View Issue Details

IDProjectCategoryLast Update
0002256AI War 1 / ClassicBug - OtherJan 13, 2011 9:31 pm
ReporterTechSY730 Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.059 
Summary0002256: Engineers do auto-assist building allied units with more than 1000/s resource drain
DescriptionCurrently, the logic for engineers not auto-assisting a build of a unit that drains more than 1000/s of resources only applies to units of the same player as the engineer. If an allied structure that more drains more than 1000/s is built, then their engineers will work properly, but my (and my other teammates') engineers will automatically help it.

Marked as version 4.059 because that is when I first noticed the behavior and I have not tested it on 4.060, though I suspect it is still there.
TagsNo tags attached.
Internal Weight

Relationships

duplicate of 0000966 closedkeith.lamothe ZPG autoassist issue (Make the Engineering limit 1000 /s) 
has duplicate 0002254 closedkeith.lamothe Engineers healing golems by default 

Activities

TechSY730

Jan 5, 2011 7:11 pm

reporter   ~0007547

Not really part of the issue, but I wanted to mention that this has bitten me when my allied tried to build a zenith power generator on my homeworld (which was well defended and away from the AI, so that was a good choice).

Toll

Jan 5, 2011 8:04 pm

reporter   ~0007550

The limit is at 1100, I believe, which means that engineers auto-assist ZPGs no matter who they belong to.

TechSY730

Jan 5, 2011 8:18 pm

reporter   ~0007551

Then how come they didn't auto-assist my ZPG, but they did auto-assist my allies ZPG?

Toll

Jan 5, 2011 8:24 pm

reporter   ~0007553

Last edited: Jan 5, 2011 8:26 pm

Odd. They've always auto-assisted my ZPGs...

EDIT: Tested again right now, and they still auto-assist.

TechSY730

Jan 5, 2011 8:31 pm

reporter   ~0007554

Well, if the cap for auto assist is 1100/s and not 1000/s, then it was stupid of me not to realize this earlier, and I guess close this issue too.

Toll

Jan 5, 2011 8:43 pm

reporter   ~0007557

You're far from the only one semi-annoyed that engineers assist ZPGs. There's been several similar issues. That being said, if your first post was only about ZPGs, then yeah, it's identical to the rest of the issues. Odd that they don't autoassist yours though and only your allies.

TechSY730

Jan 5, 2011 8:46 pm

reporter   ~0007559

Last edited: Jan 5, 2011 8:47 pm

Maybe I remembered wrong. Who knows?

Anyways, if you think it is a good idea, should I post a suggestion that the auto-assist cap should be lowered from 1100/s to 1000/s?

EDIT: Doh, ninja'd with the duplicate issue flag. Somebody beat me to it. :P

Toll

Jan 5, 2011 8:50 pm

reporter   ~0007561

Yep, I did :P Feel free to leave this issue as is, I think, and just add your vote to that issue (which I see you've already done). If Chris or Keith wants anything else, I hope they speak up.

keith.lamothe

Jan 13, 2011 12:50 pm

administrator   ~0008419

For 4.067 :

* Added galaxy-wide and per-planet integer-textbox controls for "Engineers Do Not Assist Large Projects".
** If this is not zero, your engineers will not auto-assist a self-building structure with a per-second metal or crystal cost that is equal to or greater than the specified value.
** This ONLY applies to assisting self-building units, it does not apply to repairs or assisting build queues (of a Space Dock, for example).
** It only triggers on the higher of the metal or crystal cost-per-second values, not the sum of them.
** If you've defined a value for this at the per-planet level and at the galaxy-wide level, the game will use the per-planet value and ignore the galaxy-wide value for that planet.

Toll

Jan 13, 2011 12:56 pm

reporter   ~0008420

Does this mean that the old limit of 1100 no longer exists? I.e. if you leave this empty, engineers will auto-assist all building?

keith.lamothe

Jan 13, 2011 12:58 pm

administrator   ~0008422

Correct.

Sunshine

Jan 13, 2011 9:28 pm

reporter   ~0008443

If it's 0 will the simply not auto-assist, or will the auto-assist everything?

And thank you, this will help immensely to keep my engineers on just repair duty.

keith.lamothe

Jan 13, 2011 9:31 pm

administrator   ~0008445

Last edited: Jan 13, 2011 9:31 pm

Chris asked me to make it include repairs, so it now does, but generally you aren't repairing stuff that costs massive m/c per second. If you are, a per-planet punch-through might be all you need.

Also, it will default to 400.

If it's zero then it suppresses nothing. If it's 1 it suppresses all self-building and repairing.

And you're very welcome :)

Issue History

Date Modified Username Field Change
Jan 5, 2011 7:08 pm TechSY730 New Issue
Jan 5, 2011 7:08 pm TechSY730 Description Updated
Jan 5, 2011 7:11 pm TechSY730 Note Added: 0007547
Jan 5, 2011 8:04 pm Toll Note Added: 0007550
Jan 5, 2011 8:18 pm TechSY730 Note Added: 0007551
Jan 5, 2011 8:24 pm Toll Note Added: 0007553
Jan 5, 2011 8:26 pm Toll Note Edited: 0007553
Jan 5, 2011 8:31 pm TechSY730 Note Added: 0007554
Jan 5, 2011 8:43 pm Toll Note Added: 0007557
Jan 5, 2011 8:43 pm Toll Relationship added duplicate of 0000966
Jan 5, 2011 8:46 pm TechSY730 Note Added: 0007559
Jan 5, 2011 8:47 pm TechSY730 Note Edited: 0007559
Jan 5, 2011 8:50 pm Toll Note Added: 0007561
Jan 7, 2011 10:33 pm Chris_McElligottPark Relationship added has duplicate 0002254
Jan 7, 2011 10:34 pm Chris_McElligottPark Assigned To => keith.lamothe
Jan 7, 2011 10:34 pm Chris_McElligottPark Status new => acknowledged
Jan 13, 2011 12:50 pm keith.lamothe Note Added: 0008419
Jan 13, 2011 12:50 pm keith.lamothe Status acknowledged => resolved
Jan 13, 2011 12:50 pm keith.lamothe Resolution open => fixed
Jan 13, 2011 12:56 pm Toll Note Added: 0008420
Jan 13, 2011 12:58 pm keith.lamothe Note Added: 0008422
Jan 13, 2011 9:28 pm Sunshine Note Added: 0008443
Jan 13, 2011 9:31 pm keith.lamothe Note Added: 0008445
Jan 13, 2011 9:31 pm keith.lamothe Note Edited: 0008445