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IDProjectCategoryLast Update
0002226AI War 1 / ClassicNote To TestFeb 16, 2011 3:07 pm
ReporterTechSY730 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.059 
Fixed in Version5.001 
Summary0002226: AI Handicap Affecting what it should?
DescriptionI just wanted to make sure that AI handicaps do indeed affect everything that could reflect their "economy", including:
Wave size,
Reinforcements,
Event attacks (Light of the Spire stuff, etc.),
Initial seeding of planets,
and any other AI related ship building stuff

When playing against an AI with a multiplier, it seems the wave sizes are a bit small for that, which is why I am asking.
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TechSY730

Jan 1, 2011 1:11 pm

reporter   ~0007308

Dang it, did I get my affecting and effecting mixed up? Can someone who knows their subtle distinctions well help my out here?

Red Spot

Jan 8, 2011 5:26 am

reporter   ~0007967

When you push a ball the effect is that it will roll, it will affect the airflow around it when it rolls.

Should be affect (says the dutchy that knows a bit of english :)).

(Does it affect everything concerning their econ, to the effect that waves are also larger...)

http://www.wsu.edu/~brians/errors/affect.html

TechSY730

Jan 8, 2011 1:35 pm

reporter   ~0007991

Thanks Red Spot. Title has been fixed.

Suzera

Jan 8, 2011 3:39 pm

reporter   ~0008001

Last edited: Jan 8, 2011 3:45 pm

If I understand things right, the wave size per wave isn't actually any bigger, but something about the handicap supposedly makes waves come more rapidly. Ideally, that the way it probably should be since difficultly is what you use to make waves bigger to go against your ship cap and that already goes up to higher than probably anyone can do without using lots of gimmicks.

This is assuming it still holds that 300% player handicap and 300% AI handicap is supposed to make the game go faster not become impossibly difficult due to the ship cap limitation.

3x as many ships in a wave at the regular frequency is way way harder than regular sized waves 3 times as often. Player economy going 3x faster does nothing anywhere near enough to counter a 3x size wave.

TechSY730

Jan 8, 2011 5:21 pm

reporter   ~0008004

Hmm, good point, I didn't think of that. Well, if that is indeed expected behavior, than you can replace my queries of wave sizes with queries of wave frequency.

Chris_McElligottPark

Feb 16, 2011 3:07 pm

administrator   ~0010390

* Handicap now has the following effects, all of which is new unless otherwise noted:
** AI
*** Previously it affected the speed at which the AI reinforced. It no longer does.
*** Increases the number of ships in each wave and reinforcement, and decreases when negative.
*** Roaming Enclaves and Preservation Wardens are spawned sooner or later into the game.
*** Scrap waves are scaled accordingly.
*** Specifically "forced waves" are scaled accordingly.
*** Cross planet atacks are scaled accordingly.
*** Saboteur and deep strike reactions are scaled accordingly.
*** For now, event attacks are NOT affected by this.
*** Initial seeding of AI planets are intentionally not affected by this -- same as human players get no starting benefit from handicaps.
** Player
*** Increases the amount of resources gathered from producers (using a new formula), and decreases when negative (also using the new formula).

Issue History

Date Modified Username Field Change
Jan 1, 2011 1:10 pm TechSY730 New Issue
Jan 1, 2011 1:11 pm TechSY730 Note Added: 0007308
Jan 1, 2011 1:12 pm TechSY730 Description Updated
Jan 8, 2011 2:07 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 8, 2011 2:07 am Chris_McElligottPark Status new => minor fix for later
Jan 8, 2011 5:26 am Red Spot Note Added: 0007967
Jan 8, 2011 1:35 pm TechSY730 Note Added: 0007991
Jan 8, 2011 1:35 pm TechSY730 Summary AI Handicap Effecting what it should? => AI Handicap Affecting what it should?
Jan 8, 2011 1:35 pm TechSY730 Description Updated
Jan 8, 2011 3:39 pm Suzera Note Added: 0008001
Jan 8, 2011 3:40 pm Suzera Note Edited: 0008001
Jan 8, 2011 3:43 pm Suzera Note Edited: 0008001
Jan 8, 2011 3:44 pm Suzera Note Edited: 0008001
Jan 8, 2011 3:44 pm Suzera Note Edited: 0008001
Jan 8, 2011 3:45 pm Suzera Note Edited: 0008001
Jan 8, 2011 5:21 pm TechSY730 Note Added: 0008004
Feb 16, 2011 3:07 pm Chris_McElligottPark Note Added: 0010390
Feb 16, 2011 3:07 pm Chris_McElligottPark Status minor fix for later => resolved
Feb 16, 2011 3:07 pm Chris_McElligottPark Fixed in Version => 5.001
Feb 16, 2011 3:07 pm Chris_McElligottPark Resolution open => fixed