View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000224 | AI War 1 / Classic | Suggestion - New Unit Ideas - Bonus Ships | Oct 4, 2010 6:24 am | Oct 4, 2010 3:55 pm | |
Reporter | Moonshine Fox | Assigned To | |||
Status | considering | Resolution | open | ||
Summary | 0000224: Paradox Machine | ||||
Description | an ship that shoots an payload that ripe space time thus causing the ship not be there in the first place thus causing all the damage the ship done in the last 30 sec to be healed as the unit was never there to do the damage in the first place. after the ships are attack they are removed untill 30 sec past and they are then back into the same timeline but have taken heavy damage (that + damage done by the payload) as if they went through some hazard and taken damage. the ship would disapear this would be deadly on defence. as the ship will remain if they where attacking the command station then they be able to continue. this ship is intended to be used on hostile planets as the ship have 6 sec reload and do 400 damage. it shoots space rifts as an attack and looks purple bomber shot. Originally by: soMe_RandoM http://www.arcengames.com/forums/index.php/topic,6253.0.html | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 4, 2010 6:24 am | Moonshine Fox | New Issue | |
Oct 4, 2010 3:22 pm | Chris_McElligottPark | Status | new => feedback |
Oct 4, 2010 3:22 pm | Chris_McElligottPark | Note Added: 0000193 | |
Oct 4, 2010 3:55 pm | Chris_McElligottPark | Status | feedback => considering |