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IDProjectCategoryLast Update
0002303AI War 1 / ClassicSuggestion - Game MechanicsJan 8, 2011 9:14 pm
ReporterBobTheJanitor Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version4.064 
Summary0002303: Spirecraft immunity to boosting makes them immune to friendly command station speed boost
DescriptionNot sure if this is a feature request or a bug report. Flip a coin! Since 4.061 Spirecraft are immune to speed, munitions, and speed boosting. However, that also means they're immune to the friendly command station speed boost that was also added in 4.061. Having never tried them before the patch, I'm not sure if they're slower now or not. But they sure seem slow crossing a system at 44 speed.
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Chris_McElligottPark

Jan 8, 2011 9:13 pm

administrator   ~0008007

Yep, all the speed boosting stuff is immune to that, that's correct. That does make them 2x as slow as before, but they were already pretty slow in general. That said, it does need a bit of a tweak because of this to account for that:

* All of the spirecraft have had their speed doubled, to account for no longer getting any speed boosting from human planets.
** The spirecraft scouts actually have had their speed incredibly increased, to 240 * mark level, rather than just a flat 24.
** Spirecraft Ions have had their speed tripled.

Issue History

Date Modified Username Field Change
Jan 8, 2011 9:01 pm BobTheJanitor New Issue
Jan 8, 2011 9:13 pm Chris_McElligottPark Note Added: 0008007
Jan 8, 2011 9:13 pm Chris_McElligottPark Status new => resolved
Jan 8, 2011 9:13 pm Chris_McElligottPark Fixed in Version => 4.064
Jan 8, 2011 9:13 pm Chris_McElligottPark Resolution open => fixed
Jan 8, 2011 9:13 pm Chris_McElligottPark Assigned To => Chris_McElligottPark