View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0022770 | AI War 2 | Bug - Gameplay | Feb 11, 2020 1:55 am | Jul 13, 2021 4:29 pm | |
Reporter | Astilious | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | unable to reproduce | ||
Product Version | BETA 1.324 Forcefield Beautification | ||||
Summary | 0022770: Spire Beams Kill Non Targetted Critical Stuff | ||||
Description | If a spire beam is aiming for some random target, and a "critical" target (i.e. a distribution node, AI command station, etc) they will sometimes kill the critical target even if you haven't clicked it. If you run the example save they should kill the distribution node this way pretty much immediately on unpause. Pretty sure I've seen them do this with other stuff too, but not sure what triggers something to become damagable by the splash, as they aren't always. | ||||
Tags | No tags attached. | ||||
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In the save you have there, I can't duplicate that for any of the non-targetable stuff. For the distribution node, it currently has a target type of MinorFactionNeverTarget, which means the players will still target it like usual. The spire ships sure do go up and shoot it, but that doesn't seem to be based on aoe damage. If you're seeing this on something like a command station, that would be a different matter. And we may need to explicitly switch MinorFactionNeverTarget into MinorFactionNeverTarget_AndPlayerNeverTargets and MinorFactionNeverTarget_AndPlayerOnlyTargetsIfExplicit. It sounds like distribution nodes might be nice in the latter, which would be new. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 11, 2020 1:55 am | Astilious | New Issue | |
Feb 11, 2020 1:55 am | Astilious | File Added: Spire Beam Kill.save | |
Feb 11, 2020 3:52 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 11, 2020 3:52 pm | Chris_McElligottPark | Status | new => feedback |
Feb 11, 2020 3:52 pm | Chris_McElligottPark | Note Added: 0055966 | |
Jul 13, 2021 4:29 pm | Chris_McElligottPark | Status | feedback => closed |
Jul 13, 2021 4:29 pm | Chris_McElligottPark | Resolution | open => unable to reproduce |