View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022919 | AI War 2 | Suggestion | Mar 3, 2020 9:15 am | Apr 6, 2022 8:04 pm | |
Reporter | BadgerBadger | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 2.007 Speed Boost | ||||
Summary | 0022919: Add Extragalactic War Ships to superterminal hack | ||||
Description | In case it goes long enough, or against the fallen spire fleet | ||||
Tags | No tags attached. | ||||
related to | 0026429 | feature for later | Parent: Collection of ideas for game features to implement |
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If we pursue this route, it might be best to have these trigger based on the AIP reduction e.g., starting at 50 AIP reduction, one exotier unit every 10 AIP reduced |
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Having thought about this, I really don't think this is necessary. I think the volume it throws at the player is *plenty*, to the point where when you start losing, you're going to lose more *fast*. I can see that being a thing if it was a 'flipping out due to negative hacking points' situation, but since AI War 2 just cuts off the hack if you run out of points, I would mildly lean against here. |
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Hold up, Satan. Dear god no! |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 3, 2020 9:15 am | BadgerBadger | New Issue | |
Mar 3, 2020 9:15 am | BadgerBadger | Status | new => assigned |
Mar 3, 2020 9:15 am | BadgerBadger | Assigned To | => BadgerBadger |
Apr 3, 2022 4:42 pm | BadgerBadger | Relationship added | related to 0026429 |
Apr 3, 2022 4:42 pm | BadgerBadger | Assigned To | BadgerBadger => |
Apr 3, 2022 4:42 pm | BadgerBadger | Status | assigned => considering |
Apr 5, 2022 2:42 pm | ZeusAlmighty | Note Added: 0065783 | |
Apr 6, 2022 6:40 pm | Strategic Sage | Note Added: 0065826 | |
Apr 6, 2022 8:04 pm | Ithuriel0 | Note Added: 0065828 |