:21 PM	Check For Extra Modules (0.0424s)
7/19/2020 2:19:21 PM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
7/19/2020 2:19:21 PM	Bring Cloaking Systems Online (0.0344s)
7/19/2020 2:19:21 PM	Recalculate Speed Of Light (0.0334s)
7/19/2020 2:19:21 PM	Optimize Comfort On Command Decks (0.0305s)
7/19/2020 2:19:22 PM	Generating Framerates (0.0145s)
7/19/2020 2:19:22 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
7/19/2020 2:19:22 PM	Mods:  SpireRailgunShop (Disabled)  
7/19/2020 2:19:22 PM	Check Nearby Stellar Masses (0.2786s)
7/19/2020 2:19:22 PM	Remembering Alamo (0.0270s)
7/19/2020 2:19:22 PM	Boot Audio Comms (0.0165s)
7/19/2020 2:19:22 PM	Establish Individual Audio Links (0.0210s)
7/19/2020 2:19:22 PM	Prepare Explosions and Crackles (0.0464s)
7/19/2020 2:19:22 PM	No resolution change was required.
7/19/2020 2:19:22 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/19/2020 2:19:22 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/19/2020 2:19:22 PM	Refresh Optical Lensing (0.0205s)
7/19/2020 2:19:22 PM	Revise Fundamental Physical Laws (0.0183s)
7/19/2020 2:19:24 PM	Calculate Odds Of Success (1.6653s)
7/19/2020 2:19:24 PM	Briefly Panic (0.5085s)
7/19/2020 2:19:24 PM	Install Confidence Routines (0.3205s)
7/19/2020 2:19:25 PM	Bring Commander Interface Online (0.1383s)
7/19/2020 2:19:25 PM	Motivate All Crews (0.0544s)
7/19/2020 2:19:25 PM	Locating Available Networks (0.0459s)
7/19/2020 2:19:25 PM	Externalizing Patterns (0.0324s)
7/19/2020 2:19:25 PM	Hooking Externals (0.0105s)
7/19/2020 2:19:25 PM	Handlizing Hooks (0.0110s)
7/19/2020 2:19:25 PM	Disengaging Constants (0.0879s)
7/19/2020 2:19:25 PM	Late Axionic Computations (0.1599s)
7/19/2020 2:19:25 PM	Connecting to Fleet Command (0.0125s)
7/19/2020 2:19:25 PM	Thinking Of Advice (0.0080s)
7/19/2020 2:19:25 PM	Degaussing Advice (0.0569s)
7/19/2020 2:19:25 PM	Reading Alien Diaries (0.0260s)
7/19/2020 2:19:25 PM	Naming All Known Planets (0.0075s)
7/19/2020 2:19:25 PM	Remembering Speeds (0.0090s)
7/19/2020 2:19:25 PM	Prioritizing Targets (0.0120s)
7/19/2020 2:19:25 PM	Rebooting Sensor Arrays (0.0115s)
7/19/2020 2:19:25 PM	Unloading Prismatic Grid (0.0100s)
7/19/2020 2:19:25 PM	Thinking Of Objectives (0.0100s)
7/19/2020 2:19:25 PM	Re-Aligning Objectives (0.0110s)
7/19/2020 2:19:25 PM	Inhibiting Visual Scans (0.0249s)
7/19/2020 2:19:25 PM	Synthesizing Vocals (0.0115s)
7/19/2020 2:19:25 PM	Investigating Map Signatures (0.0215s)
7/19/2020 2:19:25 PM	Ventilating Scenarios (0.0105s)
7/19/2020 2:19:25 PM	Decontaminating Targeting Systems (0.0105s)
7/19/2020 2:19:25 PM	Ejecting Tactical Core (0.0105s)
7/19/2020 2:19:25 PM	Calibrating Formations (0.0105s)
7/19/2020 2:19:25 PM	Intercepting Galactic Maps (0.0145s)
7/19/2020 2:19:25 PM	Discharging Colored Ions (0.0255s)
7/19/2020 2:19:25 PM	Replicating Ion Colors (0.0100s)
7/19/2020 2:19:25 PM	Faction Diagnostics (0.0197s)
7/19/2020 2:19:25 PM	Buffering Hackers (0.0216s)
7/19/2020 2:19:25 PM	Inverting Death (0.0093s)
7/19/2020 2:19:25 PM	Linear Field Variance (0.0195s)
7/19/2020 2:19:25 PM	Charging Marks (0.0105s)
7/19/2020 2:19:25 PM	Guarding The Posts (0.1118s)
7/19/2020 2:19:25 PM	Range Manifolds (0.0100s)
7/19/2020 2:19:26 PM	Purging ROFs (0.0125s)
7/19/2020 2:19:26 PM	Manipulating Speeds (0.0130s)
7/19/2020 2:19:26 PM	Detecting Projectiles (0.0115s)
7/19/2020 2:19:26 PM	Grouping Flow Fields (0.0185s)
7/19/2020 2:19:26 PM	Modulating Flow Field Groups (0.0534s)
7/19/2020 2:19:26 PM	Designing Fleets (0.0459s)
7/19/2020 2:19:26 PM	Thinking Of Technologies (0.0215s)
7/19/2020 2:19:26 PM	Categorizing Starboard Sensors (0.0150s)
7/19/2020 2:19:26 PM	Injecting Galactic Variables (0.0170s)
7/19/2020 2:19:26 PM	Wishing On Starfields (0.0339s)
7/19/2020 2:19:26 PM	Mopping Up Distant Planets (0.5348s)
7/19/2020 2:19:26 PM	Categorizing All Planets (0.0100s)
7/19/2020 2:19:26 PM	Organizing Commands (0.0236s)
7/19/2020 2:19:26 PM	Calculating Firing Cones (0.0060s)
7/19/2020 2:19:27 PM	Divulge Ship Part Schematics To Enemy (0.7932s)
7/19/2020 2:19:27 PM	Sterilizing Test Chamber (0.0389s)
7/19/2020 2:19:32 PM	Eject And Reinsert Warp Cores (4.4390s)
7/19/2020 2:19:32 PM	Issuing Orders (0.0115s)
7/19/2020 2:19:32 PM	Augmenting Infusers (0.0215s)
7/19/2020 2:19:32 PM	Infusing (0.0608s)
7/19/2020 2:19:32 PM	Post-Proton Surge (0.0070s)
7/19/2020 2:19:32 PM	Stimulate Modulation (0.0399s)
7/19/2020 2:19:32 PM	ArcenAssetBundleCache.InstantiatedObjects: 586
7/19/2020 2:19:32 PM	Load Surrogates (0.2461s)
7/19/2020 2:19:34 PM	Final Checks (1.6959s)
7/19/2020 2:19:34 PM	Load Historical Documents (0.0070s)
7/19/2020 2:19:34 PM	13.1 seconds total load time.
Boot up FleetOS (0.4s)
Check System Logs For Rogue Intelligence (0.3s)
Check Nearby Stellar Masses (0.3s)
Calculate Odds Of Success (1.7s)
Briefly Panic (0.5s)
Install Confidence Routines (0.3s)
Mopping Up Distant Planets (0.5s)
Divulge Ship Part Schematics To Enemy (0.8s)
Eject And Reinsert Warp Cores (4.4s)
Final Checks (1.7s)
7/19/2020 2:19:34 PM	Hello Steam user 'Sir On The Edge'
7/19/2020 2:19:47 PM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777/Exit Save.save Source1: AnythingElse Source3: LoadingSaveGame
7/19/2020 2:19:47 PM	OnLoad: Detected 49 player ship(s) that are in the loose fleet (bad).  Was able to correct 0 of those.  shipsNotFixedNonPlanetary: 49  shipsNotFixedByType: WarHarvester x49 
7/19/2020 2:19:47 PM	Finish load save in 781.0ms
7/19/2020 2:24:17 PM	No resolution change was required.
7/19/2020 2:24:17 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/19/2020 2:24:17 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/19/2020 2:28:38 PM	planet Ingalls is controlled by AI Sentinels
7/19/2020 2:28:38 PM	difficulty 7 budget size 10
7/19/2020 2:30:23 PM
Tried to write Int32 PosExceptNeg1, but passed value was: -2, which is out of range!  Value set to -1 so your save would work.   (Unknown field being saved)

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 

7/19/2020 2:53:14 PM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777/Autosave.18000.save Source1: AnythingElse Source3: LoadingSaveGame
7/19/2020 2:53:14 PM	OnLoad: Detected 49 player ship(s) that are in the loose fleet (bad).  Was able to correct 0 of those.  shipsNotFixedNonPlanetary: 49  shipsNotFixedByType: WarHarvester x49 
7/19/2020 2:53:14 PM	Finish load save in 314.5ms
7/19/2020 2:53:49 PM	Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui'
7/19/2020 3:11:28 PM	planet Goguen is controlled by AI Sentinels
7/19/2020 3:11:28 PM	difficulty 7 budget size 10
7/19/2020 3:20:17 PM	planet Goguen is controlled by AI Sentinels
7/19/2020 3:20:17 PM	difficulty 7 budget size 10
7/19/2020 3:20:54 PM	Reconquest Seeding for Hillis: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3
7/19/2020 3:21:51 PM	planet Diffie is controlled by AI Sentinels
7/19/2020 3:21:51 PM	difficulty 7 budget size 10
7/19/2020 3:23:19 PM	Reconquest Seeding for Geary: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
7/19/2020 3:28:49 PM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777/Saftey Save.save Source1: AnythingElse Source3: LoadingSaveGame
7/19/2020 3:28:49 PM	OnLoad: Detected 68 player ship(s) that are in the loose fleet (bad).  Was able to correct 0 of those.  shipsNotFixedNonPlanetary: 68  shipsNotFixedByType: WarHarvester x58 WarSieger x10 
7/19/2020 3:28:49 PM	Finish load save in 630.6ms
7/19/2020 3:29:27 PM	planet Diffie is controlled by AI Sentinels
7/19/2020 3:29:27 PM	difficulty 7 budget size 10
7/19/2020 3:30:03 PM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777/Saftey Save.save Source1: AnythingElse Source3: LoadingSaveGame
7/19/2020 3:30:04 PM	OnLoad: Detected 68 player ship(s) that are in the loose fleet (bad).  Was able to correct 0 of those.  shipsNotFixedNonPlanetary: 68  shipsNotFixedByType: WarHarvester x58 WarSieger x10 
7/19/2020 3:30:04 PM	Finish load save in 387.6ms
7/19/2020 3:30:48 PM	planet Diffie is controlled by AI Sentinels
7/19/2020 3:30:48 PM	difficulty 7 budget size 10
7/19/2020 3:43:25 PM	Reconquest Seeding for Norvig: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8
7/19/2020 3:45:24 PM	Reconquest Seeding for Aldebaran: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
7/19/2020 3:49:24 PM	Reconquest Seeding for Vega: guard post placer: OneSingleMasss scheduled: 2 actually seeded: 2
7/19/2020 3:51:13 PM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777\Saftey Save.save Source1: AnythingElse Source3: LoadingSaveGame
7/19/2020 3:51:14 PM	OnLoad: Detected 66 player ship(s) that are in the loose fleet (bad).  Was able to correct 0 of those.  shipsNotFixedNonPlanetary: 66  shipsNotFixedByType: WarHarvester x55 WarSieger x11 
7/19/2020 3:51:14 PM	Finish load save in 404.3ms
7/19/2020 3:53:29 PM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777\Saftey Save.save Source1: AnythingElse Source3: LoadingSaveGame
7/19/2020 3:53:30 PM	OnLoad: Detected 66 player ship(s) that are in the loose fleet (bad).  Was able to correct 0 of those.  shipsNotFixedNonPlanetary: 66  shipsNotFixedByType: WarHarvester x55 WarSieger x11 
7/19/2020 3:53:30 PM	Finish load save in 399.8ms
7/19/2020 4:09:13 PM	Reconquest Seeding for Faresa: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
7/19/2020 4:11:44 PM	Reconquest Seeding for Culler: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8
7/19/2020 4:15:47 PM	Reconquest Seeding for Ingalls: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8
7/19/2020 4:26:41 PM	planet Goguen is controlled by AI Sentinels
7/19/2020 4:26:41 PM	difficulty 7 budget size 10
7/19/2020 4:30:22 PM	planet Diffie is controlled by AI Sentinels
7/19/2020 4:30:22 PM	difficulty 7 budget size 10
7/19/2020 4:33:37 PM	Reconquest Seeding for Ousterhout: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3
7/19/2020 5:07:30 PM	planet Estocade is controlled by AI Sentinels
7/19/2020 5:07:30 PM	difficulty 7 budget size 10
7/19/2020 5:08:14 PM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777/Autosave.30600.save Source1: AnythingElse Source3: LoadingSaveGame
7/19/2020 5:08:14 PM	OnLoad: Detected 69 player ship(s) that are in the loose fleet (bad).  Was able to correct 0 of those.  shipsNotFixedNonPlanetary: 69  shipsNotFixedByType: WarHarvester x49 WarSieger x20 
7/19/2020 5:08:14 PM	Finish load save in 568.0ms
7/19/2020 5:09:04 PM	planet Estocade is controlled by AI Sentinels
7/19/2020 5:09:04 PM	difficulty 7 budget size 10
7/19/2020 5:12:37 PM	Reconquest Seeding for Aldebaran: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
7/19/2020 5:15:09 PM	Reconquest Seeding for Vega: guard post placer: OneSingleMasss scheduled: 2 actually seeded: 2
7/19/2020 7:10:41 PM	Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
7/19/2020 7:10:41 PM	Boot up FleetOS (0.3365s)
7/19/2020 7:10:41 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1080
graphicsDeviceID: 7040
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8079
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3200
systemMemorySize: 32687
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
7/19/2020 7:10:41 PM	Check System Logs For Rogue Intelligence (0.2087s)
7/19/2020 7:10:42 PM	Game Version: 2.101
7/19/2020 7:10:42 PM	Eject Trash Into Hyperspace (0.0948s)
7/19/2020 7:10:42 PM	Check For Extra Modules (0.0275s)
7/19/2020 7:10:42 PM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
7/19/2020 7:10:42 PM	Bring Cloaking Systems Online (0.0240s)
7/19/2020 7:10:42 PM	Recalculate Speed Of Light (0.0270s)
7/19/2020 7:10:42 PM	Optimize Comfort On Command Decks (0.0285s)
7/19/2020 7:10:42 PM	Generating Framerates (0.0095s)
7/19/2020 7:10:42 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
7/19/2020 7:10:42 PM	Mods:  SpireRailgunShop (Disabled)  
7/19/2020 7:10:42 PM	Check Nearby Stellar Masses (0.0439s)
7/19/2020 7:10:42 PM	Remembering Alamo (0.0205s)
7/19/2020 7:10:42 PM	Boot Audio Comms (0.0130s)
7/19/2020 7:10:42 PM	Establish Individual Audio Links (0.0235s)
7/19/2020 7:10:42 PM	Prepare Explosions and Crackles (0.0384s)
7/19/2020 7:10:42 PM	No resolution change was required.
7/19/2020 7:10:42 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/19/2020 7:10:42 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/19/2020 7:10:42 PM	Refresh Optical Lensing (0.0215s)
7/19/2020 7:10:42 PM	Revise Fundamental Physical Laws (0.0140s)
7/19/2020 7:10:42 PM	Calculate Odds Of Success (0.0444s)
7/19/2020 7:10:42 PM	Briefly Panic (0.2521s)
7/19/2020 7:10:42 PM	Install Confidence Routines (0.3390s)
7/19/2020 7:10:43 PM	Bring Commander Interface Online (0.1328s)
7/19/2020 7:10:43 PM	Motivate All Crews (0.0449s)
7/19/2020 7:10:43 PM	Locating Available Networks (0.0180s)
7/19/2020 7:10:43 PM	Externalizing Patterns (0.0245s)
7/19/2020 7:10:43 PM	Hooking Externals (0.0110s)
7/19/2020 7:10:43 PM	Handlizing Hooks (0.0115s)
7/19/2020 7:10:43 PM	Disengaging Constants (0.0369s)
7/19/2020 7:10:43 PM	Late Axionic Computations (0.0609s)
7/19/2020 7:10:43 PM	Connecting to Fleet Command (0.0080s)
7/19/2020 7:10:43 PM	Thinking Of Advice (0.0080s)
7/19/2020 7:10:43 PM	Degaussing Advice (0.0220s)
7/19/2020 7:10:43 PM	Reading Alien Diaries (0.0125s)
7/19/2020 7:10:43 PM	Naming All Known Planets (0.0075s)
7/19/2020 7:10:43 PM	Remembering Speeds (0.0080s)
7/19/2020 7:10:43 PM	Prioritizing Targets (0.0090s)
7/19/2020 7:10:43 PM	Rebooting Sensor Arrays (0.0080s)
7/19/2020 7:10:43 PM	Unloading Prismatic Grid (0.0080s)
7/19/2020 7:10:43 PM	Thinking Of Objectives (0.0090s)
7/19/2020 7:10:43 PM	Re-Aligning Objectives (0.0090s)
7/19/2020 7:10:43 PM	Inhibiting Visual Scans (0.0135s)
7/19/2020 7:10:43 PM	Synthesizing Vocals (0.0105s)
7/19/2020 7:10:43 PM	Investigating Map Signatures (0.0135s)
7/19/2020 7:10:43 PM	Ventilating Scenarios (0.0075s)
7/19/2020 7:10:43 PM	Decontaminating Targeting Systems (0.0085s)
7/19/2020 7:10:43 PM	Ejecting Tactical Core (0.0085s)
7/19/2020 7:10:43 PM	Calibrating Formations (0.0080s)
7/19/2020 7:10:43 PM	Intercepting Galactic Maps (0.0090s)
7/19/2020 7:10:43 PM	Discharging Colored Ions (0.0205s)
7/19/2020 7:10:43 PM	Replicating Ion Colors (0.0074s)
7/19/2020 7:10:43 PM	Faction Diagnostics (0.0161s)
7/19/2020 7:10:43 PM	Buffering Hackers (0.0140s)
7/19/2020 7:10:43 PM	Inverting Death (0.0085s)
7/19/2020 7:10:43 PM	Linear Field Variance (0.0100s)
7/19/2020 7:10:43 PM	Charging Marks (0.0075s)
7/19/2020 7:10:43 PM	Guarding The Posts (0.1083s)
7/19/2020 7:10:43 PM	Range Manifolds (0.0095s)
7/19/2020 7:10:43 PM	Purging ROFs (0.0105s)
7/19/2020 7:10:43 PM	Manipulating Speeds (0.0115s)
7/19/2020 7:10:43 PM	Detecting Projectiles (0.0090s)
7/19/2020 7:10:43 PM	Grouping Flow Fields (0.0115s)
7/19/2020 7:10:43 PM	Modulating Flow Field Groups (0.0419s)
7/19/2020 7:10:43 PM	Designing Fleets (0.0280s)
7/19/2020 7:10:43 PM	Thinking Of Technologies (0.0110s)
7/19/2020 7:10:43 PM	Categorizing Starboard Sensors (0.0085s)
7/19/2020 7:10:43 PM	Injecting Galactic Variables (0.0125s)
7/19/2020 7:10:43 PM	Gesticulating Starfields (0.0190s)
7/19/2020 7:10:44 PM	Resizing Distant Planets (0.1897s)
7/19/2020 7:10:44 PM	Categorizing All Planets (0.0080s)
7/19/2020 7:10:44 PM	Organizing Commands (0.0175s)
7/19/2020 7:10:44 PM	Calculating Firing Cones (0.0060s)
7/19/2020 7:10:44 PM	Ruining Perfectly Good Ship Parts (0.5841s)
7/19/2020 7:10:44 PM	Sterilizing Test Chamber (0.0160s)
7/19/2020 7:10:46 PM	Facility Burst Components (1.9136s)
7/19/2020 7:10:46 PM	Issuing Orders (0.0075s)
7/19/2020 7:10:46 PM	Augmenting Infusers (0.0100s)
7/19/2020 7:10:46 PM	Infusing (0.0245s)
7/19/2020 7:10:46 PM	Post-Proton Surge (0.0075s)
7/19/2020 7:10:46 PM	Stimulate Modulation (0.0359s)
7/19/2020 7:10:46 PM	ArcenAssetBundleCache.InstantiatedObjects: 509
7/19/2020 7:10:46 PM	Load Surrogates (0.2686s)
7/19/2020 7:10:47 PM	Final Checks (0.9320s)
7/19/2020 7:10:47 PM	Load Historical Documents (0.0100s)
7/19/2020 7:10:47 PM	6.5 seconds total load time.
Boot up FleetOS (0.3s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Ruining Perfectly Good Ship Parts (0.6s)
Facility Burst Components (1.9s)
Load Surrogates (0.3s)
Final Checks (0.9s)
7/19/2020 7:10:48 PM	Hello Steam user 'Sir On The Edge'
7/19/2020 7:10:52 PM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
7/19/2020 7:10:52 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/19/2020 7:10:52 PM	Clear out factions that should not be in UI based on savegame: 10  Macrophage Infestation - Tamed  Scourge  Marauders  Fallen Spire  Devourer Golem  Outguard  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
7/19/2020 7:10:52 PM	Added the faction AIReserves.
7/19/2020 7:10:52 PM	Added the faction AntiAIZombie.
7/19/2020 7:10:52 PM	Added the faction AntiEveryoneZombie.
7/19/2020 7:10:52 PM	Added the faction AntiPlayerZombie.
7/19/2020 7:10:52 PM	Added the faction Mercenary.
7/19/2020 7:10:52 PM	Finish load save in 397.6ms
7/19/2020 7:10:55 PM	Start Generate Partial Map with Simple and seed 972769951 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/19/2020 7:10:55 PM	Generate Partial Map Complete
7/19/2020 7:10:55 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/19/2020 7:11:14 PM	Start Generate Partial Map with Simple and seed 972769951 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/19/2020 7:11:14 PM	Generate Partial Map Complete
7/19/2020 7:11:14 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/19/2020 7:12:31 PM	Start Generate FULL Map with Simple and seed 972769951 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything)
7/19/2020 7:12:32 PM	Generate FULL Map Complete
7/19/2020 7:13:26 PM	No resolution change was required.
7/19/2020 7:13:26 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/19/2020 7:13:26 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/19/2020 7:39:40 PM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777again\Autosave.3000.save Source1: AnythingElse Source3: LoadingSaveGame
7/19/2020 7:39:41 PM	Finish load save in 226.8ms
7/19/2020 8:18:11 PM	Reconquest Seeding for Barto: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
7/19/2020 8:47:07 PM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
7/19/2020 8:47:07 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/19/2020 8:47:07 PM	Clear out factions that should not be in UI based on savegame: 10  Macrophage Infestation - Tamed  Scourge  Marauders  Fallen Spire  Devourer Golem  Outguard  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
7/19/2020 8:47:07 PM	Added the faction AIReserves.
7/19/2020 8:47:07 PM	Added the faction AntiAIZombie.
7/19/2020 8:47:07 PM	Added the faction AntiEveryoneZombie.
7/19/2020 8:47:07 PM	Added the faction AntiPlayerZombie.
7/19/2020 8:47:07 PM	Added the faction Mercenary.
7/19/2020 8:47:07 PM	Finish load save in 182.9ms
7/19/2020 8:47:46 PM	Start Generate Partial Map with Simple and seed 803585884 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/19/2020 8:47:46 PM	Generate Partial Map Complete
7/19/2020 8:47:46 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/19/2020 8:48:01 PM	Start Generate Partial Map with Simple and seed 803585884 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/19/2020 8:48:01 PM	Generate Partial Map Complete
7/19/2020 8:48:01 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/19/2020 8:48:05 PM	Start Generate Partial Map with Simple and seed 803585884 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/19/2020 8:48:05 PM	Generate Partial Map Complete
7/19/2020 8:48:05 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/19/2020 8:48:31 PM	Start Generate Partial Map with Simple and seed 803585884 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/19/2020 8:48:31 PM	Generate Partial Map Complete
7/19/2020 8:48:31 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/19/2020 8:48:34 PM	Start Generate Partial Map with Simple and seed 803585884 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/19/2020 8:48:34 PM	Generate Partial Map Complete
7/19/2020 8:48:34 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/19/2020 8:48:36 PM	Start Generate Partial Map with Simple and seed 874722888 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/19/2020 8:48:36 PM	Generate Partial Map Complete
7/19/2020 8:48:36 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/19/2020 8:48:47 PM	Start Generate Partial Map with Simple and seed 874722888 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/19/2020 8:48:47 PM	Generate Partial Map Complete
7/19/2020 8:48:47 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/19/2020 8:49:08 PM	Start Generate Partial Map with Simple and seed 874722888 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/19/2020 8:49:08 PM	Generate Partial Map Complete
7/19/2020 8:49:08 PM	PlayerAccount Puppet has now been put in control of faction 1.
7/19/2020 8:49:15 PM	Start Generate FULL Map with Simple and seed 874722888 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything)
7/19/2020 8:49:15 PM	Generate FULL Map Complete
7/19/2020 8:49:54 PM	No resolution change was required.
7/19/2020 8:49:54 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/19/2020 8:49:54 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/19/2020 10:11:12 PM	Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui'
7/19/2020 11:39:14 PM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777again/Autosave.10800.save Source1: AnythingElse Source3: LoadingSaveGame
7/19/2020 11:39:14 PM	Finish load save in 372.4ms
7/20/2020 12:07:20 AM
Tried to write Int32 PosExceptNeg1, but passed value was: -2, which is out of range!  Value set to -1 so your save would work.   (Unknown field being saved)

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 

7/20/2020 12:10:19 AM
Tried to write Int32 PosExceptNeg1, but passed value was: -4, which is out of range!  Value set to -1 so your save would work.   (Unknown field being saved)

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 

7/20/2020 12:19:14 AM
Tried to write Int32 PosExceptNeg1, but passed value was: -8, which is out of range!  Value set to -1 so your save would work.   (Unknown field being saved)

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 

7/20/2020 12:20:06 AM	planet Strion is controlled by AI Sentinels
7/20/2020 12:20:06 AM	difficulty 7 budget size 10
7/20/2020 12:24:14 AM
Tried to write Int32 PosExceptNeg1, but passed value was: -10, which is out of range!  Value set to -1 so your save would work.   (Unknown field being saved)

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 

7/20/2020 1:49:00 AM	planet Freiland is controlled by AI Sentinels
7/20/2020 1:49:00 AM	difficulty 7 budget size 10
7/20/2020 1:53:35 AM	planet Perlis is controlled by AI Sentinels
7/20/2020 1:53:35 AM	difficulty 7 budget size 10
7/20/2020 2:20:24 AM	planet Rheims is controlled by AI Sentinels
7/20/2020 2:20:24 AM	difficulty 7 budget size 10
7/20/2020 2:25:10 AM	planet Srihari is controlled by AI Sentinels
7/20/2020 2:25:10 AM	difficulty 7 budget size 10
7/20/2020 2:29:29 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777again/Autosave.25200.save Source1: AnythingElse Source3: LoadingSaveGame
7/20/2020 2:29:29 AM	Finish load save in 492.4ms
7/20/2020 2:30:51 AM	Waiting On Server, at frame 0 client mode: False SocketMode: Off
7/20/2020 2:32:17 AM	Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
7/20/2020 2:32:17 AM	Boot up FleetOS (0.3519s)
7/20/2020 2:32:17 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1080
graphicsDeviceID: 7040
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8079
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3200
systemMemorySize: 32687
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
7/20/2020 2:32:17 AM	Check System Logs For Rogue Intelligence (0.2211s)
7/20/2020 2:32:17 AM	Game Version: 2.101
7/20/2020 2:32:17 AM	Eject Trash Into Hyperspace (0.0998s)
7/20/2020 2:32:17 AM	Check For Extra Modules (0.0319s)
7/20/2020 2:32:17 AM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
7/20/2020 2:32:17 AM	Bring Cloaking Systems Online (0.0250s)
7/20/2020 2:32:17 AM	Recalculate Speed Of Light (0.0275s)
7/20/2020 2:32:18 AM	Optimize Comfort On Command Decks (0.0305s)
7/20/2020 2:32:18 AM	Generating Framerates (0.0115s)
7/20/2020 2:32:18 AM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
7/20/2020 2:32:18 AM	Mods:  SpireRailgunShop (Disabled)  
7/20/2020 2:32:18 AM	Check Nearby Stellar Masses (0.0524s)
7/20/2020 2:32:18 AM	Remembering Alamo (0.0190s)
7/20/2020 2:32:18 AM	Boot Audio Comms (0.0135s)
7/20/2020 2:32:18 AM	Establish Individual Audio Links (0.0195s)
7/20/2020 2:32:18 AM	Prepare Explosions and Crackles (0.0280s)
7/20/2020 2:32:18 AM	No resolution change was required.
7/20/2020 2:32:18 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/20/2020 2:32:18 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/20/2020 2:32:18 AM	Refresh Optical Lensing (0.0120s)
7/20/2020 2:32:18 AM	Revise Fundamental Physical Laws (0.0080s)
7/20/2020 2:32:18 AM	Calculate Odds Of Success (0.0399s)
7/20/2020 2:32:18 AM	Briefly Panic (0.2920s)
7/20/2020 2:32:18 AM	Install Confidence Routines (0.3225s)
7/20/2020 2:32:18 AM	Bring Commander Interface Online (0.1273s)
7/20/2020 2:32:18 AM	Motivate All Crews (0.0449s)
7/20/2020 2:32:19 AM	Locating Available Networks (0.0170s)
7/20/2020 2:32:19 AM	Externalizing Patterns (0.0240s)
7/20/2020 2:32:19 AM	Hooking Externals (0.0100s)
7/20/2020 2:32:19 AM	Handlizing Hooks (0.0110s)
7/20/2020 2:32:19 AM	Disengaging Constants (0.0394s)
7/20/2020 2:32:19 AM	Late Axionic Computations (0.0569s)
7/20/2020 2:32:19 AM	Connecting to Fleet Command (0.0080s)
7/20/2020 2:32:19 AM	Thinking Of Advice (0.0085s)
7/20/2020 2:32:19 AM	Degaussing Advice (0.0210s)
7/20/2020 2:32:19 AM	Reading Alien Diaries (0.0135s)
7/20/2020 2:32:19 AM	Naming All Known Planets (0.0070s)
7/20/2020 2:32:19 AM	Remembering Speeds (0.0090s)
7/20/2020 2:32:19 AM	Prioritizing Targets (0.0080s)
7/20/2020 2:32:19 AM	Rebooting Sensor Arrays (0.0080s)
7/20/2020 2:32:19 AM	Unloading Prismatic Grid (0.0090s)
7/20/2020 2:32:19 AM	Thinking Of Objectives (0.0090s)
7/20/2020 2:32:19 AM	Re-Aligning Objectives (0.0085s)
7/20/2020 2:32:19 AM	Inhibiting Visual Scans (0.0125s)
7/20/2020 2:32:19 AM	Synthesizing Vocals (0.0080s)
7/20/2020 2:32:19 AM	Investigating Map Signatures (0.0130s)
7/20/2020 2:32:19 AM	Ventilating Scenarios (0.0075s)
7/20/2020 2:32:19 AM	Decontaminating Targeting Systems (0.0080s)
7/20/2020 2:32:19 AM	Ejecting Tactical Core (0.0085s)
7/20/2020 2:32:19 AM	Calibrating Formations (0.0080s)
7/20/2020 2:32:19 AM	Intercepting Galactic Maps (0.0095s)
7/20/2020 2:32:19 AM	Discharging Colored Ions (0.0210s)
7/20/2020 2:32:19 AM	Replicating Ion Colors (0.0080s)
7/20/2020 2:32:19 AM	Faction Diagnostics (0.0150s)
7/20/2020 2:32:19 AM	Buffering Hackers (0.0145s)
7/20/2020 2:32:19 AM	Inverting Death (0.0090s)
7/20/2020 2:32:19 AM	Linear Field Variance (0.0110s)
7/20/2020 2:32:19 AM	Charging Marks (0.0070s)
7/20/2020 2:32:19 AM	Guarding The Posts (0.1098s)
7/20/2020 2:32:19 AM	Range Manifolds (0.0100s)
7/20/2020 2:32:19 AM	Purging ROFs (0.0080s)
7/20/2020 2:32:19 AM	Manipulating Speeds (0.0090s)
7/20/2020 2:32:19 AM	Detecting Projectiles (0.0085s)
7/20/2020 2:32:19 AM	Grouping Flow Fields (0.0115s)
7/20/2020 2:32:19 AM	Modulating Flow Field Groups (0.0394s)
7/20/2020 2:32:19 AM	Designing Fleets (0.0314s)
7/20/2020 2:32:19 AM	Thinking Of Technologies (0.0200s)
7/20/2020 2:32:19 AM	Categorizing Starboard Sensors (0.0100s)
7/20/2020 2:32:19 AM	Injecting Galactic Variables (0.0130s)
7/20/2020 2:32:19 AM	Gesticulating Starfields (0.0185s)
7/20/2020 2:32:19 AM	Resizing Distant Planets (0.1827s)
7/20/2020 2:32:19 AM	Categorizing All Planets (0.0090s)
7/20/2020 2:32:19 AM	Organizing Commands (0.0190s)
7/20/2020 2:32:19 AM	Calculating Firing Cones (0.0070s)
7/20/2020 2:32:20 AM	Holding Ship Parts For Comfort (0.6075s)
7/20/2020 2:32:20 AM	Sterilizing Test Chamber (0.0190s)
7/20/2020 2:32:22 AM	EXTERMINATE! EXTERMINATE! (1.9819s)
7/20/2020 2:32:22 AM	Issuing Orders (0.0079s)
7/20/2020 2:32:22 AM	Augmenting Infusers (0.0120s)
7/20/2020 2:32:22 AM	Infusing (0.0275s)
7/20/2020 2:32:22 AM	Post-Proton Surge (0.0065s)
7/20/2020 2:32:22 AM	Stimulate Modulation (0.0369s)
7/20/2020 2:32:22 AM	ArcenAssetBundleCache.InstantiatedObjects: 469
7/20/2020 2:32:22 AM	Load Surrogates (0.1463s)
7/20/2020 2:32:23 AM	Final Checks (1.1831s)
7/20/2020 2:32:23 AM	Load Historical Documents (0.0105s)
7/20/2020 2:32:23 AM	6.8 seconds total load time.
Boot up FleetOS (0.4s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Holding Ship Parts For Comfort (0.6s)
EXTERMINATE! EXTERMINATE! (2.0s)
Final Checks (1.2s)
7/20/2020 2:32:24 AM	Hello Steam user 'Sir On The Edge'
7/20/2020 2:32:28 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777again/Saftey Save.save Source1: AnythingElse Source3: LoadingSaveGame
7/20/2020 2:32:29 AM	Finish load save in 596.1ms
7/20/2020 2:36:42 AM	Logged Achievement To Steam Teach a Man to Fish...
7/20/2020 2:37:26 AM	planet Rheims is controlled by AI Sentinels
7/20/2020 2:37:26 AM	difficulty 7 budget size 10
7/20/2020 2:50:23 AM	planet Freiland is controlled by AI Sentinels
7/20/2020 2:50:23 AM	difficulty 7 budget size 10
7/20/2020 2:50:54 AM	Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui'
7/20/2020 2:51:23 AM	Reconquest Seeding for Perlis: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8
7/20/2020 2:52:16 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777again/Autosave.27000.save Source1: AnythingElse Source3: LoadingSaveGame
7/20/2020 2:52:17 AM	Finish load save in 653.9ms
7/20/2020 2:52:36 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777\Saftey Save.save Source1: AnythingElse Source3: LoadingSaveGame
7/20/2020 2:52:37 AM	OnLoad: Detected 66 player ship(s) that are in the loose fleet (bad).  Was able to correct 0 of those.  shipsNotFixedNonPlanetary: 66  shipsNotFixedByType: WarHarvester x55 WarSieger x11 
7/20/2020 2:52:37 AM	Finish load save in 410.4ms
7/20/2020 2:52:46 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777again\Saftey Save.save Source1: AnythingElse Source3: LoadingSaveGame
7/20/2020 2:52:47 AM	Finish load save in 296.6ms
7/20/2020 2:55:18 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777again\Saftey Save.save Source1: AnythingElse Source3: LoadingSaveGame
7/20/2020 2:55:19 AM	Finish load save in 282.7ms
7/20/2020 2:57:08 AM
RenderShip error: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00520] in <8c2959f1b5614d25aaae4363f9b0283b>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in <8c2959f1b5614d25aaae4363f9b0283b>:0 
  at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <8c2959f1b5614d25aaae4363f9b0283b>:0 
  at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <8c2959f1b5614d25aaae4363f9b0283b>:0 
  at ArcenMainGameVisuals.Update () [0x00000] in <4bbdda3e112e4dfd8abee21a11777cd9>:0 

7/20/2020 3:05:34 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777again/Autosave.26400.save Source1: AnythingElse Source3: LoadingSaveGame
7/20/2020 3:05:35 AM	Finish load save in 829.7ms
7/20/2020 3:11:41 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777again/Autosave.27000.save Source1: AnythingElse Source3: LoadingSaveGame
7/20/2020 3:11:41 AM	Finish load save in 331.9ms
7/20/2020 3:11:52 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777again\Autosave.26400.save Source1: AnythingElse Source3: LoadingSaveGame
7/20/2020 3:11:53 AM	Finish load save in 324.1ms
7/20/2020 3:16:48 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777again/Autosave.27000.save Source1: AnythingElse Source3: LoadingSaveGame
7/20/2020 3:16:49 AM	Finish load save in 281.4ms
7/20/2020 3:17:20 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777again/Autosave.27000.save Source1: AnythingElse Source3: LoadingSaveGame
7/20/2020 3:17:21 AM	Finish load save in 282.8ms
7/20/2020 3:18:25 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777again/Autosave.27000.save Source1: AnythingElse Source3: LoadingSaveGame
7/20/2020 3:18:26 AM	Finish load save in 273.9ms
7/20/2020 3:19:36 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777again\Autosave.26400.save Source1: AnythingElse Source3: LoadingSaveGame
7/20/2020 3:19:36 AM	Finish load save in 335.1ms
7/20/2020 3:34:59 AM	planet Bonde is controlled by AI Sentinels
7/20/2020 3:34:59 AM	difficulty 7 budget size 10
7/20/2020 3:35:47 AM	planet Mote is controlled by AI Sentinels
7/20/2020 3:35:47 AM	difficulty 7 budget size 10
7/20/2020 3:38:42 AM	planet Postel is controlled by AI Sentinels
7/20/2020 3:38:42 AM	difficulty 7 budget size 10
7/20/2020 4:05:39 AM
Tried to write Int32 PosExceptNeg1, but passed value was: -4, which is out of range!  Value set to -1 so your save would work.   (Unknown field being saved)

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 

7/20/2020 4:10:08 AM
Tried to write Int32 PosExceptNeg1, but passed value was: -6, which is out of range!  Value set to -1 so your save would work.   (Unknown field being saved)

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 

7/20/2020 4:14:25 AM
Tried to write Int32 PosExceptNeg1, but passed value was: -7, which is out of range!  Value set to -1 so your save would work.   (Unknown field being saved)

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 

7/20/2020 4:34:45 AM	planet Dham is controlled by AI Sentinels
7/20/2020 4:34:45 AM	difficulty 7 budget size 10
7/20/2020 4:35:41 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777again/Saftey Save 2.save Source1: AnythingElse Source3: LoadingSaveGame
7/20/2020 4:35:42 AM	Finish load save in 394.7ms
7/20/2020 4:36:12 AM	planet Ward is controlled by AI Sentinels
7/20/2020 4:36:12 AM	difficulty 7 budget size 10
7/20/2020 4:37:56 AM	planet Nadin is controlled by AI Sentinels
7/20/2020 4:37:56 AM	difficulty 7 budget size 10
7/20/2020 4:44:24 AM	Reconquest Seeding for Nadin: guard post placer: AIHome_TenSpreadOutGuardPostsAndTwoByCommand scheduled: 12 actually seeded: 12
7/20/2020 4:47:22 AM	BUG: somehow this ai faction has no allies, not even including itself
7/20/2020 4:47:24 AM	Logged Achievement To Steam Derailment
7/20/2020 4:47:24 AM	Logged Achievement To Steam End of the Line
7/20/2020 4:47:24 AM	Logged Achievement To Steam Fully Arrayed
7/20/2020 4:47:24 AM	Logged Achievement To Steam Take A Look At My Friends
7/20/2020 4:47:24 AM	Logged Achievement To Steam Win On 80 Planet Map
7/20/2020 4:47:24 AM	Logged Achievement To Steam Yet Divided
7/20/2020 11:11:07 AM	Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
7/20/2020 11:11:07 AM	Boot up FleetOS (0.3739s)
7/20/2020 11:11:08 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1080
graphicsDeviceID: 7040
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8079
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3200
systemMemorySize: 32687
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
7/20/2020 11:11:08 AM	Check System Logs For Rogue Intelligence (0.3165s)
7/20/2020 11:11:08 AM	Game Version: 2.101
7/20/2020 11:11:08 AM	Eject Trash Into Hyperspace (0.1428s)
7/20/2020 11:11:08 AM	Check For Extra Modules (0.0359s)
7/20/2020 11:11:08 AM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
7/20/2020 11:11:08 AM	Bring Cloaking Systems Online (0.0339s)
7/20/2020 11:11:08 AM	Recalculate Speed Of Light (0.0240s)
7/20/2020 11:11:08 AM	Optimize Comfort On Command Decks (0.0250s)
7/20/2020 11:11:08 AM	Generating Framerates (0.0105s)
7/20/2020 11:11:08 AM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
7/20/2020 11:11:08 AM	Mods:  SpireRailgunShop (Disabled)  
7/20/2020 11:11:08 AM	Check Nearby Stellar Masses (0.0549s)
7/20/2020 11:11:08 AM	Remembering Alamo (0.0250s)
7/20/2020 11:11:08 AM	Boot Audio Comms (0.0130s)
7/20/2020 11:11:08 AM	Establish Individual Audio Links (0.0235s)
7/20/2020 11:11:08 AM	Prepare Explosions and Crackles (0.0409s)
7/20/2020 11:11:08 AM	No resolution change was required.
7/20/2020 11:11:08 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/20/2020 11:11:08 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/20/2020 11:11:08 AM	Refresh Optical Lensing (0.0215s)
7/20/2020 11:11:08 AM	Revise Fundamental Physical Laws (0.0150s)
7/20/2020 11:11:08 AM	Calculate Odds Of Success (0.0559s)
7/20/2020 11:11:09 AM	Briefly Panic (0.4927s)
7/20/2020 11:11:09 AM	Install Confidence Routines (0.3110s)
7/20/2020 11:11:09 AM	Bring Commander Interface Online (0.1153s)
7/20/2020 11:11:09 AM	Motivate All Crews (0.0459s)
7/20/2020 11:11:09 AM	Locating Available Networks (0.0185s)
7/20/2020 11:11:09 AM	Externalizing Patterns (0.0240s)
7/20/2020 11:11:09 AM	Hooking Externals (0.0115s)
7/20/2020 11:11:09 AM	Handlizing Hooks (0.0115s)
7/20/2020 11:11:09 AM	Disengaging Constants (0.0454s)
7/20/2020 11:11:09 AM	Late Axionic Computations (0.1607s)
7/20/2020 11:11:09 AM	Connecting to Fleet Command (0.0085s)
7/20/2020 11:11:09 AM	Thinking Of Advice (0.0075s)
7/20/2020 11:11:09 AM	Degaussing Advice (0.0260s)
7/20/2020 11:11:09 AM	Reading Alien Diaries (0.0145s)
7/20/2020 11:11:09 AM	Naming All Known Planets (0.0070s)
7/20/2020 11:11:09 AM	Remembering Speeds (0.0095s)
7/20/2020 11:11:09 AM	Prioritizing Targets (0.0085s)
7/20/2020 11:11:10 AM	Rebooting Sensor Arrays (0.0080s)
7/20/2020 11:11:10 AM	Unloading Prismatic Grid (0.0075s)
7/20/2020 11:11:10 AM	Thinking Of Objectives (0.0085s)
7/20/2020 11:11:10 AM	Re-Aligning Objectives (0.0090s)
7/20/2020 11:11:10 AM	Inhibiting Visual Scans (0.0125s)
7/20/2020 11:11:10 AM	Synthesizing Vocals (0.0080s)
7/20/2020 11:11:10 AM	Investigating Map Signatures (0.0131s)
7/20/2020 11:11:10 AM	Ventilating Scenarios (0.0075s)
7/20/2020 11:11:10 AM	Decontaminating Targeting Systems (0.0095s)
7/20/2020 11:11:10 AM	Ejecting Tactical Core (0.0080s)
7/20/2020 11:11:10 AM	Calibrating Formations (0.0075s)
7/20/2020 11:11:10 AM	Intercepting Galactic Maps (0.0100s)
7/20/2020 11:11:10 AM	Discharging Colored Ions (0.0210s)
7/20/2020 11:11:10 AM	Replicating Ion Colors (0.0080s)
7/20/2020 11:11:10 AM	Faction Diagnostics (0.0170s)
7/20/2020 11:11:10 AM	Buffering Hackers (0.0160s)
7/20/2020 11:11:10 AM	Inverting Death (0.0100s)
7/20/2020 11:11:10 AM	Linear Field Variance (0.0120s)
7/20/2020 11:11:10 AM	Charging Marks (0.0100s)
7/20/2020 11:11:10 AM	Guarding The Posts (0.1178s)
7/20/2020 11:11:10 AM	Range Manifolds (0.0100s)
7/20/2020 11:11:10 AM	Purging ROFs (0.0090s)
7/20/2020 11:11:10 AM	Manipulating Speeds (0.0100s)
7/20/2020 11:11:10 AM	Detecting Projectiles (0.0080s)
7/20/2020 11:11:10 AM	Grouping Flow Fields (0.0125s)
7/20/2020 11:11:10 AM	Modulating Flow Field Groups (0.0394s)
7/20/2020 11:11:10 AM	Designing Fleets (0.0295s)
7/20/2020 11:11:10 AM	Thinking Of Technologies (0.0160s)
7/20/2020 11:11:10 AM	Categorizing Starboard Sensors (0.0095s)
7/20/2020 11:11:10 AM	Injecting Galactic Variables (0.0130s)
7/20/2020 11:11:10 AM	Fearing Starfields (0.0225s)
7/20/2020 11:11:10 AM	Scanning Distant Planets (0.4060s)
7/20/2020 11:11:10 AM	Categorizing All Planets (0.0090s)
7/20/2020 11:11:10 AM	Organizing Commands (0.0295s)
7/20/2020 11:11:10 AM	Calculating Firing Cones (0.0065s)
7/20/2020 11:11:11 AM	Discontinue Your Favorite Ship Parts (0.6310s)
7/20/2020 11:11:11 AM	Sterilizing Test Chamber (0.0270s)
7/20/2020 11:11:15 AM	Calculate Improbability (4.2968s)
7/20/2020 11:11:15 AM	Issuing Orders (0.0120s)
7/20/2020 11:11:15 AM	Augmenting Infusers (0.0695s)
7/20/2020 11:11:16 AM	Infusing (0.0346s)
7/20/2020 11:11:16 AM	Post-Proton Surge (0.0065s)
7/20/2020 11:11:16 AM	Stimulate Modulation (0.0359s)
7/20/2020 11:11:16 AM	ArcenAssetBundleCache.InstantiatedObjects: 563
7/20/2020 11:11:16 AM	Load Surrogates (0.2108s)
7/20/2020 11:11:17 AM	Final Checks (1.2518s)
7/20/2020 11:11:17 AM	Load Historical Documents (0.0035s)
7/20/2020 11:11:17 AM	10.1 seconds total load time.
Boot up FleetOS (0.4s)
Check System Logs For Rogue Intelligence (0.3s)
Briefly Panic (0.5s)
Install Confidence Routines (0.3s)
Scanning Distant Planets (0.4s)
Discontinue Your Favorite Ship Parts (0.6s)
Calculate Improbability (4.3s)
Final Checks (1.3s)
7/20/2020 11:11:17 AM	Hello Steam user 'Sir On The Edge'
7/20/2020 11:11:24 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
7/20/2020 11:11:24 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/20/2020 11:11:24 AM	Clear out factions that should not be in UI based on savegame: 10  Macrophage Infestation - Tamed  Scourge  Marauders  Fallen Spire  Devourer Golem  Outguard  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
7/20/2020 11:11:24 AM	Added the faction AIReserves.
7/20/2020 11:11:24 AM	Added the faction AntiAIZombie.
7/20/2020 11:11:24 AM	Added the faction AntiEveryoneZombie.
7/20/2020 11:11:24 AM	Added the faction AntiPlayerZombie.
7/20/2020 11:11:24 AM	Added the faction Mercenary.
7/20/2020 11:11:24 AM	Finish load save in 398.4ms
7/20/2020 11:13:06 AM	Start Generate Partial Map with Simple and seed 564112497 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/20/2020 11:13:06 AM	Generate Partial Map Complete
7/20/2020 11:13:06 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/20/2020 11:13:17 AM	Start Generate Partial Map with Simple and seed 202752615 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/20/2020 11:13:18 AM	Generate Partial Map Complete
7/20/2020 11:13:18 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/20/2020 11:13:28 AM	Start Generate Partial Map with Simple and seed 179333553 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/20/2020 11:13:28 AM	Generate Partial Map Complete
7/20/2020 11:13:28 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/20/2020 11:13:34 AM	Start Generate Partial Map with Simple and seed 575393133 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/20/2020 11:13:34 AM	Generate Partial Map Complete
7/20/2020 11:13:34 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/20/2020 11:13:48 AM	Start Generate Partial Map with Simple and seed 575393133 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/20/2020 11:13:48 AM	Generate Partial Map Complete
7/20/2020 11:13:48 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/20/2020 11:13:55 AM	Start Generate FULL Map with Simple and seed 575393133 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything)
7/20/2020 11:13:55 AM	Generate FULL Map Complete
7/20/2020 11:14:05 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
7/20/2020 11:14:06 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/20/2020 11:14:06 AM	Clear out factions that should not be in UI based on savegame: 9  Macrophage Infestation - Tamed  Scourge  Marauders  Devourer Golem  Outguard  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
7/20/2020 11:14:06 AM	Added the faction AIReserves.
7/20/2020 11:14:06 AM	Added the faction AntiAIZombie.
7/20/2020 11:14:06 AM	Added the faction AntiEveryoneZombie.
7/20/2020 11:14:06 AM	Added the faction AntiPlayerZombie.
7/20/2020 11:14:06 AM	Added the faction Mercenary.
7/20/2020 11:14:06 AM	Finish load save in 353.7ms
7/20/2020 11:14:38 AM	Start Generate FULL Map with Simple and seed 585190867 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything)
7/20/2020 11:14:39 AM	Generate FULL Map Complete
7/20/2020 11:16:05 AM	Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
7/20/2020 11:16:05 AM	Boot up FleetOS (0.3325s)
7/20/2020 11:16:05 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1080
graphicsDeviceID: 7040
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8079
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3200
systemMemorySize: 32687
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
7/20/2020 11:16:05 AM	Check System Logs For Rogue Intelligence (0.2191s)
7/20/2020 11:16:05 AM	Game Version: 2.101
7/20/2020 11:16:05 AM	Eject Trash Into Hyperspace (0.0983s)
7/20/2020 11:16:05 AM	Check For Extra Modules (0.0310s)
7/20/2020 11:16:05 AM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
7/20/2020 11:16:05 AM	Bring Cloaking Systems Online (0.0235s)
7/20/2020 11:16:05 AM	Recalculate Speed Of Light (0.0200s)
7/20/2020 11:16:05 AM	Optimize Comfort On Command Decks (0.0230s)
7/20/2020 11:16:05 AM	Generating Framerates (0.0090s)
7/20/2020 11:16:05 AM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
7/20/2020 11:16:05 AM	Mods:  SpireRailgunShop (Disabled)  
7/20/2020 11:16:05 AM	Check Nearby Stellar Masses (0.0499s)
7/20/2020 11:16:05 AM	Remembering Alamo (0.0165s)
7/20/2020 11:16:05 AM	Boot Audio Comms (0.0120s)
7/20/2020 11:16:05 AM	Establish Individual Audio Links (0.0220s)
7/20/2020 11:16:06 AM	Prepare Explosions and Crackles (0.0399s)
7/20/2020 11:16:06 AM	No resolution change was required.
7/20/2020 11:16:06 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/20/2020 11:16:06 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/20/2020 11:16:06 AM	Refresh Optical Lensing (0.0210s)
7/20/2020 11:16:06 AM	Revise Fundamental Physical Laws (0.0145s)
7/20/2020 11:16:06 AM	Calculate Odds Of Success (0.0434s)
7/20/2020 11:16:06 AM	Briefly Panic (0.2461s)
7/20/2020 11:16:06 AM	Install Confidence Routines (0.3035s)
7/20/2020 11:16:06 AM	Bring Commander Interface Online (0.1198s)
7/20/2020 11:16:06 AM	Motivate All Crews (0.0439s)
7/20/2020 11:16:06 AM	Locating Available Networks (0.0150s)
7/20/2020 11:16:06 AM	Externalizing Patterns (0.0205s)
7/20/2020 11:16:06 AM	Hooking Externals (0.0100s)
7/20/2020 11:16:06 AM	Handlizing Hooks (0.0095s)
7/20/2020 11:16:06 AM	Disengaging Constants (0.0310s)
7/20/2020 11:16:06 AM	Late Axionic Computations (0.0539s)
7/20/2020 11:16:06 AM	Connecting to Fleet Command (0.0065s)
7/20/2020 11:16:06 AM	Thinking Of Advice (0.0080s)
7/20/2020 11:16:06 AM	Degaussing Advice (0.0160s)
7/20/2020 11:16:06 AM	Reading Alien Diaries (0.0105s)
7/20/2020 11:16:07 AM	Naming All Known Planets (0.0055s)
7/20/2020 11:16:07 AM	Remembering Speeds (0.0105s)
7/20/2020 11:16:07 AM	Prioritizing Targets (0.0070s)
7/20/2020 11:16:07 AM	Rebooting Sensor Arrays (0.0080s)
7/20/2020 11:16:07 AM	Unloading Prismatic Grid (0.0085s)
7/20/2020 11:16:07 AM	Thinking Of Objectives (0.0085s)
7/20/2020 11:16:07 AM	Re-Aligning Objectives (0.0110s)
7/20/2020 11:16:07 AM	Inhibiting Visual Scans (0.0105s)
7/20/2020 11:16:07 AM	Synthesizing Vocals (0.0075s)
7/20/2020 11:16:07 AM	Investigating Map Signatures (0.0120s)
7/20/2020 11:16:07 AM	Ventilating Scenarios (0.0065s)
7/20/2020 11:16:07 AM	Decontaminating Targeting Systems (0.0080s)
7/20/2020 11:16:07 AM	Ejecting Tactical Core (0.0090s)
7/20/2020 11:16:07 AM	Calibrating Formations (0.0075s)
7/20/2020 11:16:07 AM	Intercepting Galactic Maps (0.0100s)
7/20/2020 11:16:07 AM	Discharging Colored Ions (0.0215s)
7/20/2020 11:16:07 AM	Replicating Ion Colors (0.0060s)
7/20/2020 11:16:07 AM	Faction Diagnostics (0.0165s)
7/20/2020 11:16:07 AM	Buffering Hackers (0.0120s)
7/20/2020 11:16:07 AM	Inverting Death (0.0080s)
7/20/2020 11:16:07 AM	Linear Field Variance (0.0095s)
7/20/2020 11:16:07 AM	Charging Marks (0.0075s)
7/20/2020 11:16:07 AM	Guarding The Posts (0.1118s)
7/20/2020 11:16:07 AM	Range Manifolds (0.0080s)
7/20/2020 11:16:07 AM	Purging ROFs (0.0115s)
7/20/2020 11:16:07 AM	Manipulating Speeds (0.0100s)
7/20/2020 11:16:07 AM	Detecting Projectiles (0.0070s)
7/20/2020 11:16:07 AM	Grouping Flow Fields (0.0115s)
7/20/2020 11:16:07 AM	Modulating Flow Field Groups (0.0379s)
7/20/2020 11:16:07 AM	Designing Fleets (0.0200s)
7/20/2020 11:16:07 AM	Thinking Of Technologies (0.0085s)
7/20/2020 11:16:07 AM	Categorizing Starboard Sensors (0.0070s)
7/20/2020 11:16:07 AM	Injecting Galactic Variables (0.0115s)
7/20/2020 11:16:07 AM	Miming Starfields (0.0150s)
7/20/2020 11:16:07 AM	Verifying Distant Planets (0.1533s)
7/20/2020 11:16:07 AM	Categorizing All Planets (0.0070s)
7/20/2020 11:16:07 AM	Organizing Commands (0.0170s)
7/20/2020 11:16:07 AM	Calculating Firing Cones (0.0060s)
7/20/2020 11:16:08 AM	Collapsing Pile Of Ship Parts (0.5381s)
7/20/2020 11:16:08 AM	Sterilizing Test Chamber (0.0160s)
7/20/2020 11:16:10 AM	Ensure Time Travel Still Nonfunctional (2.0602s)
7/20/2020 11:16:10 AM	Issuing Orders (0.0120s)
7/20/2020 11:16:10 AM	Augmenting Infusers (0.0085s)
7/20/2020 11:16:10 AM	Infusing (0.0275s)
7/20/2020 11:16:10 AM	Post-Proton Surge (0.0090s)
7/20/2020 11:16:10 AM	Stimulate Modulation (0.0429s)
7/20/2020 11:16:10 AM	ArcenAssetBundleCache.InstantiatedObjects: 546
7/20/2020 11:16:10 AM	Load Surrogates (0.1038s)
7/20/2020 11:16:11 AM	Final Checks (0.9614s)
7/20/2020 11:16:11 AM	Load Historical Documents (0.0090s)
7/20/2020 11:16:11 AM	6.3 seconds total load time.
Boot up FleetOS (0.3s)
Install Confidence Routines (0.3s)
Collapsing Pile Of Ship Parts (0.5s)
Ensure Time Travel Still Nonfunctional (2.1s)
Final Checks (1.0s)
7/20/2020 11:16:11 AM	Hello Steam user 'Sir On The Edge'
7/20/2020 11:16:14 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
7/20/2020 11:16:14 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/20/2020 11:16:14 AM	Clear out factions that should not be in UI based on savegame: 9  Macrophage Infestation - Tamed  Scourge  Marauders  Devourer Golem  Outguard  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
7/20/2020 11:16:14 AM	Added the faction AIReserves.
7/20/2020 11:16:14 AM	Added the faction AntiAIZombie.
7/20/2020 11:16:14 AM	Added the faction AntiEveryoneZombie.
7/20/2020 11:16:14 AM	Added the faction AntiPlayerZombie.
7/20/2020 11:16:14 AM	Added the faction Mercenary.
7/20/2020 11:16:15 AM	Finish load save in 385.8ms
7/20/2020 11:16:24 AM	Start Generate Partial Map with Simple and seed 50168660 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/20/2020 11:16:24 AM	Generate Partial Map Complete
7/20/2020 11:16:24 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/20/2020 11:16:27 AM	Start Generate Partial Map with Simple and seed 198072126 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/20/2020 11:16:27 AM	Generate Partial Map Complete
7/20/2020 11:16:27 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/20/2020 11:16:34 AM	Start Generate Partial Map with Simple and seed 198072126 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/20/2020 11:16:34 AM	Generate Partial Map Complete
7/20/2020 11:16:34 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/20/2020 11:16:42 AM	Start Generate FULL Map with Simple and seed 198072126 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything)
7/20/2020 11:16:42 AM	Generate FULL Map Complete
7/20/2020 11:17:22 AM	Thread 'specialFactionContext_20_DevourerGolem' is in state Running after 250 seconds, so killing it now
7/20/2020 11:17:22 AM	Thread 'specialFactionContext_22_Scourge' is in state Running after 250 seconds, so killing it now
7/20/2020 11:17:22 AM	Thread 'specialFactionContext_23_TamedMacrophage' is in state Running after 250 seconds, so killing it now
7/20/2020 1:04:10 PM
Tried to write Int32 PosExceptNeg1, but passed value was: -2, which is out of range!  Value set to -1 so your save would work.   (Unknown field being saved)

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 

7/20/2020 1:11:03 PM
Tried to write Int32 PosExceptNeg1, but passed value was: -2, which is out of range!  Value set to -1 so your save would work.   (Unknown field being saved)

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 

7/20/2020 1:11:03 PM
Tried to write Int32 PosExceptNeg1, but passed value was: -7, which is out of range!  Value set to -1 so your save would work.   (Unknown field being saved)

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 

7/20/2020 1:14:05 PM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777Spire/Autosave.6000.save Source1: AnythingElse Source3: LoadingSaveGame
7/20/2020 1:14:06 PM	Finish load save in 407.0ms
7/20/2020 1:18:25 PM
Tried to write Int32 PosExceptNeg1, but passed value was: -6, which is out of range!  Value set to -1 so your save would work.   (Unknown field being saved)

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 

7/20/2020 1:20:48 PM	Reconquest Seeding for Slippe: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
7/20/2020 1:22:35 PM
Tried to write Int32 PosExceptNeg1, but passed value was: -8, which is out of range!  Value set to -1 so your save would work.   (Unknown field being saved)

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 
  at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 

7/20/2020 1:22:35 PM	Waiting On Server, at frame 0 client mode: False SocketMode: Off
7/21/2020 1:24:57 AM	Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
7/21/2020 1:24:57 AM	Boot up FleetOS (0.3797s)
7/21/2020 1:24:57 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1080
graphicsDeviceID: 7040
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8079
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3200
systemMemorySize: 32687
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
7/21/2020 1:24:57 AM	Check System Logs For Rogue Intelligence (0.2965s)
7/21/2020 1:24:57 AM	Game Version: 2.102
7/21/2020 1:24:57 AM	Eject Trash Into Hyperspace (0.1248s)
7/21/2020 1:24:57 AM	Check For Extra Modules (0.0324s)
7/21/2020 1:24:57 AM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
7/21/2020 1:24:57 AM	Bring Cloaking Systems Online (0.0290s)
7/21/2020 1:24:57 AM	Recalculate Speed Of Light (0.0270s)
7/21/2020 1:24:57 AM	Optimize Comfort On Command Decks (0.0314s)
7/21/2020 1:24:57 AM	Generating Framerates (0.0080s)
7/21/2020 1:24:57 AM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
7/21/2020 1:24:57 AM	Mods:  SpireRailgunShop (Disabled)  
7/21/2020 1:24:57 AM	Check Nearby Stellar Masses (0.2157s)
7/21/2020 1:24:57 AM	Remembering Alamo (0.0295s)
7/21/2020 1:24:57 AM	Boot Audio Comms (0.0255s)
7/21/2020 1:24:57 AM	Establish Individual Audio Links (0.0195s)
7/21/2020 1:24:57 AM	Prepare Explosions and Crackles (0.0364s)
7/21/2020 1:24:57 AM	No resolution change was required.
7/21/2020 1:24:57 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/21/2020 1:24:57 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/21/2020 1:24:57 AM	Refresh Optical Lensing (0.0190s)
7/21/2020 1:24:57 AM	Revise Fundamental Physical Laws (0.0145s)
7/21/2020 1:24:58 AM	Calculate Odds Of Success (0.0494s)
7/21/2020 1:24:58 AM	Briefly Panic (0.4787s)
7/21/2020 1:24:58 AM	Install Confidence Routines (0.3245s)
7/21/2020 1:24:58 AM	Bring Commander Interface Online (0.1243s)
7/21/2020 1:24:59 AM	Motivate All Crews (0.0444s)
7/21/2020 1:24:59 AM	Locating Available Networks (0.0170s)
7/21/2020 1:24:59 AM	Externalizing Patterns (0.0250s)
7/21/2020 1:24:59 AM	Hooking Externals (0.0110s)
7/21/2020 1:24:59 AM	Handlizing Hooks (0.0115s)
7/21/2020 1:24:59 AM	Disengaging Constants (0.0454s)
7/21/2020 1:24:59 AM	Late Axionic Computations (0.1518s)
7/21/2020 1:24:59 AM	Connecting to Fleet Command (0.0085s)
7/21/2020 1:24:59 AM	Thinking Of Advice (0.0075s)
7/21/2020 1:24:59 AM	Degaussing Advice (0.0265s)
7/21/2020 1:24:59 AM	Reading Alien Diaries (0.0145s)
7/21/2020 1:24:59 AM	Naming All Known Planets (0.0075s)
7/21/2020 1:24:59 AM	Remembering Speeds (0.0095s)
7/21/2020 1:24:59 AM	Prioritizing Targets (0.0075s)
7/21/2020 1:24:59 AM	Rebooting Sensor Arrays (0.0080s)
7/21/2020 1:24:59 AM	Unloading Prismatic Grid (0.0085s)
7/21/2020 1:24:59 AM	Thinking Of Objectives (0.0080s)
7/21/2020 1:24:59 AM	Re-Aligning Objectives (0.0100s)
7/21/2020 1:24:59 AM	Inhibiting Visual Scans (0.0120s)
7/21/2020 1:24:59 AM	Synthesizing Vocals (0.0080s)
7/21/2020 1:24:59 AM	Investigating Map Signatures (0.0134s)
7/21/2020 1:24:59 AM	Ventilating Scenarios (0.0070s)
7/21/2020 1:24:59 AM	Decontaminating Targeting Systems (0.0085s)
7/21/2020 1:24:59 AM	Ejecting Tactical Core (0.0085s)
7/21/2020 1:24:59 AM	Calibrating Formations (0.0090s)
7/21/2020 1:24:59 AM	Intercepting Galactic Maps (0.0095s)
7/21/2020 1:24:59 AM	Discharging Colored Ions (0.0220s)
7/21/2020 1:24:59 AM	Replicating Ion Colors (0.0090s)
7/21/2020 1:24:59 AM	Faction Diagnostics (0.0165s)
7/21/2020 1:24:59 AM	Buffering Hackers (0.0140s)
7/21/2020 1:24:59 AM	Inverting Death (0.0095s)
7/21/2020 1:24:59 AM	Linear Field Variance (0.0120s)
7/21/2020 1:24:59 AM	Charging Marks (0.0090s)
7/21/2020 1:24:59 AM	Guarding The Posts (0.1153s)
7/21/2020 1:24:59 AM	Range Manifolds (0.0105s)
7/21/2020 1:24:59 AM	Purging ROFs (0.0095s)
7/21/2020 1:24:59 AM	Manipulating Speeds (0.0100s)
7/21/2020 1:24:59 AM	Detecting Projectiles (0.0085s)
7/21/2020 1:24:59 AM	Grouping Flow Fields (0.0130s)
7/21/2020 1:24:59 AM	Modulating Flow Field Groups (0.0394s)
7/21/2020 1:24:59 AM	Designing Fleets (0.0325s)
7/21/2020 1:24:59 AM	Thinking Of Technologies (0.0125s)
7/21/2020 1:24:59 AM	Categorizing Starboard Sensors (0.0085s)
7/21/2020 1:24:59 AM	Injecting Galactic Variables (0.0135s)
7/21/2020 1:24:59 AM	Dropping Starfields (0.0209s)
7/21/2020 1:25:00 AM	Milking Distant Planets (0.6268s)
7/21/2020 1:25:00 AM	Categorizing All Planets (0.0105s)
7/21/2020 1:25:00 AM	Organizing Commands (0.0205s)
7/21/2020 1:25:00 AM	Calculating Firing Cones (0.0075s)
7/21/2020 1:25:01 AM	Kicking Ship Parts Down Elevator Shaft (0.6221s)
7/21/2020 1:25:01 AM	Sterilizing Test Chamber (0.0195s)
7/21/2020 1:25:05 AM	Discharging Static (4.6895s)
7/21/2020 1:25:05 AM	Issuing Orders (0.0087s)
7/21/2020 1:25:05 AM	Augmenting Infusers (0.0105s)
7/21/2020 1:25:05 AM	Infusing (0.0435s)
7/21/2020 1:25:05 AM	Post-Proton Surge (0.0070s)
7/21/2020 1:25:05 AM	Stimulate Modulation (0.0364s)
7/21/2020 1:25:06 AM	ArcenAssetBundleCache.InstantiatedObjects: 576
7/21/2020 1:25:06 AM	Load Surrogates (0.1851s)
7/21/2020 1:25:07 AM	Final Checks (1.7967s)
7/21/2020 1:25:07 AM	Load Historical Documents (0.0085s)
7/21/2020 1:25:07 AM	11.2 seconds total load time.
Boot up FleetOS (0.4s)
Check System Logs For Rogue Intelligence (0.3s)
Briefly Panic (0.5s)
Install Confidence Routines (0.3s)
Milking Distant Planets (0.6s)
Kicking Ship Parts Down Elevator Shaft (0.6s)
Discharging Static (4.7s)
Final Checks (1.8s)
7/21/2020 1:25:08 AM	Hello Steam user 'Sir On The Edge'
7/21/2020 1:25:55 AM
-----------
DirectoryNotFoundException: Could not find a part of the path 'E:\SteamLibrary\steamapps\common\AI War 2\PlayerData\Save\777again'.
Stack Trace: System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.GetDirectories (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.RecursiveDelete (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.Delete (System.String path, System.Boolean recursive) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
Arcen.Universal.World.DeleteCampaign (System.String CampaignName) (at <5e2afdfcc7ac47118e31d37b6952496d>:0)
Arcen.AIW2.External.Window_LoadGameMenu+bDeleteCampaign.deleteCampaign () (at <395a76725f95432aad795348fcb425c6>:0)
Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) (at <395a76725f95432aad795348fcb425c6>:0)
Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) (at <395a76725f95432aad795348fcb425c6>:0)
Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at <5e2afdfcc7ac47118e31d37b6952496d>:0)
Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <5e2afdfcc7ac47118e31d37b6952496d>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0)
UnityEngine.EventSystems.EventSystem:Update()



  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 
  at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 
  at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 
  at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 
  at UnityEngine.Debug.LogException (System.Exception exception) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 

7/21/2020 1:25:55 AM
ErrorsReportedByEngine:    -----------
DirectoryNotFoundException: Could not find a part of the path 'E:\SteamLibrary\steamapps\common\AI War 2\PlayerData\Save\777again'.
Stack Trace: System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.GetDirectories (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.RecursiveDelete (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.Delete (System.String path, System.Boolean recursive) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
Arcen.Universal.World.DeleteCampaign (System.String CampaignName) (at <5e2afdfcc7ac47118e31d37b6952496d>:0)
Arcen.AIW2.External.Window_LoadGameMenu+bDeleteCampaign.deleteCampaign () (at <395a76725f95432aad795348fcb425c6>:0)
Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) (at <395a76725f95432aad795348fcb425c6>:0)
Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) (at <395a76725f95432aad795348fcb425c6>:0)
Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at <5e2afdfcc7ac47118e31d37b6952496d>:0)
Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <5e2afdfcc7ac47118e31d37b6952496d>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0)
UnityEngine.EventSystems.EventSystem:Update()



  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 
  at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 
  at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 
  at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 
  at UnityEngine.Debug.LogException (System.Exception exception) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 

7/21/2020 1:28:36 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
7/21/2020 1:28:37 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/21/2020 1:28:37 AM	Clear out factions that should not be in UI based on savegame: 9  Macrophage Infestation - Tamed  Scourge  Marauders  Devourer Golem  Outguard  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
7/21/2020 1:28:37 AM	Added the faction AIReserves.
7/21/2020 1:28:37 AM	Added the faction AntiAIZombie.
7/21/2020 1:28:37 AM	Added the faction AntiEveryoneZombie.
7/21/2020 1:28:37 AM	Added the faction AntiPlayerZombie.
7/21/2020 1:28:37 AM	Added the faction Mercenary.
7/21/2020 1:28:37 AM	Finish load save in 495.3ms
7/21/2020 1:30:15 AM	Start Generate Partial Map with Simple and seed 576419973 and planet count 81 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/21/2020 1:30:16 AM	Generate Partial Map Complete
7/21/2020 1:30:16 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/21/2020 1:31:25 AM	Start Generate Partial Map with Simple and seed 576419973 and planet count 81 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/21/2020 1:31:25 AM	Generate Partial Map Complete
7/21/2020 1:31:25 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/21/2020 1:31:40 AM	Start Generate FULL Map with Simple and seed 576419973 and planet count 81 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything)
7/21/2020 1:31:41 AM	Generate FULL Map Complete
7/21/2020 1:31:48 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
7/21/2020 1:31:48 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/21/2020 1:31:48 AM	Clear out factions that should not be in UI based on savegame: 8  Macrophage Infestation - Tamed  Scourge  Devourer Golem  Outguard  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
7/21/2020 1:31:48 AM	Added the faction AIReserves.
7/21/2020 1:31:48 AM	Added the faction AntiAIZombie.
7/21/2020 1:31:48 AM	Added the faction AntiEveryoneZombie.
7/21/2020 1:31:48 AM	Added the faction AntiPlayerZombie.
7/21/2020 1:31:48 AM	Added the faction Mercenary.
7/21/2020 1:31:48 AM	Finish load save in 262.0ms
7/21/2020 1:32:21 AM	Start Generate FULL Map with Simple and seed 2003511577 and planet count 81 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything)
7/21/2020 1:32:21 AM	Generate FULL Map Complete
7/21/2020 1:32:27 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
7/21/2020 1:32:27 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/21/2020 1:32:27 AM	Clear out factions that should not be in UI based on savegame: 8  Macrophage Infestation - Tamed  Scourge  Devourer Golem  Outguard  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
7/21/2020 1:32:27 AM	Added the faction AIReserves.
7/21/2020 1:32:27 AM	Added the faction AntiAIZombie.
7/21/2020 1:32:27 AM	Added the faction AntiEveryoneZombie.
7/21/2020 1:32:27 AM	Added the faction AntiPlayerZombie.
7/21/2020 1:32:27 AM	Added the faction Mercenary.
7/21/2020 1:32:27 AM	Finish load save in 187.7ms
7/21/2020 1:32:31 AM	Start Generate Partial Map with Simple and seed 1021516800 and planet count 81 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/21/2020 1:32:31 AM	Generate Partial Map Complete
7/21/2020 1:32:31 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/21/2020 1:32:47 AM	Start Generate Partial Map with Simple and seed 1021516800 and planet count 81 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/21/2020 1:32:47 AM	Generate Partial Map Complete
7/21/2020 1:32:47 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/21/2020 1:32:59 AM	Start Generate Partial Map with Simple and seed 1021516800 and planet count 81 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/21/2020 1:32:59 AM	Generate Partial Map Complete
7/21/2020 1:32:59 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/21/2020 1:33:15 AM	Start Generate Partial Map with Simple and seed 1021516800 and planet count 81 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/21/2020 1:33:15 AM	Generate Partial Map Complete
7/21/2020 1:33:15 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/21/2020 1:33:27 AM	Start Generate Partial Map with Simple and seed 1021516800 and planet count 81 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/21/2020 1:33:27 AM	Generate Partial Map Complete
7/21/2020 1:33:27 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/21/2020 1:33:29 AM	Start Generate Partial Map with Simple and seed 750641292 and planet count 81 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/21/2020 1:33:29 AM	Generate Partial Map Complete
7/21/2020 1:33:29 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/21/2020 1:33:43 AM	Start Generate Partial Map with Simple and seed 527906065 and planet count 81 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/21/2020 1:33:43 AM	Generate Partial Map Complete
7/21/2020 1:33:43 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/21/2020 1:33:54 AM	Start Generate Partial Map with Simple and seed 19593872 and planet count 81 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/21/2020 1:33:54 AM	Generate Partial Map Complete
7/21/2020 1:33:54 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/21/2020 1:34:07 AM	Start Generate Partial Map with Simple and seed 19593872 and planet count 81 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/21/2020 1:34:07 AM	Generate Partial Map Complete
7/21/2020 1:34:07 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/21/2020 1:34:20 AM	Start Generate FULL Map with Simple and seed 19593872 and planet count 81 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything)
7/21/2020 1:34:20 AM	Generate FULL Map Complete
7/21/2020 1:49:25 AM	No resolution change was required.
7/21/2020 1:49:25 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/21/2020 1:49:25 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/21/2020 2:14:53 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/SpireGame/Autosave.1800.save Source1: AnythingElse Source3: LoadingSaveGame
7/21/2020 2:14:53 AM	Finish load save in 339.8ms
7/21/2020 2:33:59 AM	No resolution change was required.
7/21/2020 2:33:59 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/21/2020 2:33:59 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/21/2020 3:15:06 AM	Waiting On Server, at frame 0 client mode: False SocketMode: Off
7/21/2020 3:34:59 AM	Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
7/21/2020 3:34:59 AM	Boot up FleetOS (0.3315s)
7/21/2020 3:35:00 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1080
graphicsDeviceID: 7040
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8079
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3200
systemMemorySize: 32687
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
7/21/2020 3:35:00 AM	Check System Logs For Rogue Intelligence (0.2112s)
7/21/2020 3:35:00 AM	Game Version: 2.102
7/21/2020 3:35:00 AM	Eject Trash Into Hyperspace (0.0904s)
7/21/2020 3:35:00 AM	Check For Extra Modules (0.0305s)
7/21/2020 3:35:00 AM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
7/21/2020 3:35:00 AM	Bring Cloaking Systems Online (0.0210s)
7/21/2020 3:35:00 AM	Recalculate Speed Of Light (0.0200s)
7/21/2020 3:35:00 AM	Optimize Comfort On Command Decks (0.0235s)
7/21/2020 3:35:00 AM	Generating Framerates (0.0085s)
7/21/2020 3:35:00 AM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
7/21/2020 3:35:00 AM	Mods:  SpireRailgunShop (Disabled)  
7/21/2020 3:35:00 AM	Check Nearby Stellar Masses (0.0504s)
7/21/2020 3:35:00 AM	Remembering Alamo (0.0190s)
7/21/2020 3:35:00 AM	Boot Audio Comms (0.0120s)
7/21/2020 3:35:00 AM	Establish Individual Audio Links (0.0220s)
7/21/2020 3:35:00 AM	Prepare Explosions and Crackles (0.0404s)
7/21/2020 3:35:00 AM	No resolution change was required.
7/21/2020 3:35:00 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/21/2020 3:35:00 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/21/2020 3:35:00 AM	Refresh Optical Lensing (0.0200s)
7/21/2020 3:35:00 AM	Revise Fundamental Physical Laws (0.0140s)
7/21/2020 3:35:00 AM	Calculate Odds Of Success (0.0429s)
7/21/2020 3:35:00 AM	Briefly Panic (0.2461s)
7/21/2020 3:35:01 AM	Install Confidence Routines (0.3010s)
7/21/2020 3:35:01 AM	Bring Commander Interface Online (0.1263s)
7/21/2020 3:35:01 AM	Motivate All Crews (0.0424s)
7/21/2020 3:35:01 AM	Locating Available Networks (0.0155s)
7/21/2020 3:35:01 AM	Externalizing Patterns (0.0205s)
7/21/2020 3:35:01 AM	Hooking Externals (0.0095s)
7/21/2020 3:35:01 AM	Handlizing Hooks (0.0110s)
7/21/2020 3:35:01 AM	Disengaging Constants (0.0344s)
7/21/2020 3:35:01 AM	Late Axionic Computations (0.0624s)
7/21/2020 3:35:01 AM	Connecting to Fleet Command (0.0085s)
7/21/2020 3:35:01 AM	Thinking Of Advice (0.0125s)
7/21/2020 3:35:01 AM	Degaussing Advice (0.0170s)
7/21/2020 3:35:01 AM	Reading Alien Diaries (0.0115s)
7/21/2020 3:35:01 AM	Naming All Known Planets (0.0115s)
7/21/2020 3:35:01 AM	Remembering Speeds (0.0100s)
7/21/2020 3:35:01 AM	Prioritizing Targets (0.0070s)
7/21/2020 3:35:01 AM	Rebooting Sensor Arrays (0.0085s)
7/21/2020 3:35:01 AM	Unloading Prismatic Grid (0.0080s)
7/21/2020 3:35:01 AM	Thinking Of Objectives (0.0090s)
7/21/2020 3:35:01 AM	Re-Aligning Objectives (0.0080s)
7/21/2020 3:35:01 AM	Inhibiting Visual Scans (0.0120s)
7/21/2020 3:35:01 AM	Synthesizing Vocals (0.0075s)
7/21/2020 3:35:01 AM	Investigating Map Signatures (0.0115s)
7/21/2020 3:35:01 AM	Ventilating Scenarios (0.0065s)
7/21/2020 3:35:01 AM	Decontaminating Targeting Systems (0.0080s)
7/21/2020 3:35:01 AM	Ejecting Tactical Core (0.0090s)
7/21/2020 3:35:01 AM	Calibrating Formations (0.0085s)
7/21/2020 3:35:01 AM	Intercepting Galactic Maps (0.0085s)
7/21/2020 3:35:01 AM	Discharging Colored Ions (0.0215s)
7/21/2020 3:35:01 AM	Replicating Ion Colors (0.0065s)
7/21/2020 3:35:01 AM	Faction Diagnostics (0.0140s)
7/21/2020 3:35:01 AM	Buffering Hackers (0.0120s)
7/21/2020 3:35:01 AM	Inverting Death (0.0075s)
7/21/2020 3:35:01 AM	Linear Field Variance (0.0095s)
7/21/2020 3:35:01 AM	Charging Marks (0.0070s)
7/21/2020 3:35:01 AM	Guarding The Posts (0.1078s)
7/21/2020 3:35:01 AM	Range Manifolds (0.0075s)
7/21/2020 3:35:01 AM	Purging ROFs (0.0070s)
7/21/2020 3:35:01 AM	Manipulating Speeds (0.0095s)
7/21/2020 3:35:01 AM	Detecting Projectiles (0.0090s)
7/21/2020 3:35:01 AM	Grouping Flow Fields (0.0090s)
7/21/2020 3:35:01 AM	Modulating Flow Field Groups (0.0280s)
7/21/2020 3:35:01 AM	Designing Fleets (0.0195s)
7/21/2020 3:35:01 AM	Thinking Of Technologies (0.0100s)
7/21/2020 3:35:01 AM	Categorizing Starboard Sensors (0.0080s)
7/21/2020 3:35:01 AM	Injecting Galactic Variables (0.0140s)
7/21/2020 3:35:01 AM	Digging Up Starfields (0.0185s)
7/21/2020 3:35:02 AM	Scanning Distant Planets (0.1782s)
7/21/2020 3:35:02 AM	Categorizing All Planets (0.0080s)
7/21/2020 3:35:02 AM	Organizing Commands (0.0195s)
7/21/2020 3:35:02 AM	Calculating Firing Cones (0.0090s)
7/21/2020 3:35:02 AM	Ejecting Ship Parts Into Space (0.5247s)
7/21/2020 3:35:02 AM	Sterilizing Test Chamber (0.0165s)
7/21/2020 3:35:04 AM	Install Replacement Weapons (2.1166s)
7/21/2020 3:35:04 AM	Issuing Orders (0.0065s)
7/21/2020 3:35:04 AM	Augmenting Infusers (0.0090s)
7/21/2020 3:35:04 AM	Infusing (0.0245s)
7/21/2020 3:35:04 AM	Post-Proton Surge (0.0125s)
7/21/2020 3:35:04 AM	Stimulate Modulation (0.0454s)
7/21/2020 3:35:05 AM	ArcenAssetBundleCache.InstantiatedObjects: 543
7/21/2020 3:35:05 AM	Load Surrogates (0.1118s)
7/21/2020 3:35:06 AM	Final Checks (1.0059s)
7/21/2020 3:35:06 AM	Load Historical Documents (0.0090s)
7/21/2020 3:35:06 AM	6.4 seconds total load time.
Boot up FleetOS (0.3s)
Install Confidence Routines (0.3s)
Ejecting Ship Parts Into Space (0.5s)
Install Replacement Weapons (2.1s)
Final Checks (1.0s)
7/21/2020 3:35:06 AM	Hello Steam user 'Sir On The Edge'
7/21/2020 3:35:19 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/SpireGame\Autosave.4200.save Source1: AnythingElse Source3: LoadingSaveGame
7/21/2020 3:35:20 AM	OnLoad: Detected 10 player ship(s) that are in the loose fleet (bad).  Was able to correct 0 of those.  shipsNotFixedNonPlanetary: 10  shipsNotFixedByType: WarHarvester x10 
7/21/2020 3:35:20 AM	Finish load save in 612.9ms
7/21/2020 4:41:31 AM	Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
7/21/2020 4:41:31 AM	Boot up FleetOS (0.3614s)
7/21/2020 4:41:32 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1080
graphicsDeviceID: 7040
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8079
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3200
systemMemorySize: 32687
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
7/21/2020 4:41:32 AM	Check System Logs For Rogue Intelligence (0.2097s)
7/21/2020 4:41:32 AM	Game Version: 2.102
7/21/2020 4:41:32 AM	Eject Trash Into Hyperspace (0.1043s)
7/21/2020 4:41:32 AM	Check For Extra Modules (0.0285s)
7/21/2020 4:41:32 AM	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
7/21/2020 4:41:32 AM	Bring Cloaking Systems Online (0.0245s)
7/21/2020 4:41:32 AM	Recalculate Speed Of Light (0.0215s)
7/21/2020 4:41:32 AM	Optimize Comfort On Command Decks (0.0314s)
7/21/2020 4:41:32 AM	Generating Framerates (0.0105s)
7/21/2020 4:41:32 AM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
7/21/2020 4:41:32 AM	Mods:  SpireRailgunShop (Disabled)  
7/21/2020 4:41:32 AM	Check Nearby Stellar Masses (0.0519s)
7/21/2020 4:41:32 AM	Remembering Alamo (0.0230s)
7/21/2020 4:41:32 AM	Boot Audio Comms (0.0140s)
7/21/2020 4:41:32 AM	Establish Individual Audio Links (0.0240s)
7/21/2020 4:41:32 AM	Prepare Explosions and Crackles (0.0384s)
7/21/2020 4:41:32 AM	No resolution change was required.
7/21/2020 4:41:32 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/21/2020 4:41:32 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/21/2020 4:41:32 AM	Refresh Optical Lensing (0.0210s)
7/21/2020 4:41:32 AM	Revise Fundamental Physical Laws (0.0135s)
7/21/2020 4:41:32 AM	Calculate Odds Of Success (0.0464s)
7/21/2020 4:41:32 AM	Briefly Panic (0.2711s)
7/21/2020 4:41:33 AM	Install Confidence Routines (0.3409s)
7/21/2020 4:41:33 AM	Bring Commander Interface Online (0.1348s)
7/21/2020 4:41:33 AM	Motivate All Crews (0.0494s)
7/21/2020 4:41:33 AM	Locating Available Networks (0.0160s)
7/21/2020 4:41:33 AM	Externalizing Patterns (0.0255s)
7/21/2020 4:41:33 AM	Hooking Externals (0.0105s)
7/21/2020 4:41:33 AM	Handlizing Hooks (0.0115s)
7/21/2020 4:41:33 AM	Disengaging Constants (0.0409s)
7/21/2020 4:41:33 AM	Late Axionic Computations (0.0744s)
7/21/2020 4:41:33 AM	Connecting to Fleet Command (0.0085s)
7/21/2020 4:41:33 AM	Thinking Of Advice (0.0130s)
7/21/2020 4:41:33 AM	Degaussing Advice (0.0185s)
7/21/2020 4:41:33 AM	Reading Alien Diaries (0.0120s)
7/21/2020 4:41:33 AM	Naming All Known Planets (0.0085s)
7/21/2020 4:41:33 AM	Remembering Speeds (0.0090s)
7/21/2020 4:41:33 AM	Prioritizing Targets (0.0080s)
7/21/2020 4:41:33 AM	Rebooting Sensor Arrays (0.0085s)
7/21/2020 4:41:33 AM	Unloading Prismatic Grid (0.0080s)
7/21/2020 4:41:33 AM	Thinking Of Objectives (0.0095s)
7/21/2020 4:41:33 AM	Re-Aligning Objectives (0.0105s)
7/21/2020 4:41:33 AM	Inhibiting Visual Scans (0.0150s)
7/21/2020 4:41:33 AM	Synthesizing Vocals (0.0090s)
7/21/2020 4:41:33 AM	Investigating Map Signatures (0.0125s)
7/21/2020 4:41:33 AM	Ventilating Scenarios (0.0070s)
7/21/2020 4:41:33 AM	Decontaminating Targeting Systems (0.0075s)
7/21/2020 4:41:33 AM	Ejecting Tactical Core (0.0095s)
7/21/2020 4:41:33 AM	Calibrating Formations (0.0090s)
7/21/2020 4:41:33 AM	Intercepting Galactic Maps (0.0085s)
7/21/2020 4:41:33 AM	Discharging Colored Ions (0.0210s)
7/21/2020 4:41:33 AM	Replicating Ion Colors (0.0090s)
7/21/2020 4:41:33 AM	Faction Diagnostics (0.0145s)
7/21/2020 4:41:33 AM	Buffering Hackers (0.0130s)
7/21/2020 4:41:33 AM	Inverting Death (0.0090s)
7/21/2020 4:41:33 AM	Linear Field Variance (0.0100s)
7/21/2020 4:41:33 AM	Charging Marks (0.0080s)
7/21/2020 4:41:33 AM	Guarding The Posts (0.1063s)
7/21/2020 4:41:33 AM	Range Manifolds (0.0080s)
7/21/2020 4:41:33 AM	Purging ROFs (0.0125s)
7/21/2020 4:41:33 AM	Manipulating Speeds (0.0090s)
7/21/2020 4:41:33 AM	Detecting Projectiles (0.0065s)
7/21/2020 4:41:33 AM	Grouping Flow Fields (0.0100s)
7/21/2020 4:41:34 AM	Modulating Flow Field Groups (0.0270s)
7/21/2020 4:41:34 AM	Designing Fleets (0.0195s)
7/21/2020 4:41:34 AM	Thinking Of Technologies (0.0120s)
7/21/2020 4:41:34 AM	Categorizing Starboard Sensors (0.0085s)
7/21/2020 4:41:34 AM	Injecting Galactic Variables (0.0110s)
7/21/2020 4:41:34 AM	Grappling Starfields (0.0205s)
7/21/2020 4:41:34 AM	Milking Distant Planets (0.2147s)
7/21/2020 4:41:34 AM	Categorizing All Planets (0.0105s)
7/21/2020 4:41:34 AM	Organizing Commands (0.0190s)
7/21/2020 4:41:34 AM	Calculating Firing Cones (0.0065s)
7/21/2020 4:41:34 AM	Fumbling With Ship Parts (0.5816s)
7/21/2020 4:41:34 AM	Sterilizing Test Chamber (0.0165s)
7/21/2020 4:41:37 AM	Redefine Best Practices (2.0831s)
7/21/2020 4:41:37 AM	Issuing Orders (0.0070s)
7/21/2020 4:41:37 AM	Augmenting Infusers (0.0080s)
7/21/2020 4:41:37 AM	Infusing (0.0235s)
7/21/2020 4:41:37 AM	Post-Proton Surge (0.0070s)
7/21/2020 4:41:37 AM	Stimulate Modulation (0.0379s)
7/21/2020 4:41:37 AM	ArcenAssetBundleCache.InstantiatedObjects: 509
7/21/2020 4:41:37 AM	Load Surrogates (0.2791s)
7/21/2020 4:41:38 AM	Final Checks (1.0333s)
7/21/2020 4:41:38 AM	Load Historical Documents (0.0095s)
7/21/2020 4:41:38 AM	6.9 seconds total load time.
Boot up FleetOS (0.4s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Fumbling With Ship Parts (0.6s)
Redefine Best Practices (2.1s)
Load Surrogates (0.3s)
Final Checks (1.0s)
7/21/2020 4:41:38 AM	Hello Steam user 'Sir On The Edge'
7/21/2020 4:41:48 AM	Start load save: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
7/21/2020 4:41:49 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/21/2020 4:41:49 AM	Clear out factions that should not be in UI based on savegame: 8  Macrophage Infestation - Tamed  Scourge  Devourer Golem  Outguard  Anti-Player Zombie  Anti-Everyone Zombie  Anti-AI Zombie  AI Reserves
7/21/2020 4:41:49 AM	Added the faction AIReserves.
7/21/2020 4:41:49 AM	Added the faction AntiAIZombie.
7/21/2020 4:41:49 AM	Added the faction AntiEveryoneZombie.
7/21/2020 4:41:49 AM	Added the faction AntiPlayerZombie.
7/21/2020 4:41:49 AM	Added the faction Mercenary.
7/21/2020 4:41:49 AM	Finish load save in 556.7ms
7/21/2020 4:41:56 AM	Start Generate Partial Map with Simple and seed 1956258795 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/21/2020 4:41:57 AM	Generate Partial Map Complete
7/21/2020 4:41:57 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/21/2020 4:41:57 AM	Start Generate Partial Map with Simple and seed 1956258795 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/21/2020 4:41:57 AM	Generate Partial Map Complete
7/21/2020 4:41:57 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/21/2020 4:42:02 AM	Start Generate Partial Map with Simple and seed 104665449 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/21/2020 4:42:02 AM	Generate Partial Map Complete
7/21/2020 4:42:02 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/21/2020 4:42:48 AM	Start Generate Partial Map with Simple and seed 124258078 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/21/2020 4:42:48 AM	Generate Partial Map Complete
7/21/2020 4:42:48 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/21/2020 4:43:03 AM	Start Generate Partial Map with Simple and seed 655312243 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/21/2020 4:43:03 AM	Generate Partial Map Complete
7/21/2020 4:43:03 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/21/2020 4:43:25 AM	Start Generate Partial Map with Simple and seed 655312243 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
7/21/2020 4:43:25 AM	Generate Partial Map Complete
7/21/2020 4:43:25 AM	PlayerAccount Puppet has now been put in control of faction 1.
7/21/2020 4:43:48 AM	Start Generate FULL Map with Simple and seed 655312243 and planet count 80 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything)
7/21/2020 4:43:48 AM	Generate FULL Map Complete
7/21/2020 6:33:38 AM
Error trying to handle mouseover: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.Window_InGameSidebarScience+btnScienceTech.HandleMouseover () [0x0019a] in <395a76725f95432aad795348fcb425c6>:0 
  at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (System.Single DeltaTime) [0x0019b] in <5e2afdfcc7ac47118e31d37b6952496d>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (System.Single DeltaTime) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/21/2020 6:43:18 AM	Reconquest Seeding for Yannaka: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8
7/21/2020 6:47:06 AM	Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'uctr ena'
7/21/2020 6:48:19 AM	Reconquest Seeding for Basilica: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
7/21/2020 7:14:08 AM	Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'eet haj'
7/21/2020 7:17:49 AM	Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui'
7/21/2020 7:36:09 AM	planet Lazowska is controlled by AI Sentinels
7/21/2020 7:36:09 AM	difficulty 7 budget size 10
7/21/2020 7:40:34 AM	planet Orion is controlled by AI Sentinels
7/21/2020 7:40:34 AM	difficulty 7 budget size 10
7/21/2020 7:49:52 AM	Reconquest Seeding for Rov: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
7/21/2020 7:54:38 AM	Reconquest Seeding for Armus: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4
7/21/2020 8:07:33 AM	Reconquest Seeding for Freiland: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
7/21/2020 8:10:48 AM	Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'ggi retg'
7/21/2020 8:19:37 AM	Waiting On Server, at frame 0 client mode: False SocketMode: Off
ArcenDebugLog.txt (240,972 bytes)   
output_log.txt (94,362 bytes)   
Mono path[0] = 'D:/Games/steamapps/common/AI War 2/AIWar2_x64_Data/Managed'
Mono config path = 'D:/Games/steamapps/common/AI War 2/AIWar2_x64_Data/Mono/etc'
PlayerConnection initialized from D:/Games/steamapps/common/AI War 2/AIWar2_x64_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55002
Multi-casting "[IP] 192.168.100.101 [Port] 55002 [Flags] 2 [Guid] 3431844260 [EditorId] 3913832064 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-F4E9DRS) [Debug] 0" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55002]
PlayerConnection already initialized - listening to [0.0.0.0:55002]
Player data archive not found at `D:/Games/steamapps/common/AI War 2/AIWar2_x64_Data/data.unity3d`, using local filesystem
Initialize engine version: 2017.1.0p4 (892c0f8d8f8a)
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
    Vendor:   NVIDIA
    VRAM:     8086 MB
    Driver:   23.21.13.8813
Begin MonoManager ReloadAssembly
Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\ArcenAIW2Core.dll (this message is harmless)
Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\ArcenAIW2Core.dll into Unity Child Domain
Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\ArcenAIW2ThirdParty.dll (this message is harmless)
Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\ArcenAIW2ThirdParty.dll into Unity Child Domain
Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\ArcenAIW2Visualization.dll (this message is harmless)
Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\ArcenAIW2Visualization.dll into Unity Child Domain
Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\ArcenUniversal.dll (this message is harmless)
Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\ArcenUniversal.dll into Unity Child Domain
Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\Facepunch.Steamworks.dll (this message is harmless)
Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\Facepunch.Steamworks.dll into Unity Child Domain
Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\TDx.TDxInput.dll (this message is harmless)
Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\TDx.TDxInput.dll into Unity Child Domain
Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\TextMeshPro-1.0.55.56.0b9.dll (this message is harmless)
Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\TextMeshPro-1.0.55.56.0b9.dll into Unity Child Domain
Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.098 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.978869 ms
Non platform assembly: data-0000000015B9EE80 (this message is harmless)
Fallback handler could not load library D:/Games/steamapps/common/AI War 2/AIWar2_x64_Data/Mono/data-0000000015B9EE80.dll
Non platform assembly: data-0000000015D068C0 (this message is harmless)
Fallback handler could not load library D:/Games/steamapps/common/AI War 2/AIWar2_x64_Data/Mono/data-0000000015D068C0.dll
Non platform assembly: data-000000001B3D9040 (this message is harmless)
Fallback handler could not load library D:/Games/steamapps/common/AI War 2/AIWar2_x64_Data/Mono/data-000000001B3D9040.dll
Rewired: Searching for compatible XInput library...
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rewired.Logger:Log(Object)
jseRjgZTeGjeljFaNmZwGfCyDDi:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
gMijkJjbkyHqyHQXNQkTTBLbxjb:.ctor(ConfigVars, Func`2, Func`1)
Rewired.InputManagers.Initializer:Initialize(ConfigVars)
ERWiQWNwKzhSKfWAKszAmgHEgmk:fObSYbnHCvprWjoCFWhnrOdeRZZ(String, List`1, ConfigVars)
Rewired.InputManager_Base:InitializePlatform(ConfigVars)
Rewired.ReInput:ErHearjwSiGmqAhxTvSliqMQRjV(Func`2)
Rewired.ReInput:fObSYbnHCvprWjoCFWhnrOdeRZZ(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData, UserDataStore)
Rewired.InputManager_Base:Initialize()
Rewired.InputManager_Base:Awake()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Rewired: Found Xinput1_3.dll.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Rewired.Logger:Log(Object)
jseRjgZTeGjeljFaNmZwGfCyDDi:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
gMijkJjbkyHqyHQXNQkTTBLbxjb:.ctor(ConfigVars, Func`2, Func`1)
Rewired.InputManagers.Initializer:Initialize(ConfigVars)
ERWiQWNwKzhSKfWAKszAmgHEgmk:fObSYbnHCvprWjoCFWhnrOdeRZZ(String, List`1, ConfigVars)
Rewired.InputManager_Base:InitializePlatform(ConfigVars)
Rewired.ReInput:ErHearjwSiGmqAhxTvSliqMQRjV(Func`2)
Rewired.ReInput:fObSYbnHCvprWjoCFWhnrOdeRZZ(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData, UserDataStore)
Rewired.InputManager_Base:Initialize()
Rewired.InputManager_Base:Awake()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\System.Xml.dll (this message is harmless)
Current directory used: D:/Games/steamapps/common/AI War 2/
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:483)
ArcenGameController:Start() (at C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:26)
 
(Filename: C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs Line: 483)

Non platform assembly: data-000000001A50A020 (this message is harmless)
Fallback handler could not load library D:/Games/steamapps/common/AI War 2/AIWar2_x64_Data/Mono/data-000000001A50A020.dll
Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:120)
Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:104)
Arcen.Universal.ArcenExternalTypeManager:LoadAssembly(String) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:133)
Arcen.Universal.ArcenExternalTypeManager:LoadTypeItself(String, String) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:68)
Arcen.Universal.ArcenExternalTypeManager:LoadType(String, String, String) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:25)
Arcen.Universal.ArcenExternalDataPatternTable:NodeProcessor(ArcenXMLElement, ArcenExternalDataPattern) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalDataPattern.cs:37)
Arcen.Universal.ArcenXML:ImportIntoDynamicTable(ArcenDynamicTable`1, String, XmlDynamicTableImportRowProcessor`1, Boolean, Expansion) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:272)
Arcen.Universal.<ImportIntoDynamicTable_XMLDirectory>c__AnonStorey0`1:<>m__0(String, Expansion) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:179)
Arcen.Universal.ArcenXML:DoForConfigurations(ArcenConfigurationProcessor) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:150)
Arcen.Universal.ArcenXML:ImportIntoDynamicTable_XMLDirectory(ArcenDynamicTable`1, XmlDynamicTableImportRowProcessor`1, Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:203)
Arcen.Universal.ArcenDynamicTable`1:Initialize(Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenDynamicTable.cs:254)
Arcen.Universal.Engine_Universal:LoadExternalData(Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:573)
Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:516)
ArcenGameController:Start() (at C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:26)
 
(Filename: C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/UtilityLibraries/ArcenDebugging.cs Line: 120)

Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:120)
Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:104)
Arcen.Universal.ArcenExternalTypeManager:LoadAssembly(String) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:136)
Arcen.Universal.ArcenExternalTypeManager:LoadTypeItself(String, String) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:68)
Arcen.Universal.ArcenExternalTypeManager:LoadType(String, String, String) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:25)
Arcen.Universal.ArcenExternalDataPatternTable:NodeProcessor(ArcenXMLElement, ArcenExternalDataPattern) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalDataPattern.cs:37)
Arcen.Universal.ArcenXML:ImportIntoDynamicTable(ArcenDynamicTable`1, String, XmlDynamicTableImportRowProcessor`1, Boolean, Expansion) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:272)
Arcen.Universal.<ImportIntoDynamicTable_XMLDirectory>c__AnonStorey0`1:<>m__0(String, Expansion) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:179)
Arcen.Universal.ArcenXML:DoForConfigurations(ArcenConfigurationProcessor) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:150)
Arcen.Universal.ArcenXML:ImportIntoDynamicTable_XMLDirectory(ArcenDynamicTable`1, XmlDynamicTableImportRowProcessor`1, Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:203)
Arcen.Universal.ArcenDynamicTable`1:Initialize(Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenDynamicTable.cs:254)
Arcen.Universal.Engine_Universal:LoadExternalData(Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:573)
Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:516)
ArcenGameController:Start() (at C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:26)
 
(Filename: C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/UtilityLibraries/ArcenDebugging.cs Line: 120)

Non platform assembly: data-000000001ABC4080 (this message is harmless)
Fallback handler could not load library D:/Games/steamapps/common/AI War 2/AIWar2_x64_Data/Mono/data-000000001ABC4080.dll
Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:120)
Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:104)
Arcen.Universal.ArcenExternalTypeManager:LoadAssembly(String) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:141)
Arcen.Universal.ArcenExternalTypeManager:LoadTypeItself(String, String) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:68)
Arcen.Universal.ArcenExternalTypeManager:LoadType(String, String, String) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:25)
Arcen.AIW2.Core.CameraZoomTypeTable:NodeProcessor(ArcenXMLElement, CameraZoomType) (at C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Tables\CameraZoomType.cs:43)
Arcen.Universal.ArcenXML:ImportIntoDynamicTable(ArcenDynamicTable`1, String, XmlDynamicTableImportRowProcessor`1, Boolean, Expansion) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:272)
Arcen.Universal.<ImportIntoDynamicTable_XMLDirectory>c__AnonStorey0`1:<>m__0(String, Expansion) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:179)
Arcen.Universal.ArcenXML:DoForConfigurations(ArcenConfigurationProcessor) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:150)
Arcen.Universal.ArcenXML:ImportIntoDynamicTable_XMLDirectory(ArcenDynamicTable`1, XmlDynamicTableImportRowProcessor`1, Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:203)
Arcen.Universal.ArcenDynamicTable`1:Initialize(Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenDynamicTable.cs:254)
Arcen.AIW2.Core.Engine_AIW2:LoadExternalDataLate(Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:68)
Arcen.Universal.Engine_Universal:LoadExternalData(Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:586)
Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:516)
ArcenGameController:Start() (at C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:26)
 
(Filename: C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/UtilityLibraries/ArcenDebugging.cs Line: 120)

Game Version: 0.601
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1080
graphicsDeviceID: 7040
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8086
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
processorCount: 12
processorFrequency: 3200
systemMemorySize: 16303
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:560)
ArcenGameController:Start() (at C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:26)
 
(Filename: C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs Line: 560)

Applied graphics settings: 
Fullscreen: 1920x1200
AntialiasingMode:x2
VSyncCount:0
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Arcen.Universal.GameSettings:RefreshGraphicsSettings() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\InstallationState\GameSettings.cs:400)
Arcen.Universal.Engine_Universal:OnUpdate() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:794)
ArcenGameController:Update() (at C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:39)
 
(Filename: C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Logic/InstallationState/GameSettings.cs Line: 400)

World Created, Launching Server
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:120)
Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:104)
Arcen.AIW2.Core.Engine_AIW2:InnerDoStartNewWorldOKLogic(ScenarioData) (at C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:773)
Arcen.AIW2.External.bOpenTutorial:HandleClick()
Arcen.Universal.ArcenUI_Button:OnClick(PointerEventData) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:143)
Arcen.Universal.ArcenUI_Button:OnPointerClick(PointerEventData) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:152)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
 
(Filename: C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/UtilityLibraries/ArcenDebugging.cs Line: 120)

Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\System.Configuration.dll (this message is harmless)
Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026).
Note: Warnings can be disabled in the TMP Settings file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240)
 
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150)

Shutting Down Socket
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:120)
Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:104)
Arcen.Universal.ArcenSocket:Shutdown() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\Networking\ArcenSocket.cs:170)
Arcen.Universal.Engine_Universal:OnPreQuit() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:1279)
Arcen.Universal.Engine_Universal:ForceClose() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:1297)
Arcen.AIW2.External.bExitApplication:HandleClick()
Arcen.Universal.ArcenUI_Button:OnClick(PointerEventData) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:143)
Arcen.Universal.ArcenUI_Button:OnPointerClick(PointerEventData) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:152)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
 
(Filename: C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/UtilityLibraries/ArcenDebugging.cs Line: 120)

PLAYER DISCONNECTED 0.0.0.0=>0
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:120)
Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:104)
Arcen.Universal.ArcenSocket:<OpenAsServer>m__3(NetworkingPlayer) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\Networking\ArcenSocket.cs:38)
BeardedManStudios.Forge.Networking.NetWorker:OnPlayerDisconnected(NetworkingPlayer) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\NetWorker.cs:521)
BeardedManStudios.Forge.Networking.UDPServer:RemovePlayer(NetworkingPlayer, Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\UDPServer.cs:214)
BeardedManStudios.Forge.Networking.NetWorker:DisconnectPending(Action`2) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\NetWorker.cs:461)
BeardedManStudios.Forge.Networking.UDPServer:CleanupDisconnections() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\UDPServer.cs:205)
BeardedManStudios.Forge.Networking.UDPServer:Disconnect(Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\UDPServer.cs:186)
Arcen.Universal.ArcenSocket:Shutdown() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\Networking\ArcenSocket.cs:173)
Arcen.Universal.Engine_Universal:OnPreQuit() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:1279)
Arcen.Universal.Engine_Universal:ForceClose() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:1297)
Arcen.AIW2.External.bExitApplication:HandleClick()
Arcen.Universal.ArcenUI_Button:OnClick(PointerEventData) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:143)
Arcen.Universal.ArcenUI_Button:OnPointerClick(PointerEventData) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:152)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285)
 
(Filename: C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/UtilityLibraries/ArcenDebugging.cs Line: 120)

Setting up 6 worker threads for Enlighten.
  Thread -> id: 5704 -> priority: 1 
  Thread -> id: 6e38 -> priority: 1 
  Thread -> id: 64d4 -> priority: 1 
  Thread -> id: 7d14 -> priority: 1 
  Thread -> id: 2e74 -> priority: 1 
  Thread -> id: 9454 -> priority: 1 
output_log.txt (94,362 bytes)   

Issue History

Date Modified Username Field Change
Jul 21, 2020 3:32 am Puppet Master New Issue
Jul 21, 2020 3:32 am Puppet Master File Added: ExitSave.save
Jul 21, 2020 3:32 am Puppet Master File Added: ExitSave.savemet
Jul 21, 2020 3:32 am Puppet Master File Added: ArcenDebugLog.txt
Jul 21, 2020 3:32 am Puppet Master File Added: output_log.txt