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IDProjectCategoryLast Update
0002185AI War 1 / ClassicBalance IssueJan 5, 2011 12:41 am
ReporterVinraith Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version4.057 
Fixed in Version4.061 
Summary0002185: Scout performance varies radically with game speed
DescriptionPer the forum discussion here:

http://www.arcengames.com/forums/index.php/topic,7927.15.html

and the notes section in 0002097, testing reveals that scouts on "blitz" game speed penetrate about 2-3x as far as equivalent scouts on epic speed. Recent scout balances have significantly curtailed mark III scout ability to "scout the galaxy at a go" in epic, but had little apparent impact on blitz. I'm not sure what the best solution to this is (scout health scaling at different speeds?) but any attempt to balance scouts is going to have to resolve this issue.
TagsNo tags attached.
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child of 0002097 resolvedkeith.lamothe Mark III scouts currently render scouting trivial 

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Sunshine

Dec 28, 2010 3:40 pm

reporter   ~0007166

Part of the problem IIRC is with ship speeds, computing cycles, and targeting ranges, where a ship that is fast enough can make it through most ship's targeting ranges before the next computing cycle finishes, resulting in no shots fired. You can see this with a lot of Neinzul ships as well, if you tell them to FRD through multiple planets, they will often end up going so fast through a planet that the computer doesn't have time to run an FRD process and trigger FRD for the ship, so they just shoot straight through the wormhole into the next planet.

Chris_McElligottPark

Jan 5, 2011 12:41 am

administrator   ~0007517

These are all related:

* In the past, the combat styles would just invisibly affect the attack powers and movement speeds of ships. Now it actually shows the real values in the interface, to be clearer what is happening there.

* Scouts and scout starships have had their base movement speed doubled. However, their speed also no longer increases like other ships when the combat style is increased. This prevents scouting from being too easy/hard on the various combat styles.

* Similarly, human transports and AI carriers no longer scale up in speed with the faster combat styles, but have had their base speed doubled.

Issue History

Date Modified Username Field Change
Dec 27, 2010 9:58 pm Vinraith New Issue
Dec 27, 2010 9:58 pm Vinraith Description Updated
Dec 27, 2010 9:59 pm Vinraith Relationship added child of 0002097
Dec 27, 2010 9:59 pm Vinraith Description Updated
Dec 28, 2010 3:40 pm Sunshine Note Added: 0007166
Jan 5, 2011 12:41 am Chris_McElligottPark Note Added: 0007517
Jan 5, 2011 12:41 am Chris_McElligottPark Status new => resolved
Jan 5, 2011 12:41 am Chris_McElligottPark Fixed in Version => 4.061
Jan 5, 2011 12:41 am Chris_McElligottPark Resolution open => fixed
Jan 5, 2011 12:41 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue