View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000233 | AI War 1 / Classic | Suggestion - New Unit Ideas - Bonus Ships | Oct 4, 2010 6:32 am | Oct 4, 2010 3:55 pm | |
Reporter | Moonshine Fox | Assigned To | |||
Status | considering | Resolution | open | ||
Summary | 0000233: Jackhack | ||||
Description | Small, rather fast, numerous ship(0000217:0000200% cap) with almost no health what so ever. (Seriously, less than tele raiders imo xD) Instead of attacking, each ship attaches itself to a hostile ship(non-star/core probobly) causing the ship to take constant gradual damage rendering the Jackhack untargetable--when the ship dies, so does the Jackhack. Take's some time for the Jackhack to complete its job. Provides scout info(perhaps only while attached to a hostile ship? :3) Probably decently shielded... So to use them you have to suicide them into a group of enemies, expecting heavy losses going in. But once they do hit they're crazy slow acting death, and essentially vision of wherever the ship you attached to goes. Most useful if you can manage to raid them onto retreating ships or patrol ships. But due to lacking cloaking not really a long term scouting option. At the same time, attaching them to most of a systems ships and paying attention lets you catch the computer with their pants down, given some luck. XD Okay, so am I crazy?... Originally by: RogueThunder http://www.arcengames.com/forums/index.php/topic,4654.0.html | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 4, 2010 6:32 am | Moonshine Fox | New Issue | |
Oct 4, 2010 3:19 pm | Chris_McElligottPark | Status | new => feedback |
Oct 4, 2010 3:19 pm | Chris_McElligottPark | Note Added: 0000184 | |
Oct 4, 2010 3:55 pm | Chris_McElligottPark | Status | feedback => considering |