View Issue Details

IDProjectCategoryLast Update
0002341AI War 1 / ClassicBalance IssueJan 11, 2011 12:06 am
ReporterMoonshine Fox Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.064 
Fixed in Version4.065 
Summary0002341: Grav turrets are very weak
DescriptionGrav turrets (Mk I) have 108k health, which essentially means they are instapopped the second an AI fleet moves into their effective range.
TagsNo tags attached.
Internal Weight

Activities

Moonshine Fox

Jan 9, 2011 3:11 pm

reporter   ~0008085

I know some are just gonna say "Place them under forcefields", but if I need one forcefield for every place I want a Grav turret, I'm gonna run out of forcefields fast.

Say I want a "street" for the AI to run through, filled with grav turrets...that's gonna be a LOT of forcefields that could be better used somewhere else.

Chris_McElligottPark

Jan 11, 2011 12:06 am

administrator   ~0008201

* Gravitational turrets now cost about 30% more, but have twice the health they used to have.

Issue History

Date Modified Username Field Change
Jan 9, 2011 3:00 pm Moonshine Fox New Issue
Jan 9, 2011 3:11 pm Moonshine Fox Note Added: 0008085
Jan 11, 2011 12:06 am Chris_McElligottPark Note Added: 0008201
Jan 11, 2011 12:06 am Chris_McElligottPark Status new => resolved
Jan 11, 2011 12:06 am Chris_McElligottPark Fixed in Version => 4.065
Jan 11, 2011 12:06 am Chris_McElligottPark Resolution open => fixed
Jan 11, 2011 12:06 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue