View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002334 | AI War 1 / Classic | Balance Issue | Jan 9, 2011 1:54 pm | Jan 11, 2011 12:03 am | |
Reporter | Burnstreet | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.063 | ||||
Fixed in Version | 4.065 | ||||
Summary | 0002334: Dyson Sphere balance | ||||
Description | For me on diff 7, all the dyson sphere currently does is * block 1 planet for taking * alarm all planets connected to that one fron the beginning of the game, producing a roadblock if you find it to late some time ago, after you freed the sphere you would have the planet and all the adjacent planets free of AI activity. The gatlings are currently much to fragile in my eyes. Even on a neutered T2 planet with 20 units and one guardian, a gatling killed only one unit before being killed itself. These units were faster reinforced than the gatlings were coming (at AIP 0000217:0000200). On T3 and higher planets, they die near instantly. Especially since fortresses eat them for lunch. In addition, if the AI has camouflaged ships on the planet, the gatlings just stand around. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 9, 2011 1:54 pm | Burnstreet | New Issue | |
Jan 11, 2011 12:03 am | Chris_McElligottPark | Note Added: 0008199 | |
Jan 11, 2011 12:03 am | Chris_McElligottPark | Status | new => resolved |
Jan 11, 2011 12:03 am | Chris_McElligottPark | Fixed in Version | => 4.065 |
Jan 11, 2011 12:03 am | Chris_McElligottPark | Resolution | open => fixed |
Jan 11, 2011 12:03 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |