View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023289 | AI War 2 | Bug - Gameplay | Jun 12, 2020 5:29 pm | Jun 15, 2020 5:09 pm | |
Reporter | ynof | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | Beta 2.065 To Infinity And... No, Knock It Off | ||||
Summary | 0023289: Extragalactic units are pretty stupid in Civil War | ||||
Description | When the AIs in a Civil War do spawn Extragalactic forces, they don't exactly make good use of them. See attached savefile. The purple AI isn't that bad; most of its EG fleet is on Dham(upper left), trashing the place and presumably waiting for "regular" forces to come in and take the planet. The two Hunter/Seekers sitting on Gaes (Mid-left) though, don't seem to be doing anything meaningful. Although I guess they are placed in a way that could quickly intercept any attack on their "southern" flank. Red is much worse; there are EGs just sitting on purple planets of fairly low importance, completely cut off from friendly warps which could let them consolidate their gains.. Also the Poltergeist with the fleetball on the red homeworld: their HW isn't in much danger right now, and Poltergeists are better used offensively. Orange is alright I guess, since its lost most of its territory and moving the EGs away from its HW would leave it open to attack. I understand how difficult it is to make units behave intelligently and don't really have concrete ideas on how this could be improved; just wanted to point this out. | ||||
Tags | No tags attached. | ||||
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Now Purple is on Red's doorstep and could directly threaten Red's Homeworld, but Red's six EG units still make no attempt to regroup with the remaining defenders or otherwise break Purple's siege, instead they are still occupying some of Purple's outlying (and not particularly important) planets. I think if a world adjacent to a HW falls and there are substantial enemy forces massing there, the AI in question should order at least some of its available units further out to make their way to the HW. On one hand this would make assaulting the HW more challenging, but could also be used as a trap to destroy AI units. |
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The real problem here is that the AI's intelligence is built to face the Player, not other AIs. This is true both for Fireteams and for the generic Threat intelligence. The return on investment in making the Anti-other-AI's intelligence higher is really low, since it's really only for Civil War, which is not a common game state. |
Date Modified | Username | Field | Change |
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Jun 12, 2020 5:29 pm | ynof | New Issue | |
Jun 12, 2020 5:29 pm | ynof | File Added: EG.save | |
Jun 12, 2020 5:29 pm | ynof | File Added: EG.savemet | |
Jun 12, 2020 7:57 pm | ynof | File Added: 1.bak | |
Jun 12, 2020 7:57 pm | ynof | File Added: 1.save | |
Jun 12, 2020 7:57 pm | ynof | File Added: 1.savemet | |
Jun 12, 2020 7:57 pm | ynof | Note Added: 0057293 | |
Jun 15, 2020 5:09 pm | BadgerBadger | Note Added: 0057311 |