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IDProjectCategoryLast Update
0022195AI War 2Bug - GameplayJul 14, 2021 5:19 pm
ReporterChthonic One Assigned ToChris_McElligottPark  
Status feedbackResolutionopen 
Product Version1.007 The Player/AI Arms Race Intensifies 
Summary0022195: Transports don't seem to spread out properly at the end of a move order, instead going back to start area.
DescriptionSay I give a transport a move order to move it out of harms way. If at the end of the order it gets bumped by something and has to move to make space, sometimes rather than moving a certain distance from the destination it will move to a certain distance from the start of the move.

The problem is, often I moved it from the start for a reason, and now it's probably running back into harms way.

This doesn't just happen with transports either. I've had it happen with engineers, and other fleet ships. Just get enough of them colliding, and eventually a handful of them will bounce to the start again.

I'm not sure what can cause this, or how to get it to happen reliably, but it does happen, and always seems to happen at the worst of times.
TagsNo tags attached.

Activities

BadgerBadger

Nov 14, 2019 1:24 pm

manager   ~0054552

Last edited: Nov 14, 2019 1:57 pm

Do you have a save game where you can reproduce this (even sporadically)? I don't really want to spend 20 minutes starting a game and finding a bunch of fleets.

Edit: I'd ideally like a save game with a bunch of fleets on a planet where you can say something like "I took a few minutes futzing with this and reproduced the problem at least once"

Chthonic One

Nov 15, 2019 12:34 am

reporter   ~0054577

I will try to generate that save for you tonight before bed.

Chthonic One

Nov 15, 2019 1:36 am

reporter   ~0054580

Ok, in the system with the blackhole generator there are 4 fleets. Order them to load up and go to a place in the friendly system where they will bounce off a static structure like a turret. They should turn around and settle near the wormhole they came from instead.
Chthon 4.save (926,923 bytes)
Chthon 4.savemet (67 bytes)

Chris_McElligottPark

Jul 14, 2021 5:19 pm

administrator   ~0062413

I think this is fixed. Can anyone verify? It may not be fixed until 3.010, but I think it's already fixed earlier than that.

Issue History

Date Modified Username Field Change
Nov 14, 2019 1:01 pm Chthonic One New Issue
Nov 14, 2019 1:24 pm BadgerBadger Note Added: 0054552
Nov 14, 2019 1:57 pm BadgerBadger Note Edited: 0054552
Nov 15, 2019 12:34 am Chthonic One Note Added: 0054577
Nov 15, 2019 1:36 am Chthonic One File Added: Chthon 4.save
Nov 15, 2019 1:36 am Chthonic One File Added: Chthon 4.savemet
Nov 15, 2019 1:36 am Chthonic One Note Added: 0054580
Jul 14, 2021 5:19 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jul 14, 2021 5:19 pm Chris_McElligottPark Status new => feedback
Jul 14, 2021 5:19 pm Chris_McElligottPark Note Added: 0062413