View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002155 | AI War 1 / Classic | Bug - Other | Dec 25, 2010 10:07 pm | Jan 3, 2011 12:03 pm | |
Reporter | Fleet | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | duplicate | ||
Product Version | 4.057 | ||||
Summary | 0002155: Crystal harvestor issues | ||||
Description | 1. They have abnormally low health 2. After one was destroyed, it's estimated time to completion (after auto-rebuild activated) was about 2 hours. I manually deleted it, and it re-built with normal build time. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
parent of | 0002170 | resolved | Chris_McElligottPark | Crystal Harvesters (all marks) have 4,000 hitpoints |
related to | 0002172 | resolved | Chris_McElligottPark | Incorrect Harvester Build Times |
related to | 0002199 | resolved | Chris_McElligottPark | Crystal Harvester done in 401:22 |
related to | 0002241 | resolved | Chris_McElligottPark | Crystal harvesters and Crystal Manufactories not building correctly |
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Note: The super long time to completion does not seem to happen every time...only seen it once so far. |
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Crystal Harvester Max HP: 4000 Armor: 30000 Metal Harvester Max HP: 40000 Armor: 3000 Looks like another one of those silly typos. ;) Either that, or they tried to make them different, but made the same mistake as they made in the earlier betas, overestimating the effectiveness of armor. |
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Also to note that engineers cannot assist with building them. They try to but stop after they attempt to and keep that up until the harvester builds on its own. |
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yeh I opened a mantis ticket about that too a few days ago. something wrong with the crystal harvesters at least. at first I thought it only happened just now and then... but now it happens with every crystal harvester for me |
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Update, it happens with crystal manufactories too. |
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it seems that it gives u -1 crystal production instead of +20 |
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The crystal harvesters (and manufactories) seem to somehow start construction at 100% health, even though they are still accumulating resources as normal in order to build. I believe this may be why the engineers are unable to assist construction. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 25, 2010 10:07 pm | Fleet | New Issue | |
Dec 25, 2010 10:08 pm | Fleet | Note Added: 0007045 | |
Dec 25, 2010 10:38 pm | TechSY730 | Note Added: 0007047 | |
Dec 25, 2010 10:40 pm | TechSY730 | Note Edited: 0007047 | |
Dec 25, 2010 11:30 pm | Draco Cretel | Note Added: 0007048 | |
Dec 26, 2010 6:48 am | zoutzakje | Note Added: 0007060 | |
Dec 26, 2010 8:23 pm | TechSY730 | Relationship added | parent of 0002170 |
Dec 27, 2010 10:28 am | Fleet | Relationship added | related to 0002172 |
Dec 28, 2010 7:14 pm | Sunshine | Relationship added | related to 0002199 |
Dec 29, 2010 11:12 pm | TechSY730 | Note Added: 0007243 | |
Dec 29, 2010 11:41 pm | soMe_RandoM | Note Added: 0007245 | |
Dec 31, 2010 7:13 pm | mithrandi | Note Added: 0007297 | |
Jan 3, 2011 12:03 pm | Chris_McElligottPark | Status | new => resolved |
Jan 3, 2011 12:03 pm | Chris_McElligottPark | Resolution | open => duplicate |
Jan 3, 2011 12:03 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 3, 2011 6:38 pm | TechSY730 | Relationship added | related to 0002241 |